DNF 2013 issue "can no longer change renderer"
#1 Posted 30 September 2020 - 01:35 PM
#2 Posted 30 September 2020 - 05:36 PM
#3 Posted 30 September 2020 - 09:37 PM
Gambini, on 30 September 2020 - 05:36 PM, said:
Unfortunately that doesn't help. I did do a clean install of Windows 10 about a week or so ago; I wasn't experiencing any issues or anything I just wanted to start clean. Everything (drivers, etc.) is all back up to date and I'm not experiencing any problems.
#4 Posted 01 October 2020 - 02:26 PM
Things you can do:
1- open the console (the key under escape in your keyboard) and type vidmode 8 if you want to use software mode (which i recommend).
OR
2- open the console and type setrendermode 3 if you want to use polymost.
OR if nothing of that works, get the original snapshot of that time which is located here:
https://dukeworld.du.../20130331-3634/
and make sure you leave the polymer checkbox clear. It will work exactly the same than the one provided minus the custom intro menu.
This post has been edited by Gambini: 01 October 2020 - 02:27 PM
#5 Posted 01 October 2020 - 11:15 PM
Gambini, on 01 October 2020 - 02:26 PM, said:
Things you can do:
1- open the console (the key under escape in your keyboard) and type vidmode 8 if you want to use software mode (which i recommend).
OR
2- open the console and type setrendermode 3 if you want to use polymost.
OR if nothing of that works, get the original snapshot of that time which is located here:
https://dukeworld.du.../20130331-3634/
and make sure you leave the polymer checkbox clear. It will work exactly the same than the one provided minus the custom intro menu.
Damn. I appreciate the help but am at a total loss. vidmode 8 fails, and crashes the game if I try it more than once. setrendermode 0,3 works but nothing changes, setrendermode 4 changes to polymost which gives me the village people image. I tried the download which sort of worked once, but if I exited out and started it up again the render was locked. Any idea what could have originally caused the checkbox to enable itself automatically, or why a fresh install of the mod wouldn't fix it? I mean the game worked fine before I'm not sure what could have caused it to change, i've done a clean install before so I feel like that didn't affect it. I've got a nvidia gpu and am using the duke3d grp from world tour btw. Not sure if any of that is relevant.
#6 Posted 02 October 2020 - 04:48 AM
Also, setrendermode 4 sets it to Polymer, not Polymost as previously stated.
This post has been edited by Mark: 02 October 2020 - 04:49 AM
#7 Posted 06 October 2020 - 10:20 AM
#8 Posted 07 October 2020 - 03:45 AM
Judging from the fact that the banner is changed, this was clearly self-compiled. Perhaps it is even a custom change to the source code that causes this.
This post has been edited by Doom64hunter: 07 October 2020 - 03:53 AM
#9 Posted 12 October 2020 - 09:21 AM
Mark, on 02 October 2020 - 04:48 AM, said:
Also, setrendermode 4 sets it to Polymer, not Polymost as previously stated.
With vidmode 8 only you will automatically switch to software mode. The resolution parameters are optional.
Quote
Try again a fresh install, and include that file, but now make sure the "always show this window on startup" is checked. That will show that window on startup every time you launch the game, so if something goes wrong you can revert the changes.
Just some details to have in mind:
- 16bits mode no longer exists since ages. You couldn´t have been able to chose it unless you were using an ancient eduke32 build.
- The village people poster shows up only if you are trying to use Polymer, which is what setrendermode 4 does.
- Always say no to the popup that suggests you to update eduke32.
The eduke32.exe included with the mod has no changes in the source, it just has an edited startup menu. Using a modern build is not advisable because there are 7 years of untested changes that may affect the expecience (specially in visuals).
I haven´t been unable to answer this thread for about a week. Glad to know it works!
This post has been edited by Gambini: 12 October 2020 - 09:21 AM
#10 Posted 16 October 2020 - 10:57 AM
Gambini, on 12 October 2020 - 09:21 AM, said:
With vidmode 8 only you will automatically switch to software mode. The resolution parameters are optional.
Try again a fresh install, and include that file, but now make sure the "always show this window on startup" is checked. That will show that window on startup every time you launch the game, so if something goes wrong you can revert the changes.
Just some details to have in mind:
- 16bits mode no longer exists since ages. You couldn´t have been able to chose it unless you were using an ancient eduke32 build.
- The village people poster shows up only if you are trying to use Polymer, which is what setrendermode 4 does.
- Always say no to the popup that suggests you to update eduke32.
The eduke32.exe included with the mod has no changes in the source, it just has an edited startup menu. Using a modern build is not advisable because there are 7 years of untested changes that may affect the expecience (specially in visuals).
I haven´t been unable to answer this thread for about a week. Glad to know it works!
#11 Posted 16 October 2020 - 12:54 PM
Gambini, on 12 October 2020 - 09:21 AM, said:
With vidmode 8 only you will automatically switch to software mode. The resolution parameters are optional.
Try again a fresh install, and include that file, but now make sure the "always show this window on startup" is checked. That will show that window on startup every time you launch the game, so if something goes wrong you can revert the changes.
Just some details to have in mind:
- 16bits mode no longer exists since ages. You couldn´t have been able to chose it unless you were using an ancient eduke32 build.
- The village people poster shows up only if you are trying to use Polymer, which is what setrendermode 4 does.
- Always say no to the popup that suggests you to update eduke32.
The eduke32.exe included with the mod has no changes in the source, it just has an edited startup menu. Using a modern build is not advisable because there are 7 years of untested changes that may affect the expecience (specially in visuals).
I haven´t been unable to answer this thread for about a week. Glad to know it works!
I'm using the eduke32 version that came with the mod (from moddb) and running the .bat file. For whatever reason the issue seems to exist dependent on the folder name. If I name it "Duke Nukem Forever 2013" the in-game render is locked. If I name it anything else the render isn't locked...which is bizarre.
#12 Posted 20 October 2020 - 01:48 PM
#13 Posted 04 January 2021 - 06:48 PM
This post has been edited by Gambini: 04 January 2021 - 07:23 PM