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Mapster32 Help.  "Questions about Mapster not covered in tutorials."

User is offline   XenoMatriX 

#1

I have a transporting lift that I want to be activated by a dip switch , but I cant get it to work.

What I have is a dukeplus fuse puzzle, which activates a set of "star trek" doors (activator and activatorlocked both lo-tag 25) this part works fine.

After entering the lift there is a dipswitch on the wall (lo-tag 30) I have place an activator (lo-tag 30) in both the lift and the doors, now in theory this should acivate the doors (to close them) and simultaneously activate the lift.

BUT

It doesn't work! ;) -very frustrating.

The doors close, as expected, but the lift goes nowhere. I know the lift is fuctioning because it works fine without the activator.

any ideas??

This post has been edited by XenoMatriX: 27 June 2009 - 10:00 AM

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User is offline   Forge 

  • Speaker of the Outhouse

#2

I didn't want to start a new thread so I hijacked this one for my Mapster32 question:

Using the 20090313 release installed in a separate, stand-alone sub-directory from the eduke32 which I use to play the game.

Mapster32 crashes when I try to insert a new vertex. It does it on any wall I try it on.
I am not even close to reaching the wall limit. Ctrl + Shift + Enter does not fix it.

log:

Mapster32 1.2.0devel 20090313
addsearchpath(): Added H:/Games/Duke3D/Build/
Using group file 'autoload/duke3d.grp/duke3d_hrp.zip'.
Using group file 'autoload/duke3d.grp/eduke32_mus.zip'.
Using group file 'autoload/duke3d.grp/hrp_update.zip'.
Using group file 'autoload/duke3d.grp/maphacks.zip'.
Using config file 'mapster32.cfg'.
OS: Windows Server 2003 (5.2.3790) Service Pack 2
Loading opengl32.dll
Loading glu32.dll
Initializing DirectDraw...
Loading "m32help.hlp"
Using keyboard layout 00000409
Initializing DirectInput...
- Enumerating attached input devices
* MOUSE: Mouse
* KEYBOARD: Keyboard
* JOYSTICK: Logitech RumblePad 2 USB
Joystick has 4 axes, 12 buttons, and 1 hat(s).
Initialized 16.0M cache
Loading NAMES.H
Read 766 lines, loaded 737 names.
Definitions file loaded.
Setting video mode 800x600 (8-bit windowed)
Fatal Signal caught: SIGSEGV. Bailing out.

Sorry if this a noob question, but what's the point of being a noob if I can't ask stupid questions?
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