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Oh that reminds me, about the front yard of the mansion being textured like carpet.
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oh look, another wall made out of overstretched cardboard and mailboxes
I find the texture discussion here to be quite funny, but for me it really just proves how universal the set of textures in Duke is. While there definitely are some texture choices in Roch that I would personally change, I think it was one of the first series that really started experimenting on such a scale - the full-stretched textures for some walls are one example. I remember ck3D talking to me about that Tintin inspiration on the mansion, but as far as the textures go, I've never personally considered them to be "carpet" - in fact I think the regular "grass" or even the still frame from the slime texture wouldn't look good, as the green texture simulates the neatly trimmed hedges and grass pretty well. Like looking on a football pitch, we don't see the grass per se, just stripes of differently shaded green. The pixels in this case pretty much do the job for me.
That being said, I have some textures which are rooted pretty much into my subconciousness to simulate something very specific and had a kind of uncanny valley after the first hi-res packs were released with some textures made like something I'd never think them to be. A good example would be #243 and #392 - are these wooden beams (as I always assumed) or rusty trapezoidal metal sheets?
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Second - I would pick something less well-known than Roch; I'm sure pretty much everyone who's still here played the series at least a couple of times. I'd recommend something like FMX series, which imo didn't get as much recognition as it deserves.
I think Roch was a good pick for the beginning due to its easy accessibility, also from what was discussed before in the other thread, some people didn't really play
any Duke maps and wanted something to begin with (Morpheus Kitami IIRC). I was also hoping that some "outsiders" would join us. Nevertheless, the discussions that went on here turned out to be more interesting than I expected and hopefully more and more people will be joining us.
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About the monthly picks and how obscure you really want them to get, I guess that's where things are really bound to become divisive in this thread and so might as well all establish things early there.
While we should probably try out few more series/author based months like this one, I was thinking that an interesting idea to showcase some more obscure stuff would be "monthly picks", like a month where e.g. Merlijn chooses 5-7 or so more obscure levels that they'd like to "present" to others and the rest plays them. I don't necessarily mean the "hey I remember back in 1997 I played this map...", but there's a lot of hidden gems even up on MSDN. Hell, ck3D in the other thread mentioning Stef from AMC made me download his apparently only map on MSDN - I remember having a beta of his
first map (and I probably still have it somewhere), but don't recall playing it and pretty much completely forgot about this. And yeah, Azneer13 could be one of these showcased maps :D