As of r9239, the .palette member of the player struct no longer remains updated when the game palette is changed, even if this struct member is explicitly written to in order to change the game palette. Instead, it reads as 0 even when the actual game palette is not 0. This breaks mods, in particular WGR because I check that to determine weather the game palette needs to be changed/restored. I have reverted back to r9218 for now.
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player.palette broken as of r9239
#1 Posted 21 August 2020 - 10:01 PM
#2 Posted 21 August 2020 - 11:37 PM
This started with the following commit: https://voidpoint.io...333fb7049e07063
Setting the struct member still works, but the get instruction doesn't retrieve the value properly.
Setting the struct member still works, but the get instruction doesn't retrieve the value properly.
This post has been edited by Doom64hunter: 21 August 2020 - 11:37 PM
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