Sanek, on 12 August 2020 - 08:40 AM, said:
Finished it!
It took me 42 minutes, found 2 secrets.
I must say that I'm mighty impressed by this map. I played big maps before and made a couple of biggies myself, but I never saw the map that's as big yet looked so good! It reminds of the old Jungle Tour series for reason, and the old temple maps that Bob Travis used to make. It took a while to find the first keycard, but from that point on I knew exactly where to go. The map's kinda hard as far as monster count is concerned but nothing that's impossible to beat. The prison section is kinda pushing it though. Also, where is a devastator? I saw ammo for it but never found the gun itself. Maybe I didn't search good enough but unless it's in some area like a graveyard and you're supposed to find it in some random spot, I think it should be more obvious. Oh, and that's unfortunate that this Overlord in the end is not stayput - he would drop in the water if he goes out of the arena. But anyway - this map is a blast, I enjoyed it!
Thanks for playing it, glad you liked! The devastator is in fact at the cementery. I only put 1 of each powerfull weapons to make sure that the player gets a good reward for exploration. Congratulations if you could end the map without it, in all my testing I always beated the map with the use of the devastator, as it's a very powerfull weapon that makes things easier in a lot of areas.
As for the Overlord, it's possible to make it to stay put? I know it's possible for minibosses like the battlelord, but didn't know you can make big bosses to stay put, maybe it could improve the final battle?
Gambini, on 12 August 2020 - 09:04 AM, said:
Nice to see you´re still around! Those outdoor areas look very good!
Thanks for your words! Glad to see that you're still around =).
Ninety-Six, on 12 August 2020 - 10:25 PM, said:
Now this is the kind of intense action I love. As soon as the level started, I was under fire for about 15 minutes straight. Only until almost 300 enemies were dead did I finally have a chance to catch my breath (I played on CGS, naturally). And it's not like the difficulty really let up after that. I'm pretty sure about 60-70% of the time my finger was firmly holding down the fire button. This was a tough map.
But it was an earned toughness. The kind of brutal-but-fair sort of difficulty I tend to never shut up about around here. The sort of challenge that can be overcome with good split-second decision making, good aim, and knowing when to fall back (granted this map is so open that there aren't many obvious retreat spots, so I had to get creative about where I took shelter. That itself can be fun if the map is designed well, and good news: it was!). In other words, everything I love about the combat in these games, and Duke in particular when it comes to movement. Jumping around and straferunning trying to avoid getting shot, even using the steroids for once, taking advantage of the extra speed as an emergency exit strategy.
The gauntlet battle for the yellow key was another highlight. Not as intense as the opening battle since if you took your time most of the aliens wouldn't wake up. Still, taking on that many enemies in a row is always notable.
Visually, I admit I was too busy having a knuckle-white grip on the mouse to take them in too much. But from what I could see during the downtime, it was a surprisingly not-dull take on the open field/temple thing. I particularly liked the dead, dried shrubbery which for some reason I don't think I've seen all that often. Favorite area in terms of visuals would probably be the water temple and its intense blue palette.
Final time was around 84 minutes, but with the last 10-15 spent finding two lost enemies: a trooper stuck in teleport (always hate when that happens) and a sentry drone that somehow got itself stuck in the water temple entry cavern. I don't hold either instance against the map, though; that's just some Duke 3D jank at play.
Final kill count was 723/723 (thanks to Darkus' kill counter fix), and I managed to find all 4 secrets by just running around during the big open battles.
Overall, I had a great time with this map. I look forward to more in the future (especially if it keeps up with the same amount of spicy gunplay this one had).
Thanks for the words and glad you enjoyed the map. I am also a fan of intense action and Serious Same gameplay, so I implemented it on this map as well as I could do.
What do you mean with "gauntlet" battle? Don't know what part of the map are you refering to.