Which Games Have You Played Recently? Part II
#31 Posted 19 January 2010 - 02:34 PM
This post has been edited by WedgeBob: 19 January 2010 - 02:35 PM
#32 Posted 21 January 2010 - 10:39 PM
#33 Posted 22 January 2010 - 03:52 AM
Of course because of this new DLC trend, if (PC) games are available retail at all they'll get shorter and shorter and you'll have to pay extra to download more of the same.
#35 Posted 28 January 2010 - 02:15 PM
#36 Posted 28 January 2010 - 08:55 PM
#37 Posted 29 January 2010 - 04:53 AM
Playing through Gears of War 2 and did a bit of Halo ODST. Wasn't much fond of the Halo game. All the cityscapes looked the same. I was crying out for some roaming pig cops and some man hole covers you could jump down! Gears of War 2 is pretty cool.
I got UTIII through steam for a rediculously small amount and have been enjoying it immensely. I thought it would be crap after the debacle of the launch, but they seem to have got it together. I thought that Steam were doing a crazy offer but I went into my local game store and found it for Xbox 360 for less then ten.
#38 Posted 30 January 2010 - 07:50 AM
Anyway...ran ZDoom, playing through a map that I built way back when off a floppy (finally got around to getting an external floppy drive so I could actually load it in).
#39 Posted 31 January 2010 - 08:35 AM
Just after that my graphics card died, and shortly after that, my rig died completely.
Recently my lady got me a new rig with a decent graphics card so I've been kinda celebrating. Steam had UT3 on offer for something stupid so I said "f*ck it" and got it down. Kind of to my surprise, it works like a charm! So now I'm coming back to gaming.
#40 Posted 31 January 2010 - 06:57 PM
#41 Posted 01 February 2010 - 08:00 AM
Lame part is there are two types of cloaking: cloak for organic enemies and cloak for robots and all. Usually both are in the same area so I have to activate both augmentations at the same time which really drains battery power
But hey I'm up to Cairo now and I have only killed a few Order troopers in the first level of the game, apart from that I haven't killed or hurt anyone and only used my pistols to break some special glass.
This post has been edited by Sangman: 01 February 2010 - 08:01 AM
#42 Posted 01 February 2010 - 06:20 PM
Looking pretty good so far...may have to play into it just a slight bit further to get a real feel to it...
#43 Posted 03 February 2010 - 05:29 PM
Does take a bit of time to get used to controls and commanding units around though (I still haven't gotten it down fully yet and I've been playing for at least 2 hours)
This post has been edited by Sangman: 03 February 2010 - 05:30 PM
#44 Posted 12 February 2010 - 01:21 PM
I actually liked it despite it being heavily cut in terms of sexual content. I liked the new weapons, especially the dual sub-machine guns and grenade launcher, but at the same time I wondered where the hell the Devastator went; the lack of it made the boss battles more difficult of course, which isn't a negative point per se but it was a great weapon to use for cleaning up rooms really quick in the original game.
A few maps in the game were expanded upon from their original counterpart; some were okay for the most part but one that really stood out was "Rabid Transit"; instead of the circular transit system in which the trams go around endlessly in the original game in this there's only one tram and it goes back and forth between two points. You still have to run on the track but it's been made much easier thanks to the linear design and greater lighting. The scale of the map is also much larger with it having even a second, although non-functional nonetheless, track. Other maps included that was expanded upon were "Fahrenheit", with the fire station interior actually looking like a fire station; "Freeway" having a part of the "Pigsty" map from AE integrated into it and "Flood Zone" having the yellow key card in a entirely new and different location.
#45 Posted 17 February 2010 - 04:33 PM
Loke, on Feb 12 2010, 04:21 PM, said:
I actually liked it despite it being heavily cut in terms of sexual content. I liked the new weapons, especially the dual sub-machine guns and grenade launcher, but at the same time I wondered where the hell the Devastator went; the lack of it made the boss battles more difficult of course, which isn't a negative point per se but it was a great weapon to use for cleaning up rooms really quick in the original game.
A few maps in the game were expanded upon from their original counterpart; some were okay for the most part but one that really stood out was "Rabid Transit"; instead of the circular transit system in which the trams go around endlessly in the original game in this there's only one tram and it goes back and forth between two points. You still have to run on the track but it's been made much easier thanks to the linear design and greater lighting. The scale of the map is also much larger with it having even a second, although non-functional nonetheless, track. Other maps included that was expanded upon were "Fahrenheit", with the fire station interior actually looking like a fire station; "Freeway" having a part of the "Pigsty" map from AE integrated into it and "Flood Zone" having the yellow key card in a entirely new and different location.
Yeah, have yet to do more with DN Total Meltdown myself, might as well fire up the PS3 and pop the game in sometime soon. Should be interesting to see what the extra content of DN:TM is vs. that of the PC version myself... Do you think that DN64 had more or less than TM for PSX, or than the PC version for that matter?
#46 Posted 17 February 2010 - 06:10 PM
WedgeBob, on Feb 18 2010, 01:33 AM, said:
Unfortunately I have yet to play DN:TM; however I have always wanted to so that's one of many priorities in my life to get a cheap copy of it somewhere.
Either way, TM did in fact have an entirely new episode and new enemies while DN64 instead had new weapons while replacing a few of the original ones. Hard to say though since I haven't played TM but ultimately I'd say DN64 was pretty decent with the extra content; compared to the PC version many levels in the game went through some changes, some minor to even significant changes; being able to rescue cocooned babes instead of having to kill them; new weapons as mentioned such as sub-machine guns, grenade launcher, missile launcher and the plasma cannon. However, there were also parts that was cut such as no BGM while playing; not all maps from the PC version made it into the game and obviously the more notorious cut being that there's no sexual content to be found in the game at all.
I've read though that TM didn't have any split-screen co-op or multiplayer (unless you linked two PSX's together with two copies of the game) which DN64 had right out of the box.
#47 Posted 27 May 2010 - 05:19 AM
Loke, on Jan 18 2010, 03:48 PM, said:
Doom 3 which was scary and unnerving the first few levels but later became tedious Doom 64 started out scary and fairly disturbing but as you progressed it just went absolutely crazy when you went to hell. With tortured humans all around you accompanied with an extremely disturbing ambient sound track which consisted of moaning humans together with demons and the sound of, I shit you not, crying babies made it all a insane experience.
Wow that pic is spooky!
#48 Posted 27 May 2010 - 05:19 AM
Played some Conquest : Frontier Wars with my brother this last saturday.
Was thinking of giving the ol Commander Keen games a whirl. Havent played them in a long while.
#49 Posted 27 May 2010 - 05:28 AM
Commando Nukem, on May 27 2010, 05:19 AM, said:
Played some Conquest : Frontier Wars with my brother this last saturday.
Was thinking of giving the ol Commander Keen games a whirl. Havent played them in a long while.
Animating? i hope you mean computer animating
#50 Posted 27 May 2010 - 07:26 AM
blackharted, on May 27 2010, 06:28 AM, said:
Why yes... That is exactly what I meant.
#51 Posted 27 May 2010 - 02:57 PM
#52 Posted 28 May 2010 - 12:49 AM
Lunick, on May 27 2010, 03:57 PM, said:
Really? then is it worth buying?
#53 Posted 28 May 2010 - 04:20 AM
blackharted, on May 28 2010, 07:49 PM, said:
Thats a hard decision
If your no good at making games there are jobs in there where you can just make the art
Just buy the game, if you dont like it, take it back
#54 Posted 28 May 2010 - 05:26 AM
Lunick, on May 28 2010, 04:20 AM, said:
If your no good at making games there are jobs in there where you can just make the art
Just buy the game, if you dont like it, take it back
Hmmmmm i'm not sure if your being sarcastic there m8.
#55 Posted 28 May 2010 - 04:24 PM
blackharted, on May 29 2010, 12:26 AM, said:
No I was being serious, if you have played the other games in the series you will love this one too
EDIT: Fixed my Spelling?
This post has been edited by Lunick: 29 May 2010 - 02:20 PM
#56 Posted 29 May 2010 - 02:10 AM
Lunick, on May 28 2010, 05:24 PM, said:
You were being "series" WTF!
#57 Posted 29 May 2010 - 02:19 PM
#58 Posted 30 May 2010 - 04:18 AM
Lunick, on May 29 2010, 03:19 PM, said:
How can you edit if your keyboard died?
#59 Posted 30 May 2010 - 05:09 AM
#60 Posted 30 May 2010 - 10:36 AM
Lunick, on May 30 2010, 05:09 AM, said:
An on screen keyboard? wow!