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Cheat code to go to exit screen

User is offline   wnderer 

#1

Is there a cheat code that acts like you pushed the exit button? I linked all the dukezone single player maps into levels but I think I hit one without an exit button. I would like to move on to the next map without restarting at the next level with DNSCOTTY.

FYI: Here are my changes to the USER.CON file. The map I'm stuck in is HORROR.

// Volume titles cannot excede 32 characters.

definevolumename 0 DZONE-SP ZERO
definevolumename 1 DZONE-SP ONE
definevolumename 2 DZONE-SP TWO
definevolumename 3 DZONE-SP THREE
definevolumename 4 DZONE-SP FOUR
definevolumename 5 DZONE-SP FIVE
definevolumename 6 DZONE-SP SIX


// Level file names cannot excede 128 characters.
// Level par cannot excede 5 characters (min:sec)
// Level titles cannot excede 32 characters.

definelevelname 0 0 MT-DUKE.MAP 00:00 00:00 MT-DUKE
definelevelname 0 1 DAYOFF.MAP 00:00 00:00 DAYOFF
definelevelname 0 2 GKDMRB2.MAP 00:00 00:00 GKDMRB2
definelevelname 0 3 GKDMRB3.MAP 00:00 00:00 GKDMRB3
definelevelname 0 4 AQUA.MAP 00:00 00:00 AQUA
definelevelname 0 5 HORROR.MAP 00:00 00:00 HORROR
definelevelname 0 6 {BOOM!}.MAP 00:00 00:00 {BOOM!}
definelevelname 0 7 JE1L1V1.MAP 00:00 00:00 JE1L1V1
definelevelname 0 8 ISLAND1.MAP 00:00 00:00 ISLAND1
definelevelname 0 9 RACHO.MAP 00:00 00:00 RACHO
definelevelname 0 10 BETAONE.MAP 00:00 00:00 BETAONE
definelevelname 0 11 DOOM2M1.MAP 00:00 00:00 DOOM2M1

definelevelname 1 0 LUNAR1.MAP 00:00 00:00 LUNAR1
definelevelname 1 1 DM2MAP01.MAP 00:00 00:00 DM2MAP01
definelevelname 1 2 BARTZIG.MAP 00:00 00:00 BARTZIG
definelevelname 1 4 AIRLOCK.MAP 00:00 00:00 AIRLOCK
definelevelname 1 5 ALIENS.MAP 00:00 00:00 ALIENS
definelevelname 1 6 FLASH01.MAP 00:00 00:00 FLASH01
definelevelname 1 7 SINISTER.MAP 00:00 00:00 SINISTER
definelevelname 1 8 CEMENT.MAP 00:00 00:00 CEMENT
definelevelname 1 9 RUINS.MAP 00:00 00:00 RUINS
definelevelname 1 10 LE_ROCK.MAP 00:00 00:00 LE_ROCK
definelevelname 1 11 INFERNO.MAP 00:00 00:00 INFERNO

definelevelname 2 0 DUNKIN.MAP 00:00 00:00 DUNKIN
definelevelname 2 1 PRISON.MAP 00:00 00:00 PRISON
definelevelname 2 2 DFEST.MAP 00:00 00:00 DFEST
definelevelname 2 3 NAIL.MAP 00:00 00:00 NAIL
definelevelname 2 4 ALLWEST.MAP 00:00 00:00 ALLWEST
definelevelname 2 5 METRO.MAP 00:00 00:00 METRO
definelevelname 2 6 OASIS.MAP 00:00 00:00 OASIS
definelevelname 2 7 TRC.MAP 00:00 00:00 TRC
definelevelname 2 8 SCHOOL.MAP 00:00 00:00 SCHOOL
definelevelname 2 9 DMDUKE1.MAP 00:00 00:00 DMDUKE1
definelevelname 2 10 HOTEL.MAP 00:00 00:00 HOTEL
definelevelname 2 11 KILLFAC.MAP 00:00 00:00 KILLFAC

definelevelname 3 0 PRISONR.MAP 00:00 00:00 PRISONR
definelevelname 3 1 J2-A.MAP 00:00 00:00 J2-A
definelevelname 3 2 THEMAZE.MAP 00:00 00:00 THEMAZE
definelevelname 3 3 LUNAR2.MAP 00:00 00:00 LUNAR2
definelevelname 3 4 REACTOR.MAP 00:00 00:00 REACTOR
definelevelname 3 5 ICITY.MAP 00:00 00:00 ICITY
definelevelname 3 6 BLAST.MAP 00:00 00:00 BLAST
definelevelname 3 7 ROBATOR2.MAP 00:00 00:00 ROBATOR2
definelevelname 3 8 ROBATOR3.MAP 00:00 00:00 ROBATOR2
definelevelname 3 9 ROBATOR5.MAP 00:00 00:00 ROBATOR2
definelevelname 3 10 INVADERS.MAP 00:00 00:00 INVADERS
definelevelname 3 11 MADHOUSE.MAP 00:00 00:00 MADHOUSE

definelevelname 4 0 METROPLS.MAP 00:00 00:00 METROPLS
definelevelname 4 1 JMCITY.MAP 00:00 00:00 JMCITY
definelevelname 4 2 AQUA2.MAP 00:00 00:00 AQUA2
definelevelname 4 3 CHAOS.MAP 00:00 00:00 CHAOS
definelevelname 4 4 CARNIVAL.MAP 00:00 00:00 CARNIVAL
definelevelname 4 5 GEO1.MAP 00:00 00:00 GEO1
definelevelname 4 6 NAILED.MAP 00:00 00:00 NAILED
definelevelname 4 7 DOOMTOO.MAP 00:00 00:00 DOOMTOO
definelevelname 4 8 GOONCITY.MAP 00:00 00:00 GOONCITY
definelevelname 4 9 DUKEPROX.MAP 00:00 00:00 DUKEPROX
definelevelname 4 10 D3DARENA.MAP 00:00 00:00 D3DARENA
definelevelname 4 11 MOP-UP.MAP 00:00 00:00 MOP-UP

definelevelname 5 0 ECLIPSE.MAP 00:00 00:00 ECLIPSE
definelevelname 5 1 J1.MAP 00:00 00:00 J1
definelevelname 5 2 SACTOWN.MAP 00:00 00:00 SACTOWN
definelevelname 5 3 BLOOD.MAP 00:00 00:00 BLOOD
definelevelname 5 4 DISCRETE.MAP 00:00 00:00 DISCRETE
definelevelname 5 5 RUN.MAP 00:00 00:00 RUN
definelevelname 5 6 TOODARK.MAP 00:00 00:00 TOODARK
definelevelname 5 7 KILLERST.MAP 00:00 00:00 KILLERST
definelevelname 5 8 BMW3.MAP 00:00 00:00 BMW3
definelevelname 5 9 SAND.MAP 00:00 00:00 SAND
definelevelname 5 10 AIRPORT.MAP 00:00 00:00 AIRPORT
definelevelname 5 11 PANIC.MAP 00:00 00:00 PANIC

definelevelname 6 0 WHIT.MAP 00:00 00:00 WHIT
definelevelname 6 1 NAPALM2.MAP 00:00 00:00 NAPALM2
definelevelname 6 2 JM-BASE.MAP 00:00 00:00 JM-BASE
definelevelname 6 3 HEXHOUSE.MAP 00:00 00:00 HEXHOUSE
definelevelname 6 4 FORTDUKE.MAP 00:00 00:00 FORTDUKE
definelevelname 6 5 TIMEHOP.MAP 00:00 00:00 TIMEHOP
definelevelname 6 6 E1M5.MAP 00:00 00:00 E1M5
definelevelname 6 7 REDLINE1.MAP 00:00 00:00 REDLINE1
definelevelname 6 8 DABOMB.MAP 00:00 00:00 DABOMB
definelevelname 6 9 SUBCITY.MAP 00:00 00:00 SUBCITY
definelevelname 6 10 BHS.MAP 00:00 00:00 BHS
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#2

Not that I know of.
0

#3

There used to be one documented that never worked on some sites years ago. All I can think of is to modify the MAP file for your own use and add a button, otherwise you're probably stuck with going for some nasty hackish CON code, unless Maphacks can add sprites(?) and I'm not aware of it.
1

User is offline   wnderer 

#4

View PostHigh Treason, on 02 April 2020 - 12:13 PM, said:

There used to be one documented that never worked on some sites years ago. All I can think of is to modify the MAP file for your own use and add a button, otherwise you're probably stuck with going for some nasty hackish CON code, unless Maphacks can add sprites(?) and I'm not aware of it.


I modified the map and added an end of level sector. Thanks.
0

User is offline   Kyanos 

#5

I tried a bunch of possible solutions that didn't work...
For the record I opened the console ~
"setvar GAME_MODE 8"
"setvar FIST_INCS 1"
"setvar timebeforeexit 1"
"spawn NUKEBUTTON"

*all do not end the level...
0

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