
When I first started playing, I wasn't very impressed with what I saw tbh. While design-wise it's all very good, but it looks way too similiar to the previous parts of the series. Also it's more like my own issue, but I guess I'd be much more impressed by the map if I didn't play Maarten's new map just a couple of months ago. You have your own styles but it also looks similiar so the first part of the map looks almost like Another Attack Part 2 to me. But anyway...
I stopped doubting Merlijn's greatness once I get past the red keycard zone. That earthquake sequence was impressive but it was only the beginning. I died when I was in that elevetor for the first time, since I watched that earthquake sequence lol! As for the enemy/ammo ratio - the map's not too easy not too hard, i.e. the perfect balance imo. Enemy's placement also reminds me of your previous maps. I can't pinpoint what it is, but certainly have a certain pattern for enemy respawns/placements, which's especially noticeable in the indoor sections.
Thet part near the end of the map (no spoilers I guess) is completely mind-blowing, certainly one of the most impressive things I saw in Duke3D for a very long time. The final "walk" have a great, almost surreal atmosphere to it. I only hoped that you'd use storm lighting instead of cycler's flickering, as it's not very good for your eyes imo. But other than that, the whole map's like one amazing sequence after another. Even though I took me about 23 minutes to finish the map, when I reached the end i had "this is all?" kind of a moment.
I don't know how you'll be able to make next part after this one, it'll be a real challenge to top something like this. 3 years in the making (is it?) was certainly worth the wait, and I'm sure the next part would be just as good as the released ones. Amazing job, Merlijn!
