Download extclut from here: http://lzg.duke4.net/extclut.htm
Without the LOOKUP.DAT from extclut, the tile selection window will look as follows:
With LOOKUP.DAT from extclut, the pink background that normally indicates transparency will now instead be black, just like the background:
This renders small and/or black tiles almost indistinguishable from empty spaces, which is highly undesirable.
My question is, does anyone here have the experience to edit the extclut LOOKUP.DAT such that this no longer occurs? Is it even possible? I've tried to understand how it works but didn't get very far.
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Need Help: LOOKUP.DAT from extclut turns pink sprite background black
#1 Posted 02 July 2020 - 01:54 PM
#4 Posted 03 July 2020 - 01:51 PM
Darkus, on 03 July 2020 - 01:12 PM, said:
I've tried those and the result is pink pixels everywhere. I guess it kinda fixes the fact that there's no pink background but...
What it looks like with the PALETTE.DAT + LOOKUP.DAT
What it looks like with Renegado's raw + def files:
This post has been edited by Doom64hunter: 03 July 2020 - 01:52 PM
#5 Posted 03 July 2020 - 03:17 PM
LOOKUP.zip (12.65K)
Number of downloads: 289
I had fun with this. Been ROM hacking lately and was able to utilize a simple tool I wrote for that for this.
Source:
Spoiler
This post has been edited by Kyanos: 03 July 2020 - 03:31 PM
#6 Posted 04 July 2020 - 12:04 AM
Kyanos, on 03 July 2020 - 03:17 PM, said:
excult-pink.png
LOOKUP.zip
I had fun with this. Been ROM hacking lately and was able to utilize a simple tool I wrote for that for this.
Source:
LOOKUP.zip
I had fun with this. Been ROM hacking lately and was able to utilize a simple tool I wrote for that for this.
Source:
Spoiler
Thanks a ton!
The documentation on the wiki was a bit confusing, your example helped a lot. I looked at the file under a HEX editor and was able to comprehend the structure of it and what you changed to solve the problem.
#8 Posted 04 July 2020 - 11:34 PM
Doom64hunter, on 03 July 2020 - 01:51 PM, said:
I've tried those and the result is pink pixels everywhere. I guess it kinda fixes the fact that there's no pink background but...
What it looks like with the PALETTE.DAT + LOOKUP.DAT
duke0055.png
What it looks like with Renegado's raw + def files:
duke0051.png
What it looks like with the PALETTE.DAT + LOOKUP.DAT
duke0055.png
What it looks like with Renegado's raw + def files:
duke0051.png
Also note that in newer EDuke32 versions my sprite translucency hack is broken, leaving ExtCLUT not fully functional. To get the test map to look correctly with its "bump" mapping and fake HDR, run it using an older EDuke32 version such as r4593. If you only need the palettes and don't care about the augmented transparency, DEF palookups are the way to go.
#9 Posted 06 July 2020 - 12:24 AM
Jan Satcitananda, on 04 July 2020 - 11:34 PM, said:
Also note that in newer EDuke32 versions my sprite translucency hack is broken, leaving ExtCLUT not fully functional. To get the test map to look correctly with its "bump" mapping and fake HDR, run it using an older EDuke32 version such as r4593. If you only need the palettes and don't care about the augmented transparency, DEF palookups are the way to go.
You don't need to use an older version, simply put the following command into your duke3d.def file and it will behave as it used to:
globalgameflags 4
However, the translucency hacks don't work with Polymost (and probably never did).
This post has been edited by Doom64hunter: 06 July 2020 - 12:25 AM
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