Beta versions of Gothic Library and Brown Water from Cryptic Passage and Duke It Out In DC respectively
Download: https://dukeworld.co...-addon-maps.zip
It first came to my attention last year that, when looking at the unreachable place at the end of Old Opera House from Cryptic Passage, that Gothic Library was meant to have a basement.
A few days ago I contacted Shawn Swift to ask him about it and a couple of other things. Not only did he reply but he also shared these files he dug up from his archives.
Then I proceeded to ask him to release these two beta maps and he gave his okay.
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2020-12-11
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Title : Gothic Library
Filename : LIB264.MAP
Author : Shawn Swift
Misc. Author Info : Former Sunstorm Interactive employee. Among other things worked on Duke It Out In DC, Cryptic Passage, Duke Xtreme
Description : A beta version of Gothic Library from Blood expansion Cryptic Passage, aka CP03.map.
This is one of the last versions, if not the last version, of the map by Shawn Swift before Robert Travis took the map over and finished it in a day.
Additional Credits to : Everyone at Sunstorm Interactive
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Title : Brown Water
Filename : Dc-Sewer.MAP
Author : Shawn Swift
Misc. Author Info : Former Sunstorm Interactive employee. Among other things worked on Duke It Out In DC, Cryptic Passage, Duke Xtreme
Description : A beta version of Brown Water from Duke Nukem 3D expansion Duke It Out In DC, aka DUKEDC7.map.
Very close to the released version.
Additional Credits to : Everyone at Sunstorm Interactive
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Interview of Shawn Swift about these two map files:
Corentin: This version of Brown Water is dated from after the release of the add-on. There are some differences, including texture work
and visibility/shading differences most notably in the starting area. Do you remember what happened there? Did you keep working on the map after release,
or is this somehow an earlier version and the texturing was dubbed down for the final version?
Shawn Swift: The file dates probably got changed at some point when copying them from drive to drive. I noticed the dates on many of the files looked incorrect.
But maybe that's just me mis-remembering when I worked on all this stuff. I definitely didn't keep working on the map after the product shipped. We immediately
began working on Duke Extreme. The differences you noticed may be due to this map being the original version before I handed it off to Robert Travis who then
tried to make one level flow naturally into the next. Or perhaps I just kept a slightly earlier version of the map all these years. Not sure!
C: Regarding Blood, for Gothic Library, there is indeed a cellar sketched in that map file but it's just a rough blockout of the layout with walls (there is
also a room at the end of the corridor on the right upstairs, and just like the cellar I always knew there was supposed to be a room there!). Do you remember if
this is your last version of the map before Robert Travis worked on it, or did you both keep working on the level together after this version?
S: Robert probably took over after that point. I think he finished the remainder of the map in a day, creating the whole of the attic on his own. I was running
behind and he was really fast. I spent a lot of time getting the room-over-room to work in the main foyer.
Fun fact: I based the appearance of the library on what I could remember of the look and layout of the Manchester, NH city library: https://goo.gl/maps/pb1vWPNcGgWSS1wUA
C: One last question but LIB264.map is dated only 19 days before the known release date of Cryptic Passage, was the schedule really this tight? [Editor note: the known
release date is 1997-06-30. However, some files on the disc are dated up to 1997-07-28]
S: Well, disclaimer aside about the file dates possibly being incorrect... Yeah, I believe the release schedules were really that tight. We had to pull an all nighter
to get Duke it out in D.C. out the door. I was up into the wee hours of the morning creating the ending cinematic and trying to get it to run in the game, before we
put it up on an FTP server for Wizardworks to grab. The Deluxepaint Animator code in the game was apparently not the best and I just had to keep tweaking the animation
slightly until it finally ran. Tony (our boss) meanwhile, was running around the office with a little blanket as a cape.
C: Again I can only encourage you to release these 2 maps, imho your beta version of Gothic Library is very interesting!
S: Well, as far as I'm concerned, you're free to release them, but I don't have a personal website any more, and I'm not on any Duke forums, so the chances of me releasing
them myself are kinda slim. If you do put them out there, let me know, I'd like to see what folks have to say about them.
[Editor note:] Thanks a lot to Shawn Swift for answering my questions and sharing these files!