Creating Landscape Terrain "How to create landscape terrain."
#1 Posted 02 September 2021 - 04:46 PM
1 : First thing you'll need are these maps to use with Mapster32. They come with an example and the landscape parts you'll need to build terrain with. Here's a link to the maps.
Creating Landscapes v0.1.zip (140.26K)
Number of downloads: 254
2 : Then you'll need to do expand the grid map in Mapster32. There is more then one way to do this. I prefer opening the Mapster32 configuration file. Open this file with Notepad.
3 : Once you've open the file. Look for editorgridextent and change the number to 524288. This will expand the mapping grid to it's max. Allowing you to work with the landscape parts.
4 : Now go to mapster32 and open the map file Landscape-Lago.v0.01 You'll then see all the BETA landscape parts I've created. This is unfinished work. But it's already capable of making terrain.
5 : You'll notice each landscape part has a moving color. This let's you know how high the slope is well also telling you what direction it's going in. This will be important in construction.
6 : You can choose from any part to start with. Because this is a tutorial we'll going to start with a flat landscape piece. Press and hold Right-ALT to highlight the selected landscape part.
7 : Next you're going to need to place the part down in the area you want to work in. Well highlighted copy the landscape part by pressing the Insert key. Then put it back with the other pieces.
8 : Remember those colored moving sides? Look for a landscape part with a matching side and connected to your first piece. Remember to keep it highlighted at first. You'll need to level it.
9 : The reason we keep this highlighted is because we're going to need to level it with the attached sector in 3D mode. Highlighting it allows you to raise or lower all sectors at the same time.
10 : Once your heightened sectors are leveled into place. It should look like this next picture. Now you've complete your first link and you're on your way to creating landscape terrain.
11 : Keep connecting pieces until you've created a landscape. After some time your map will look something like this. Though presentable it's not completely done yet.
12 : As you can see in this next picture. In 3D mode there are flat strips of color all over the map. You're going to need to remove these colored strips and connect the sectors together.
13 : Using the Right-Alt key, highlight these colored strips and delete them by pressing Right-Ctrl & Delete. It should look something like this after you're done deleting those sectors.
14 : Then you're going to need to bring those sectors together. Ones done you might come across walls that didn't connect right. Fixing this is easy. But just encase I'm also going to explain how.
15 : You move the wall to the size from the top of bottom points. Making it possible to see the missing split in the wall. Add a split by pressing Insert near the wall and connect it to the other one.
16 : Once you've deleted all the colored strips and fixed all the conflicting walls. The map should look something like this next picture. With no white walls in the middle of the map.
17 : Continue the mapping process until you've gotten to a point you feel comfortable at. Press TAB on a ground texture and Alt+C on the untextured ground. It should look something like this.
18 : You've now completed a basic lesson on landscape terrain mapping. I will be updating this in the future.
This post has been edited by Graphics: 02 September 2021 - 05:29 PM
#2 Posted 02 September 2021 - 05:22 PM
#3 Posted 02 September 2021 - 05:39 PM
Thank you for checking it out. If you plan on working with it. Let me know of any parts you need made and I'll create them for you. In my next update I'll be including higher elevations. Plus landscape parts like roads and buildings.
#4 Posted 03 September 2021 - 02:23 AM
This post has been edited by ck3D: 03 September 2021 - 02:23 AM
#5 Posted 03 September 2021 - 08:47 AM
This post has been edited by Graphics: 03 September 2021 - 08:49 AM
#6 Posted 03 September 2021 - 08:54 AM
@Graphics I remember seeing your landscaping posts on vk group, glad to see you finally here on duke4!
#7 Posted 03 September 2021 - 09:10 AM
#8 Posted 03 September 2021 - 09:13 AM
#9 Posted 03 September 2021 - 09:27 AM
This post has been edited by Graphics: 03 September 2021 - 09:31 AM
#10 Posted 03 September 2021 - 10:41 AM
Graphics, on 03 September 2021 - 09:27 AM, said:
It's usually the walls limit that hits first, whatever theme the map is - since it only got "doubled" from the original limits, while sectors and sprites got basically quadrupled. But I assume not everyone will be using it on such a large scale either, even smaller levels could benefit from this being used for natural/terrain parts.
#11 Posted 03 September 2021 - 11:01 AM
Graphics, on 03 September 2021 - 08:47 AM, said:
Explaining things as if someone has never mapped before is important indeed I think so that's wise, and no I didn't mean to say I knew better than you on number 15, just to highlight that what you happen to be describing there (insert matching vertices on white walls so that they join and turn red) is important in general. Basically I suspect that many mappers are wary of and stay away from doing such manipulations in fear of corrupting their map, but if they have the right basic logic down then it won't and that will in fact unlock many shortcuts in their mapping.
#12 Posted 03 September 2021 - 01:11 PM
Oh your right. Something like that would explain it better. I can't change the first post here. But my ModDB page can be updated. Look for the update later. After all this whole tutorial was created from your advise. So think you for advising me to do this.
A link to my article on ModDB.
"Cool tutorial, glad you made it and published here! Hopefully people will find it useful."
Well, I did think up a new method to making those landscape terrain parts. Should use about half as many sectors. By not cutting the sectors in half to angle them. But rather by using a thin bend in the wall of the sector that angles it. But right now, it's untested and I need to create all the missing pieces.
This post has been edited by Graphics: 03 September 2021 - 01:15 PM
#13 Posted 04 September 2021 - 02:24 PM
#14 Posted 04 September 2021 - 03:39 PM
This post has been edited by Graphics: 04 September 2021 - 03:49 PM
#15 Posted 18 September 2021 - 12:38 AM
Look for the update in my on my ModDB page in a few days. As I can't change the original eDuke post here. But if anyone has any questions. Feel free to reply here or send me a PM.
Thank you for reading this.
#16 Posted 23 September 2021 - 05:27 PM
When i started mapping i played a lot of final fantasy, so i wanted to make some terrain maps too.
I even went as far as creating a floor slope calculator with con coding to make the sectors meet each other, but it is of course nowhere near what you have made.
The things i made were pretty bad because i had no idea what i was doing, gameplaywise.
So something like this might be useful for some people.
The thing about the wall limit is true.
The real good mappers always fight to keep within the wall limit, and making sectors by hand, which could be made with triangles in this case, would save a lot of walls.
But, if you start with a landscape like this, then you can build the map out of that framework you have, so that could actually make it a lot easier!
just an idea, this game doesn't have grass textures. But some textures can look like grass if they are placed under the ground.
Maybe you could make an option to add grass randomly on the selected sectors.
This post has been edited by bullerbullerseven: 23 September 2021 - 05:29 PM
#17 Posted 23 September 2021 - 11:29 PM
Thank you reading my post.
PS: Here's the link to where you'll find the updated versions of the Landscape Terrain Mapping maps.
https://www.moddb.co...phics/downloads
This post has been edited by Graphics: 23 September 2021 - 11:50 PM
#18 Posted 10 December 2022 - 03:50 PM
New Landscape Terrain Mapping Link
https://www.moddb.co...ding-landscapes
This link contains all the updated information to this tutorial. As well as mapping tools related to it.
This post has been edited by Graphics: 10 December 2022 - 03:54 PM
#19 Posted 15 July 2024 - 01:42 AM
Exp for this one: https://www.moddb.co...tor-landscaping