So I have been building Eduke32 from the source code normally with msys2, but I heard that to building the eduke for Ion fury, you need to put in an additional command. What command do I need? Ion fury seems to run with regular eduke. Am I missing something? Thanks!
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building the Eduke32 for Ion fury?
#1 Posted 25 November 2020 - 10:44 PM
#2 Posted 29 November 2020 - 07:40 AM
make FURY=1
To speed it up, add the -jX parameter, replacing X with the number of parallel processes you want to compile with.
#3 Posted 30 November 2020 - 10:02 AM
It'll run fine using eduke32.exe. If you use the FURY=1 flag, it just strips out some Duke specific stuff that doesn't pertain to Ion Fury.
#4 Posted 30 November 2020 - 10:05 AM
dwtietz, on 30 November 2020 - 10:02 AM, said:
It'll run fine using eduke32.exe. If you use the FURY=1 flag, it just strips out some Duke specific stuff that doesn't pertain to Ion Fury.
I'm pretty sure there will be some issues if you use EDuke32.exe without the FURY flag, though I can't remember which issues specifically; unless that's old news by now.
This post has been edited by MetHy: 30 November 2020 - 10:05 AM
#5 Posted 30 November 2020 - 10:24 AM
MetHy, on 30 November 2020 - 10:05 AM, said:
I'm pretty sure there will be some issues if you use EDuke32.exe without the FURY flag, though I can't remember which issues specifically; unless that's old news by now.
Maybe old news... Not sure. I've never really encountered any issues, although I generally don't use eduke32.exe myself to play Ion Fury. When I do compile, I create fury.exe files with some modifications that I've made to the source code to tailor suite it the way I like it.
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