There's this strange "jump to ceiling thing" that I mentioned a few weeks ago happening again. What I mean by that is, player immediately goes upwards until he reaches to the ceiling's height. Even though I have doubts, I'm sure my mod has nothing to do with it, as what I last added was something in EVENT_EGS, and this thing happened EVEN when I restored my CONs to their previous. This can be a random bug, as I absolutely have not changed anything about player's height, nor it's speed. Here's an image to illustrate what I'm talking about.
I can also load my cons here if needed. The log has nothing told about it either.
NOTE : This is the second time this is happening, both in different eduke versions. (This bug was fixed when a new build came, but started to happen once again.)
Page 1 of 1
Strange ceiling bump thing "Might be a bug"
#1 Posted 11 July 2009 - 03:04 PM
This post has been edited by XThX2: 11 July 2009 - 03:13 PM
#2 Posted 12 July 2009 - 03:28 AM
I found out why it happened. It seems that when you define a few frames of the weapon as PNG in a def file, and the rest as BMP, it screws out some stuff in your files. How I found this out? It screwed my high-res hud. It also caused this jump thing, when I commented it out, it worked. Pretty strange for it to cause the player jump huh?
#3 Posted 12 July 2009 - 10:37 AM
XThX2, on Jul 12 2009, 04:28 AM, said:
I found out why it happened. It seems that when you define a few frames of the weapon as PNG in a def file, and the rest as BMP, it screws out some stuff in your files. How I found this out? It screwed my high-res hud. It also caused this jump thing, when I commented it out, it worked. Pretty strange for it to cause the player jump huh?
So when you made them all PNG the problem went away?
#4 Posted 12 July 2009 - 10:41 AM
That was the reason why duke64 mod crashed frequently. When I converted all textures/sprites files to png, there were no more crashes.
#5 Posted 12 July 2009 - 11:06 AM
DeeperThought, on Jul 12 2009, 11:37 AM, said:
So when you made them all PNG the problem went away?
Yeah the problem went away... It's pretty strange.
#6 Posted 12 July 2009 - 03:42 PM
Very odd. Quakis had told me a while ago he removed all the art from the game, and tried running a map with absolutely no art at all, and the same thing was happening.
Share this topic:
Page 1 of 1