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Mapster32: What causes 'Cst.' for sectors?

User is offline   Mia Max 

#1

Hallo!

In Mapster32 you can change Cst. for sectors by pressing 'T' in 3D modus.

What I know is that the higher the value is the more 'echo effect' appears in that sector:
Posted Image

But you can't see this ingame. It would be a nice effect in some cases.

Does anyone know more about that?
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#2

It's used for the ROR effect.
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User is offline   Mia Max 

#3

View PostThe Commander, on Jul 6 2009, 06:58 PM, said:

It's used for the ROR effect.


I don't understand, sorry.

Can you tell me more, please?
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User is offline   Sangman 

#4

ROR = Room Over Room. Use the search function or put in some terms in Google if you want to find more, it's really been discussed a lot already.
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User is offline   Mia Max 

#5

View PostSangman, on Jul 6 2009, 08:40 PM, said:

ROR = Room Over Room. Use the search function or put in some terms in Google if you want to find more, it's really been discussed a lot already.


I know about ROR. But why can I change Cst. for sectors and what has it to do with ROR? What has this 'echo effect' to do with ROR.
I can make ROR without knowing about changing Cst. for sectors by pressing 'T'

Sorry Sangman, but I can't find anything about ROR in connection with Cst. for sectors by Google.
Can't you explain it right here?
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User is offline   Cage 

#6

T used on ceilings/floors makes changes their Cst. (cstat - set of flags) to a value which tells them to be transparent. It's used for the ROR transparent water effect. Since there's nothing to "see through", this generates the hall of mirrors, and so - the 'echo effect'
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