OpenMaw, on 22 April 2021 - 11:10 AM, said:
I'll be very curious to see what changes are in Land of the Babes. Time to Kill didn't seem to have drastic changes in the protos, some minor stuff mostly, but Land of the Babes, I'd be curious to see if they filed all the quality out of it before release or if it was always just on the wrong track.
The Aug. 21 and Sep. 8 protos sure, but the earlier protos had some pretty big level design changes (documented in mortimer's thread) alongside enemy cuts and a boss being cut.
To say nothing of how weird jumping is in the earlier protos, being more akin to TR. It really fucks with your muscle memory and also makes the game way harder.
RE: Lotb, I need to keep playing it, so far levels seem at first glance to be very similar to final but have some pickup differences here and there (shrinker can be obtained in the big guns cavern secret for example), different music, different cutscenes. I didn't dig deep into the levels so I'm probably missing out on a lot more stuff.
One thing I did notice is how fucking hard pigcops are in the proto - in both final and proto they can do 20 dmg max, but in the final it's split into multiple -2 dmg hitscans that are fairly inaccurate and have quite a bit of spread. In the proto pigcops seem noticeably more accurate which means you tend to get hit and lose 15-20 points per hit way more than final. The brown apes are also fucking annoying in the proto, doing more damage than final (no exact number), but at least their ego boost is higher in the proto (18 vs 10 from the final) Only played on Come get some (called get some in the proto)
Balancing definitely seems better in final than in proto thus far.
To add to this, you can't get over your max of 100 ego unlike final.