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[RELEASE] Shaky Grounds pt3: Epicenter

User is offline   Sanek 

#31

Okay, here's my 2 cents...sorry it took me so long! :)

When I first started playing, I wasn't very impressed with what I saw tbh. While design-wise it's all very good, but it looks way too similiar to the previous parts of the series. Also it's more like my own issue, but I guess I'd be much more impressed by the map if I didn't play Maarten's new map just a couple of months ago. You have your own styles but it also looks similiar so the first part of the map looks almost like Another Attack Part 2 to me. But anyway...

I stopped doubting Merlijn's greatness once I get past the red keycard zone. That earthquake sequence was impressive but it was only the beginning. I died when I was in that elevetor for the first time, since I watched that earthquake sequence lol! As for the enemy/ammo ratio - the map's not too easy not too hard, i.e. the perfect balance imo. Enemy's placement also reminds me of your previous maps. I can't pinpoint what it is, but certainly have a certain pattern for enemy respawns/placements, which's especially noticeable in the indoor sections.

Thet part near the end of the map (no spoilers I guess) is completely mind-blowing, certainly one of the most impressive things I saw in Duke3D for a very long time. The final "walk" have a great, almost surreal atmosphere to it. I only hoped that you'd use storm lighting instead of cycler's flickering, as it's not very good for your eyes imo. But other than that, the whole map's like one amazing sequence after another. Even though I took me about 23 minutes to finish the map, when I reached the end i had "this is all?" kind of a moment.

I don't know how you'll be able to make next part after this one, it'll be a real challenge to top something like this. 3 years in the making (is it?) was certainly worth the wait, and I'm sure the next part would be just as good as the released ones. Amazing job, Merlijn! ;)
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User is offline   Merlijn 

#32

Thanks ck3d and Sanek for your detailled reviews!
The next map will go into a very different direction. Not going to spoil anything yet but if you followed the story so far you can make some guesses. :)

As for comparisons with Woudrichem war, parts of this map also happen to be (loosely) based on real Dutch locations.
The church and square in particular, while not being a 1:1 recreation, are inpsired by Alkmaar Waagplein:
Attached Image: Alkmaar_-_Waaggebouw.jpg
Attached Image: alkmaar waagplein in duke.png

Pop-eye is also an existing record store in Alkmaar, although in reality it's not right next to the church.
So that's 2 Oostrum maps based on Dutch architecture within 1 month. This is a complete coincidence btw. ;)
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User is offline   NightFright 

  • The Truth is in here

#33

Well, I guess the last map won't be about explosions any more since pretty much everything got destroyed by now. However, this doesn't mean it needs to get boring. :)
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User is offline   ck3D 

#34

@Merlijn yeah my pleasure. Only recently noticed Part 1 & 2 also didn't have proper reviews up on CGS, so now I'm even more tempted to replay all three maps in sequence so that I provide Puritan with a write-up for those as well (unless someone wants to beat me to it, which I wouldn't mind as my time is going to be limited this week anyway).

Always love seeing comparison screenshots of real world place vs. in-game recreations or reinterpretations. Cool stuff!

This post has been edited by ck3D: 07 September 2020 - 03:10 PM

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User is offline   Nukem1994x 

#35

Awesome map! Loved it! Managed to find 6/7 secrets on my second playthrough. Still searching for the last one.
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User is offline   Sanek 

#36

View Postck3D, on 07 September 2020 - 03:10 PM, said:

Always love seeing comparison screenshots of real world place vs. in-game recreations or reinterpretations. Cool stuff!



The Woudrichem's city hall really must pay Oostrums for all the promotion, since the guys just put the city on the world's map! :)
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User is offline   MetHy 

#37

Very cool map, I especially liked the good and varied use of the alt-pals, as well as the explosion followed by the 2 BLord fight. Took me a few seconds to grasp what was going on with the explosions so the whole setup was successful. The fight with the 2 BLords and the delayed swarm was really cool as well, just when you think "yet another fight where I'm given RPG ammo to shoot at BLords in the distance" you get a nice surprise and it's easy to be overwhelmed and lose track of shooting priorities, thus giving time for the BLords to catch up to you and being forced to use the small building as cover to strafe around.

This post has been edited by MetHy: 15 September 2020 - 04:10 AM

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User is offline   Merlijn 

#38

Thanks for your feedback, it's cool to still see you around Methy! :) Sounds like that fight had the exact impact I hoped for, that's always cool to hear.

@Nukem1994x: I wonder which secret you missed, could you tell which ones you found (preferably in spoiler tags)? Finding 6 of them is pretty impressive already!

Also, I've put the soundtrack on my youtube channel, with a whole bunch of screenshots (some not shown in this topic).
I'm pretty proud of it.. Even though I can't listen to it too often, because it's almost too melancholic. ;)

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