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hud number positioning changed with latest

User is offline   Danukem 

  • Duke Plus Developer

#1

So with the April 30th update, my HUD numbers in WGR2 are moved down and to the right relative to where they were before. Here are shots for comparison.

First, here is the normal positioning:

Posted Image

Now, here it is with newest snapshot. Notice how the HUD numbers have moved down and slightly to the right. The "/" is being drawn with the rotatesprite command, whereas the numbers are being drawn with the digitalnumberz command, which is why the numbers are moved and the "/" is where it was before:

Posted Image


EDIT: This is clearly due to

Quote

screentext: Change behavior when RS_TOPLEFT is not set

Add internal standardhalfheight and tilesizx


This post has been edited by Trooper Dan: 30 April 2020 - 06:51 PM

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