I noticed a bug recently where if you look on automap while shrunken, Duke will appear oversized, as if you were above a deep sector. The issue corrects itself when you return to normal size. I suspect this glitch got introduced during the recent code changes, when the shrinking code was slightly changed.
The latest working EDuke32 build (without the glitch) is r8534, while r8572 is the first build that introduced this glitch. The issue persists even at latest EDuke32 build (r9276).
I will attach comparison screenshots below. To reproduce, simply shrink yourself and look at automap. Easiest done with _ZOO.MAP which has a mirror at start.
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Automap glitch with shrunken Duke
#1 Posted 02 December 2020 - 07:24 AM
#2 Posted 21 December 2020 - 02:33 AM
Bump! The glitch still happens as of latest EDuke32 build (r9296)
#3 Posted 21 December 2020 - 11:31 AM
This was introduced in r8568. Said commit notably reverted the revised shrunk behavior as several aspects were broken with it (including not being able to walk under enemies or be crushed by them).
Can confirm that this used to work correctly in DOS.
Can confirm that this used to work correctly in DOS.
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