Don't think I've ever seen such detailed voxels before!!!
Ion Fury Voxel Pack
#31 Posted 02 May 2021 - 12:44 PM
#33 Posted 29 June 2021 - 11:06 AM
Blood Vengeance, on 29 June 2021 - 10:52 AM, said:
Beautiful!!! How to install it?
Hi, please read the first post. There is a link to github repo.
#34 Posted 29 June 2021 - 11:51 AM
Dzierzan, on 29 June 2021 - 11:06 AM, said:
Hi, please read the first post. There is a link to github repo.
Now it works!! I've not extracted the files from the archives and didn't work!! Really beautiful, you are the king of voxels
#35 Posted 29 June 2021 - 11:56 AM
Cool. I will return to Ion Fury Voxel Pack at some point. I wish they were added officially to Ion Fury, but I guess there's no chance for that.
#36 Posted 09 July 2021 - 09:54 AM
We kind of considered this post-release when fgsfds made a few extras but we were mostly concerned for performance (It has to work well for all users).
One way would be a quality slider but such a thing is not possible at the current state
It's really cool that these exist however, sucks that there is no easier way to have these available currently that we could provide (i.e. workshop)
One way would be a quality slider but such a thing is not possible at the current state
It's really cool that these exist however, sucks that there is no easier way to have these available currently that we could provide (i.e. workshop)
#37 Posted 09 July 2021 - 05:58 PM
For me workshop support for Build games seems like a pipe dream, even Gearbox or Bethesda couldn't pull it off that well. It really doesn't seem that worth it to me honestly
#38 Posted 11 August 2021 - 09:33 AM
Added 6552 and 8826:
It looks very bad in OpenGL mode. The only solution I see is having special token for disabling the transparency.
It looks very bad in OpenGL mode. The only solution I see is having special token for disabling the transparency.
#39 Posted 13 August 2021 - 04:02 PM
yeah I imagine getting transparency to work well with voxels is tricky
#40 Posted 14 August 2021 - 05:59 AM
Truck Stop Santa Claus, on 09 July 2021 - 05:58 PM, said:
For me workshop support for Build games seems like a pipe dream, even Gearbox or Bethesda couldn't pull it off that well. It really doesn't seem that worth it to me honestly
Worked fine with Megaton Edition.
#48 Posted 13 September 2021 - 04:58 PM
Okay Dzierzan, calm down. I can only get hard so many times. Have mercy!
This post has been edited by Bubble Gum Chewer: 13 September 2021 - 05:00 PM
#52 Posted 21 September 2021 - 09:45 AM
Anyone wants to join this small mod and start helping me by making maphacks?
#54 Posted 22 September 2021 - 09:25 AM
What worked for 2D sprite, won't always work for 3D model. It's usually about the position and rotation of an object. Blood and Duke voxel packs use that extensively. I can't really do everything (I mean I can, but that means limiting myself to only one project).
#55 Posted 22 September 2021 - 01:56 PM
Dzierzan, on 21 September 2021 - 09:45 AM, said:
Anyone wants to join this small mod and start helping me by making maphacks?
Truck Stop Santa Claus, on 22 September 2021 - 09:08 AM, said:
Maphacks?
#59 Posted 07 October 2021 - 03:21 PM
Voxel spree...
Request: fire alarm switch (looks a lot like the old Polymost HRP model...)
Request: fire alarm switch (looks a lot like the old Polymost HRP model...)
Attached File(s)
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firealarm-ploymost-hrp.zip (324.25K)
Number of downloads: 323