I have gotten to the point where I have an .ART file full of my custom textures but past that I'm lost, (help please)
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How to add custom textures into eduke/mapster32
#1 Posted 25 August 2021 - 05:34 PM
#2 Posted 25 August 2021 - 05:43 PM
There is a very good art tool called BAFed. Download and use that.|
If you already have the art inserted into a .art file that is all you need anyways just save as tiles 014 or 015 and select them at the bottom when in Mapster32.
If you already have the art inserted into a .art file that is all you need anyways just save as tiles 014 or 015 and select them at the bottom when in Mapster32.
#3 Posted 25 August 2021 - 07:01 PM
William Gee, on 25 August 2021 - 05:43 PM, said:
There is a very good art tool called BAFed. Download and use that.|
If you already have the art inserted into a .art file that is all you need anyways just save as tiles 014 or 015 and select them at the bottom when in Mapster32.
If you already have the art inserted into a .art file that is all you need anyways just save as tiles 014 or 015 and select them at the bottom when in Mapster32.
Thanks for the tip, that's actually what I used to compile into the ART, thanks for the help!
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