Duke4.net Forums: Ion Fury Voxel Pack - Duke4.net Forums

Jump to content

  • 5 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Ion Fury Voxel Pack

#31

Don't think I've ever seen such detailed voxels before!!!
0

#32

Beautiful!!! How to install it?
0

User is offline   Dzierzan 

#33

View PostBlood Vengeance, on 29 June 2021 - 10:52 AM, said:

Beautiful!!! How to install it?


Hi, please read the first post. There is a link to github repo.
0

#34

View PostDzierzan, on 29 June 2021 - 11:06 AM, said:

Hi, please read the first post. There is a link to github repo.


Now it works!! I've not extracted the files from the archives and didn't work!! Really beautiful, you are the king of voxels B)
0

User is offline   Dzierzan 

#35

Cool. I will return to Ion Fury Voxel Pack at some point. I wish they were added officially to Ion Fury, but I guess there's no chance for that.
0

User is offline   oasiz 

  • Dr. Effector

#36

We kind of considered this post-release when fgsfds made a few extras but we were mostly concerned for performance (It has to work well for all users).
One way would be a quality slider but such a thing is not possible at the current state :(

It's really cool that these exist however, sucks that there is no easier way to have these available currently that we could provide (i.e. workshop)
0

#37

For me workshop support for Build games seems like a pipe dream, even Gearbox or Bethesda couldn't pull it off that well. It really doesn't seem that worth it to me honestly
0

User is offline   Dzierzan 

#38

Added 6552 and 8826:

Posted Image
Posted Image

It looks very bad in OpenGL mode. The only solution I see is having special token for disabling the transparency.

Posted Image
3

#39

yeah I imagine getting transparency to work well with voxels is tricky
0

User is offline   OpenMaw 

  • Judge Mental

#40

View PostTruck Stop Santa Claus, on 09 July 2021 - 05:58 PM, said:

For me workshop support for Build games seems like a pipe dream, even Gearbox or Bethesda couldn't pull it off that well. It really doesn't seem that worth it to me honestly


Worked fine with Megaton Edition.



0

User is offline   Dzierzan 

#41

Posted Image

Posted Image

Posted Image
8

User is offline   Dzierzan 

#42

Added 11171-11176 sloped railings

Posted Image

Posted Image
4

User is offline   Dzierzan 

#43

Added 8739 and 8740

Posted Image
Posted Image
Posted Image
Posted Image
4

User is offline   Dzierzan 

#44

Added 6550 and 6613:

Posted Image
Posted Image
Posted Image
3

User is offline   Dzierzan 

#45

Added 6564:

Posted Image
Posted Image
5

User is offline   Dzierzan 

#46

Added 6563:

Posted Image
Posted Image
3

User is offline   Dzierzan 

#47

Added 6554:

Posted Image
Posted Image
3

Guest_Bubble Gum Chewer_*

#48

Okay Dzierzan, calm down. I can only get hard so many times. Have mercy!

This post has been edited by Bubble Gum Chewer: 13 September 2021 - 05:00 PM

1

#49

There is no stopping him
2

User is offline   Dzierzan 

#50

This is a bucket! (6556)


Posted Image
Posted Image
5

#51

Dear god....
1

User is offline   Dzierzan 

#52

Anyone wants to join this small mod and start helping me by making maphacks?
0

#53

Maphacks?
0

User is offline   Dzierzan 

#54

What worked for 2D sprite, won't always work for 3D model. It's usually about the position and rotation of an object. Blood and Duke voxel packs use that extensively. I can't really do everything (I mean I can, but that means limiting myself to only one project).
0

User is offline   LeoD 

  • Duke4.net topic/3513

#55

View PostDzierzan, on 21 September 2021 - 09:45 AM, said:

Anyone wants to join this small mod and start helping me by making maphacks?
I'll probably get down to it once v2.0 is out.

View PostTruck Stop Santa Claus, on 22 September 2021 - 09:08 AM, said:

Maphacks?
IF's own voxels seem to have been added late in the mapping process so that even the vanilla game could use some corrections already:
Attached Image: barrels-mhk.jpg
1

User is offline   Dzierzan 

#56

Added 7933:

Posted Image
3

User is offline   Dzierzan 

#57

Added 7928:

Posted Image
3

User is offline   Dzierzan 

#58

Added 7931:

Posted Image
Posted Image
3

User is offline   LeoD 

  • Duke4.net topic/3513

#59

Voxel spree... :)

Request: fire alarm switch (looks a lot like the old Polymost HRP model...)

Attached thumbnail(s)

  • Attached Image: firealarm.jpg

Attached File(s)


0

User is offline   Dzierzan 

#60

Added 7996:

Posted Image
Posted Image
3

Share this topic:


  • 5 Pages +
  • 1
  • 2
  • 3
  • 4
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options