Finally done with my City map
#1 Posted 04 May 2020 - 11:24 PM
A couple things, this map relies on a ton of custom tileart and also my custom Game, User and Defs.con files. Im gonna post them up here. Make sure you use them if you are gonna play it.
I think you all will really like it. Feel free to ask any questions or shoot me any compliments.
Just remember, don't forget to check your emails in the game and don't forget the yellow card key on your nightstand. You are gonna need it.
-AUTOSHOP2.MAP
TILES000.ART
TILES009.ART
TILES013.ART
TILES014.ART
TILES015.ART
TILES020.ART
TILES021.ART
TILES022.ART
TILES023.ART
TILES024.ART
TILES025.ART
TILES026.ART
GAME.CON
USER.CON
DEFS.CON
names.h
If you have any problems uploading those, you can send me an email Helldriver55@yahoo.com and I can send you the files.
Also, My only intellectual property is SOME of the tileart. Theres a lot of Shadow Warrior, Nam, Doom and Duke Nukem World Tour tileart I put in there. I don't own any of the rights. They go to the creators.
Enjoy and Happy Hunting!
This post has been edited by Ottopartz460: 04 May 2020 - 11:33 PM
#3 Posted 05 May 2020 - 01:41 AM
This post has been edited by necroslut: 05 May 2020 - 01:41 AM
#4 Posted 05 May 2020 - 02:58 AM
definequote 142 QUOTE 142: CHINESEFOOD
#5 Posted 05 May 2020 - 09:41 AM
I also got stuck in one spot and hat to cheat to get out – behind the bus in the destroyed building, you can get in but not out.
It really feels like a 20 year old map in many ways, for better or worse (not meant as an insult, I like that style). Some areas look very nice, other look a bit rushed and basic. The new art was quite hit-and-miss; some looks good while others suffer from bad color conversion with stray fullbright pixels (car textures), noise pixels (such as the pizza and chinese food) or just clashing art styles (again, pizza and chinese food).
#6 Posted 05 May 2020 - 10:59 AM
Im pretty sure I defined all the quotes, but Ill go back and look. It runs on eduke32 fine for me. The pizza and chinese food were just supposed to be junk but then I decided to make them give you health.
I was trying to focus on turkey and side like Duke Nukem 1
And when you got stuck, you couldnt jump onto the RV by the collapsed building?
Ill have to put something there.
Thanks for the input.
And, no its not a 20 year old map, but I have been out of practice for 20 years.
#7 Posted 05 May 2020 - 12:35 PM
Ottopartz460, on 05 May 2020 - 10:59 AM, said:
I mean, I found the red door – I didn't find the red key.
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No, I checked the con files, and there's no quote 142. I added it manually and it worked.
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Nope, not from behind the RV. An invisible wall should work to prevent you from falling in there, or something to step on so you can jump back out.
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Ah no, I didn't mean that it was, just that it seems to follow different trends than most current maps (or maybe rather not follow them), featuring many things that were very popular ca 2000 but less used now (such as heavy use of new art, the "big open city level" format, new pickup/interactive items etc)
By the way, since you're including a user.con file already, why didn't you set it up as an episode rather than having us load it as a usermap?
This post has been edited by necroslut: 05 May 2020 - 12:36 PM
#8 Posted 05 May 2020 - 12:58 PM
I put the keys lying down. It looks to me, more realistic, I guess.
Does the level play ok besides it being to big?
#9 Posted 05 May 2020 - 01:03 PM
Ottopartz460, on 05 May 2020 - 12:58 PM, said:
I put the keys lying down. It looks to me, more realistic, I guess.
Does the level play ok besides it being to big?
Yeah, other that me getting stuck it played fine. There were some nibbles like some swing doors clipping into walls, but nothing that really affected gameplay.
Of course, since I got stuck I haven't played through the entirety of it, but as far as I got it was fine. A bit on the easy side though, as you've upped the weapon damage significantly (chaingun especially).
#10 Posted 05 May 2020 - 01:06 PM
And as far as the new art,picking up things, etc, 20 years ago, there wasnt a centralized community like this (at least not that I was aware of). I also wanted to do my own mod and really the art, Chinese food and pizza were tests and learning for me.
Back then, I had only been able to use patches and other things that people posted. It got to the point that the enemies had Wolfenstein sounds, the Enforcers said "You suck-diddly-uck, Flanders and the Mortal Combat music was replaced by "peaches"
I still have that setup on my old PC but theres no way to get it to communicate with the outside world. It still has Windows 98. Lol.
#11 Posted 05 May 2020 - 01:49 PM
#12 Posted 05 May 2020 - 02:22 PM
Ottopartz460, on 05 May 2020 - 01:06 PM, said:
I didn't mean splitting it up into a full episode – although now that you mention it that idea did cross my mind when playing – just making it selectable from the episode select screen, like a one-level episode.
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Again, I didn't mean it like a negative thing at all. It just reminded me a lot of older mods/maps (which is something I'm still into).
Ottopartz460, on 05 May 2020 - 01:49 PM, said:
Well, I ended up with over a thousand rounds of chaingun ammo, so it felt like plenty. I'm gonna give it another try to see if I can find my way...
Edit: Ok, so now I beat it. I hadn't realized I could go into the auto shop – it looked like it was locked with the red key, so I didn't even try opening the door. It would have been less confusing if the gate and lock was deeper down the alley, or otherwise further away from the door, since the gate doesn't look like something openable but the door does...
Overall, I enjoyed it.
This post has been edited by necroslut: 05 May 2020 - 02:47 PM
#13 Posted 05 May 2020 - 11:45 PM
That and fix the area that you can get trapped in.
#14 Posted 06 May 2020 - 12:38 PM
I guess I get what you were going for, ie. making a city feel like a real place with believable locations. But pretty much every room you get into is cramped (making rooms "realistically sized" doesn't work in Duke maps and I think this map is some good evidence of this), often with basic design and doesn't seem to serve any purpose other than window dressing..
Also not quite sure why you changed the CON files the way you did, the chaingun is so powerful it one hit kills everything and throws enemies across the map
It's not the kind of map that appeals to me, but your mileage may vary.
This post has been edited by Sangman: 06 May 2020 - 12:41 PM
#15 Posted 06 May 2020 - 12:47 PM
Sangman, on 06 May 2020 - 12:38 PM, said:
Not that you're likely to care, but the manager's office is – and this is the confusing part – in the auto shop right next to the red lock. Just open the door next to the red lock, the one that looks like it's locked by the red lock but isn't, and it's in there...
But, yes – it is a bit cramped. This is something it shares with a lot of other maps, and what's made me for my own mapping lately go "enlarge, enlarge, enlarge"... Even when you think it's too big – enlare, enlarge, enlarge.
This post has been edited by necroslut: 06 May 2020 - 12:49 PM
#16 Posted 06 May 2020 - 06:10 PM
I agree with the previous post that it definitely has a classic duke mod feel. (Not a bad thing). The one building to the left when you exit the hotel reminded me of an old map New York Plaza (Link: https://www.dukemaps...new-york-plaza/ )
All in all, I had a good time playing it. I think I ended with over 2k chaingun ammo. Haven't played a sprawling city level like that in a long time.