Tomb Raider corner
#1 Posted 27 June 2021 - 04:20 PM
Wish they could ressurect Core Design and bring them back the licence.
This post has been edited by gemeaux333: 27 June 2021 - 04:21 PM
#2 Posted 27 June 2021 - 06:50 PM
I've actually never played TR before. I've seen it plenty of times; my father had the first game and I'd often see him play it. I guess saying I "never played" isn't completely accurate. I remember trying a few times but something always got in the way. The only memory I really have of actually playing it is dicking around in the mansion.
I do intend to play them at some point. Even the bad ones.
#3 Posted 28 June 2021 - 12:46 AM
#5 Posted 28 June 2021 - 03:47 AM
Essentially the same control scheme and platforming (of which there is quite a bit), but it's one of the earliest examples of a 3D open world game like GTA. You have pedestrians in the street, not much traffic, but you can drive, etc. There's a pretty interesting storyline too.
#6 Posted 28 June 2021 - 02:26 PM
Some years ago I played the first game for quite a while - set up DOSBox with 3dfx emulation and nGlide, it worked very well. Later on I discovered the Windows native patch but never tried it. I got through the first episode and then just made a pause, and sometime later I had to reinstall the OS and did not bother to install TR again. But I would play it if I had the mood I guess.
Last year or so, I wanted to try out TR2 and installed that. Started fine but at some point the game just turns into a non-stop gauntlet with traps one after another, and I think you either need to perfectly memorise them, or use a joystick (I don't have one). So I got through several of those traps by trial and error (read: dozens of reloads, thankfully there are manual saves), and then it just sapped away my will to play further as I realised that there would be even more traps of the same kind. I'm not sure if the first game gets into a similar beat later on, but what I played of TR1 and the Unfinished Business add-on was actually pretty meditative and relaxed in comparison.
#7 Posted 28 June 2021 - 02:46 PM
The main issue with the Tomb Raider games that came after Angel of Darkness is they are way too assisted... and not even properly assisted... the frustration of failing an action the computer grant you as always succeding because he messed that up is way bigger than the one of failing because of your own lack of knowledge of the games inner working
This post has been edited by gemeaux333: 28 June 2021 - 02:54 PM
#8 Posted 01 July 2021 - 04:48 PM
Most of the games up til Underworld I've taken a good chunk out of, but I've never played Anniversary or 2. I remember really liking the puzzles in The Last Revelation, at least until about third or fourth level. Can't remember why I never finished that one. I've also gotten pretty far in Angel of Darkness, but far too many parts in that game I would describe as tedious at best, unfun maliciousness at worst.
The Crystal Dynamics series was also fun, but they definitely take away some of the key elements out of the series, even if those did make the games more difficult than they needed to be. There was always a real sense of death with every jump you took in the originals, here that's generally missing. I shudder to think what the new games do.
#9 Posted 02 July 2021 - 07:05 AM
new link for the video :
This post has been edited by gemeaux333: 02 July 2021 - 07:09 AM
#10 Posted 02 July 2021 - 07:34 AM
#11 Posted 03 July 2021 - 07:12 AM
#12 Posted 10 July 2021 - 02:48 PM
In the Barkhang Monastery, monks are your friends and will deal with Bartoli's bad guys for you, but if you shoot them a single time (on purpose or not) they will be hostile to you until the end of the level...
I have forgot how ballbusting Xian Temple was : trap after trap after trap, and tricky moves to progress in some sections...
This post has been edited by gemeaux333: 10 July 2021 - 02:48 PM
#13 Posted 18 July 2021 - 03:22 PM
We will regret that the game is climbing on the dickishness ladder... ennemies and traps straight in the corners that you can't avoid unless you know where they are and a huge portion of them poison you and you only get rid of it by healing, criminally complicated level design, more elaborated vehicle phases/platforming but seing ho clanky these vehicles are : no thanks (they are as clanky as the motorcycle in Serious Sam 4, the worst of it with the cayaks), bosses who instakill you if you make a single mistake...
A friend piece of advice : once you are done with India, go to Nevada first, because after the end onf the first Nevada level you loose all your items and the game will never give them back, you have to find/loot them again
This post has been edited by gemeaux333: 18 July 2021 - 03:24 PM
#14 Posted 28 July 2021 - 06:26 AM
Sadly Tomb Raider Chronicles seems to be a stretch too far, its 12 levels of 15-30 minutes (which is considerably shorter than any other Tomb Raider game), it gather the flaws of the previous games but hardly their strenghs, the game is mostly composed of assets recycling and filler, the puzzles and riddles hardly make any sense, the amount of medikits and ammos present in the levels is insultingly low, and worst : bugs (crash to desktop, medikit mysteriously disapearig from the inventory after being looted, and progression breaking bugs forcing you to load a previous save)
#15 Posted 28 July 2021 - 05:44 PM
#16 Posted 31 July 2021 - 12:08 PM
I just finished Angel of Darkness, and surprisingly I had the easiest time of all the Core Design Tomb Raider games at the exception of some ball-busting set pieces because they managed to make Lara even stiffer than she was before (not to mention Kurtis, the fight against Boaz is a nightmare, especially if you don't know you have to use the roll button to switch targets because the game won't do it for you let alone the smart way, and seeing how unresponsive Kurtis is : no way) which is an accomplishment... you would be mad if you weren't sad for Core Design because you would feel bad blaming them for (most of) their problems, Eidos after having forced them to release 5 games from 1996 to 2000 forced them to release an unfinished/embarassing product in june 2003 just so it would meet the cinema release of the second Tomb Raider movie : The Craddle of Life
Surprisingly, with the GOG version (Build 52) including many fixes, the game is playable and not nearly as atrocious as the PS2 version, you might just have a learning curve with the new type of jump : keep pressing SHift/walk and them push Alt/jump, its very usefull to make delicate jumping manoeuvre to reach platforms way to close to use the regular jump, make sure Lara is properly placed and look in the proper direct and possibly rectify the direction during the jump (besides Lara cannot hang a border doing this kind of jump)
Still the game still screams unfinished... Gordon Ramsay would get crazy... the tutorial doesn't explain how to use the new inventory system, before reaching the cemetary in Paris you can loot rare items to sell them to the Mont de Piété because money is sometimes usefull but rather anecdotic during the course of the game (and when you leave Bouchard's hideout you can win the golden watch of a Box coach by betting but you will hardly be able to sell it as the npc who was buying your rare items is dead by now), a skill progression system completely scripted that doesn't obey to any patern (the best of it is when at the very end of the Louvre segment, when looting a gaz mask Lara say "I am now faster" just to say that she can finally sprint while it was available from the start in the previous three Tomb Raider games), a variety of weapons which is purely superflux while only counting 3 main types (around 10 pistols of unequal efficiencies, an underpowered shotgun and 2 smgs that works fine) and of couse the one who suffered the most : Kurtis (his personnal story squandered and his psychic powers reduced to cutscenes) so sad you could die from your own sorrow...
The upside is there is no filler in this game (for the aforementionned reasons)...
https://youtube.com/...u5N22kdZ4AaABCQ
Really wish the original team could remake the game and possibly devellop the two other games that should have been the trilogy (including at least a Kurtis spin-off according to the original plans)
This post has been edited by gemeaux333: 31 July 2021 - 12:11 PM
#18 Posted 16 September 2023 - 02:35 AM
I quite like the aesthetics of the TR games and remember how iconic Lara was when the first instalment came out, but somehow I do not enjoy the games themselves if playing for a long time. I guess keyboard is not the best input method, and I don't feel like buying a controller for something I'm just gonna play sporadically at best.
This post has been edited by MrFlibble: 16 September 2023 - 02:35 AM
#20 Posted 17 September 2023 - 07:27 AM
MrFlibble, on 16 September 2023 - 02:35 AM, said:
I quite like the aesthetics of the TR games and remember how iconic Lara was when the first instalment came out, but somehow I do not enjoy the games themselves if playing for a long time. I guess keyboard is not the best input method, and I don't feel like buying a controller for something I'm just gonna play sporadically at best.
Interestingly, you seem to be the only person I know of who thinks that a joystick is better than the keyboard for this game. I've seen multiple arguments on different websites about how the joystick doesn't quite work for a game of precise controls like Tomb Raider. Can't say I've ever noticed a problem with the game myself, having only ever used the keyboard. (For some reason, joysticks never seem to work for the game for me...)
#21 Posted 19 September 2023 - 06:05 AM
Morpheus Kitami, on 17 September 2023 - 07:27 AM, said:
I don't really think that, I made that assumption simply because TR is originally a console game, so I thought that the controls would have been designed with a joystick/gamepad in mind.
I've never owned a console or a PC joystick, so I have zero experience with playing any game with those. I'd be happy to be proven wrong about TR being better played with a keyboard, but personally I'd prefer a WASD+mouse combo for controls I guess. I can't really put my finger on what made me think that keyboard only is not the optimal choice for controls, perhaps I'm just not very good at TR in the first place.
#22 Posted 19 September 2023 - 05:24 PM
MrFlibble, on 19 September 2023 - 06:05 AM, said:
Shame. Flying sims and space sims are really fun with a joystick. You should try them out mate.
#23 Posted 24 September 2023 - 01:45 PM
jkas789, on 19 September 2023 - 05:24 PM, said:
I'm afraid, it hasn't, but it would certainly be nice if it had.
jkas789, on 19 September 2023 - 05:24 PM, said:
I have played some -- back in the early-mid 90s one of the few games which I had on the PC was F-19 Stealth Fighter. I've always played it with the keyboard. Later on I tried other, more recent games in the genre, and indeed they require something other than keyboard to be truly enjoyable. But I'm not that much of a fan to buy a joystick for something I'd only plat very occasionally at best.
This post has been edited by MrFlibble: 24 September 2023 - 01:45 PM
#24 Posted 07 October 2023 - 09:32 PM
MrFlibble, on 24 September 2023 - 01:45 PM, said:
Yeah, good joysticks can get really pricey. Personally this days I stick to keyboard and mouse, mostly because I can't also justify the money to invest in Elite Dangerous (which I don't play as much anymore) or No Man's Sky. Both games work fine in a keyboard.
Getting back to Tomb Raider, I recently played Tomb Raider: The Prophecy for the GBA. It was surprisingly not bad. It was not great either, it was average at best, kinda mediocre at its worst. It doesn't help the level design and art direction made navigation somewhat confusing. And at the end it was an obscene amount of switch hunting.
Still, I was expecting absolute coal and instead I found a little quartz. Neat.
This post has been edited by jkas789: 07 October 2023 - 09:36 PM
#25 Posted 08 October 2023 - 05:12 AM
I also cannot shrug off the feeling that I cannot mentally go back to the context of 1996 when Tomb Raider came out. I remember reading magazine articles about it back then, and the general hype around true 3D games that were coming out on the then-new generation of consoles that supported this tech. Much of this novelty has irrevocably worn off since then, and I can only appreciate the 3D environment and the fluid character animations as a vintage art form, but not as something groundbreaking that is "cool" simply by the merit of existing, because nothing quite like it existed before.
Additionally, I have this feeling that today, we're so saturated with information that it takes away a big part of the "mystery" of playing a video game for the first time, when you are genuinely interested to know what will happen next, and there is no immediate way to find out other than play the game yourself. Today, It's much too easy to open up a YouTube playthrough or even just read the Wikipedia article it almost makes playing to find out the story completely redundant.
#26 Posted 08 October 2023 - 07:37 AM
While your last paragraph is true, is the temptation really so strong as to be unignorable? Perhaps that's why I find myself more drawn to obscure games, less chance of getting unnecessarily spoiled.
#27 Posted 18 October 2023 - 10:10 AM
Morpheus Kitami, on 08 October 2023 - 07:37 AM, said:
I don't know, it's not really about the temptation to me, because I don't watch playthroughs of games very often and do not rush to check a level immediately when I get stuck. Yet there's this knowledge in the back of my mind that I could do that if I wanted, whereas back in the 90s this was surely not possible. But then again, in the 90s, and even in the most of the 2000s, I had more free time to poke around the rather limited collection of games that I had, both because one generally has more free time at school/uni and because I did not spend as much time online as I do today.
What I mean is rather similar to what happened to watching TV (for me, at least). Any programme, series or movie had more of immediate value because who knows when they're going to re-run it again? Gotta watch now or possibly never. But today, I can find all the info I want about almost any show, read the synopsis and a ton of other info I didn't even want to know, and watch anything whenever I feel like doing that, on streaming services or YouTube. (BTW, I don't really watch TV these days, certainly not as much as I did back in the 90s and 2000s.) It very certainly removes a lot of immediacy from watching stuff, like you know you can always go back to it, and you can read the synopsis and/or some in-depth information, watch reviews, etc. It's a whole different kind of knowledge horizon, and I'm very sure it affects the act of entertainment itself. I honestly don't know how to explain it better. Also I am mindful of other people possibly not feeling the same way about this too.
One other possible reason for my attitude is that after playing many games, one develops a been there, done that feeling, which is in a stark contrast to how it felt back then. It's somewhat hard to get really invested in Lara's adventures when she isn't exactly a nostalgic childhood memory, and I don't particularly enjoy the gameplay itself. I can rather clearly picture in my head how cool it must have been for first-time players in 1996, with all the true 3D, fluid motions and stuff, but I can only mentally reconstruct this context, not live it through to the full extent.
#28 Posted 15 February 2024 - 03:03 PM
I enjoy the improved graphics and controls but... am I the only one to find the camera more annoying than in the original games ?
#29 Posted 16 February 2024 - 07:59 AM
Regarding the camera, I haven't purchased the remasters yet, but playing Anniversary, I noticed (among other janky controls) that I was constantly fighting the camera. Considering the modern controls are, from what's been said, supposed to be like the Legend series, it makes sense that you're having problems. TR1X improved upon it in a good way, but sadly that port only works for the original and without any of the other changes.
#30 Posted 16 February 2024 - 12:00 PM
and these camera problems are getting even worst in combat situations
This post has been edited by gemeaux333: 16 February 2024 - 12:05 PM