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player.palette broken as of r9239

User is online   Danukem 

  • Duke Plus Developer

#1

As of r9239, the .palette member of the player struct no longer remains updated when the game palette is changed, even if this struct member is explicitly written to in order to change the game palette. Instead, it reads as 0 even when the actual game palette is not 0. This breaks mods, in particular WGR because I check that to determine weather the game palette needs to be changed/restored. I have reverted back to r9218 for now.
2

#2

This started with the following commit: https://voidpoint.io...333fb7049e07063

Setting the struct member still works, but the get instruction doesn't retrieve the value properly.

This post has been edited by Doom64hunter: 21 August 2020 - 11:37 PM

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#3

Fixed as of r9249.
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