in the screenshot, I have attached to this post.
I have read and followed the Instructions in the following documentation in an attempt to compile eduke32 as a release version without hitting a runtime error as shown in the image below prior to running Duke3d for x86 using MSYS2, not Visual Studio as I cannot be bothered dealing with VS complaining about eduke32's source files being missing before building it as an executable for release after debugging, etc.
How do I compile it with the right flags and switches in MSYS2, so it doesn't crash and/or report a breakpoint in the source code at runtime?!
Group Information file
grpinfo { name "Duke Nukem 3D" scriptname "GAME.CON" defname "DUKE3D.def" size 26524524 crc 0xBBC9CE44 flags 128 dependency 0 }
Definitions File
cachesize 100663296