Vacation Dukematch adjustment for bots battle
#1 Posted 19 June 2021 - 08:00 AM
However, I still can't figure out which ART file the blue "Caribbean sky texture" is in. (As can be seen in the attached Snímek obrazovky 261).
(In fact, so far I have actually extracted only 2 Caribbean dukematch maps with the necessary textures, but I will continue.)
Until now, I could try dukematch on normal maps and DM maps from Xtreme TC, because they didn't really contain any new graphics except for two new types of enemies.
#2 Posted 19 June 2021 - 08:12 AM
#3 Posted 20 June 2021 - 04:28 AM
Forge, on 19 June 2021 - 08:12 AM, said:
That´s strange, because TILES000.ART is contained in my dukematch folder.
#4 Posted 20 June 2021 - 06:54 AM
Used to be that you could simply drop art files into the top level duke3d folder and they'd work, I don't mess with it too much any more and things have changed.
I'm probably not the most qualified person to be trying to figure out why art files aren't over-writing default art, so it'll be a lot of guessing
This post has been edited by Forge: 20 June 2021 - 06:56 AM
#5 Posted 21 June 2021 - 07:06 AM
Forge, on 20 June 2021 - 06:54 AM, said:
Used to be that you could simply drop art files into the top level duke3d folder and they'd work, I don't mess with it too much any more and things have changed.
I'm probably not the most qualified person to be trying to figure out why art files aren't over-writing default art, so it'll be a lot of guessing
I have a subfolder vacation dukematch in duke3dw folder, and i put into that subfolder all dm .MAP files, selected ART files- (only ART with necessary graphics for all vacation DM maps), and necessary VOC files. That is all. I launch duke3dw, and in multiplay section I select map i want to play from that subfolder. Nothing more.
This post has been edited by Šneček: 21 June 2021 - 07:08 AM
#6 Posted 22 June 2021 - 06:17 AM
This post has been edited by Šneček: 22 June 2021 - 06:19 AM
#7 Posted 04 July 2021 - 09:15 AM
This post has been edited by Gingis Khan: 04 July 2021 - 09:17 AM
#8 Posted 07 July 2021 - 07:50 AM
Gingis Khan, on 04 July 2021 - 09:15 AM, said:
Er, thank you for the "support", but I'm afraid you misunderstood my topic. These maps you see in the photos are not my work, they come from the original Duke Caribbean expansion and I myself did not modify the maps at all. I just decided to extract them from the GRP file of that expansion so that I could use the dukematch port to test dukematch with bots on them for the first time in years. Neither my graphics are on the maps, nor do I relocate respawn places for bots! I probably just used the inappropriate term "adjustment", so I'm sorry.
If you still wanted to send a folder with these maps, graphics, sounds and music, and play it in duke3dw, for example, I can provide a download link, but I doubt that this would be any hard work that no one else could handle.
This post has been edited by Šneček: 07 July 2021 - 08:01 AM
#9 Posted 07 July 2021 - 08:51 AM
Šneček, on 07 July 2021 - 07:50 AM, said:
If you still wanted to send a folder with these maps, graphics, sounds and music, and play it in duke3dw, for example, I can provide a download link, but I doubt that this would be any hard work that no one else could handle.
I did understood it's Duke Caribbean dukematch levels, only thing i got wrong is that i thought you altered multiplayer starts because of bots. rest i did understood well. Yes, you can provide download link if you want, it's not like i am forcing you of course, i just meant for fun, that's all. its not that important for me. and even if you consider this work "that everyone could do it" i still think its nice. if you do provide it, thanks in advance.
#10 Posted 08 July 2021 - 07:28 AM
In addition, I also solved the change of some other sounds, namely I renamed COCOANUT.voc to original rpgfire.voc, then I renamed ICECONCH.voc to original catfire.voc and original chaingun.voc name instead of caribbean CHAINDRV.VOC. The sounds of these weapons are now as they should be.
This post has been edited by Šneček: 08 July 2021 - 07:32 AM
#11 Posted 08 July 2021 - 07:37 AM
Never really fancied playing with bots, although I did play with SOB/PP bot quite a lot as a kid - lacking the thril of rivalry with another human/friend kinda kills it for me. Nevertheless, good luck with your project, Šneček!
#12 Posted 08 July 2021 - 07:45 AM
Gingis Khan, on 04 July 2021 - 09:15 AM, said:
I appreciate the offer of your help, but today I have been engaged in other activities described above, and didn't have time to deal with the sky at this point, especially when it concerned a single map. But maybe I'll look into it again.
Regards
#13 Posted 08 July 2021 - 07:51 AM
Gingis Khan, on 04 July 2021 - 09:15 AM, said:
Aleks, on 08 July 2021 - 07:37 AM, said:
Thank you, guys!
#14 Posted 08 July 2021 - 08:04 AM
Gingis Khan, on 07 July 2021 - 08:51 AM, said:
As for providing the link, you will certainly receive it, but I am still working on this "personal mini project". (hope it will not be embarrassing to write the word "project" when it comes to existing maps.)
#15 Posted 10 July 2021 - 10:28 AM
Otherwise, I think that I am slowly approaching the finals. Perhaps. I think.
This post has been edited by Šneček: 10 July 2021 - 10:45 AM
#16 Posted 10 July 2021 - 10:47 AM
Šneček, on 10 July 2021 - 10:28 AM, said:
Otherwise, I think that I am slowly approaching the finals. Perhaps. I think.
I've just checked the first Caribbean map and it has ambient sounds of numbers 189 and 190 located right at the beginning. I don't have the CONs extracted, but you can check in defs.con to see what sound definitions these numbers correspond to, then check user.con to see the filenames corresponding to these sound definitions.
You can also try a program like Audacity, which should be able to directly load and play VOC files.
#17 Posted 10 July 2021 - 10:51 AM
Aleks, on 10 July 2021 - 10:47 AM, said:
You can also try a program like Audacity, which should be able to directly load and play VOC files.
Thanks for very quick response, i will try.
#18 Posted 11 July 2021 - 08:44 AM
Aleks, on 10 July 2021 - 10:47 AM, said:
You can also try a program like Audacity, which should be able to directly load and play VOC files.
Strange, i looked into VADEFS.CON, but i didn´t see those numbers! But at this moment it doesn't matter anymore! As I converted all the sounds to mp3, today I finally found it! That sound was called SURF.VOC.
#19 Posted 12 July 2021 - 05:41 AM
Gingis Khan, on 04 July 2021 - 09:15 AM, said:
In VACADM1 map, I hope I already solved different sky as follows: the future archive will probably include VACADM1 in two variants (or versions): one (non-edited) version with a dark blue sky (292↓) and the other one called VACADM1edited (295↓), where i replaced that sky to the standard light blue. So if someone doesn't like the dark blue sky variant, will be able to run the same map with a modified lighter sky. 294 is shot from normal game:
(from 294 it looks like the texture of the sky in upper screenshot 261 is correct, only some "alignment" will be different?)
This post has been edited by Šneček: 12 July 2021 - 05:44 AM
#20 Posted 12 July 2021 - 06:43 AM
So I decided to make it as simple as possible: I converted SURF.VOC to SURF.ogg, so now in duke3dw I can set this sound as a soundtrack for that particular map. I can say that the result is "the same".
This post has been edited by Šneček: 12 July 2021 - 06:57 AM
#21 Posted 12 July 2021 - 08:17 AM
Šneček, on 12 July 2021 - 06:43 AM, said:
So I decided to make it as simple as possible: I converted SURF.VOC to SURF.ogg, so now in duke3dw I can set this sound as a soundtrack for that particular map. I can say that the result is "the same".
You should look in user.con for the sound names associated with the sound definitions. In regular Duke, "generic_ambience14" is onlyon03.voc, which is a Duke talk quote. You should also play with flags in this case, so it works as an ambience sound - probably defined properly in Caribbean user.con.
#22 Posted 17 July 2021 - 04:46 AM
https://www.mediafir...ematch.zip/file
But if you come up with some lack, let me know!
This post has been edited by Šneček: 17 July 2021 - 05:34 AM