I've seen requests in the past to have the SMG fire bullets without the incendiary rounds (like it used to be during the Preview Campaign), so here it is.
It's something I always wanted to look into but never actually bothered to, until now. Not really anything here that I could actually claim credit for... The code already existed and it just took a bit of changing in the declarations to activate the older firing method. I haven't tested this very much, but it looks like it should probably work as is.
https://www.moddb.co...smg-firing-mode
![](https://forums.duke4.net/public/style_images/cgs/_custom/switch.png)