Opinions on WT?
#1 Posted 29 March 2020 - 07:37 PM
#2 Posted 29 March 2020 - 07:39 PM
#3 Posted 29 March 2020 - 07:54 PM
RADAЯ, on 29 March 2020 - 07:39 PM, said:
Wtf Megaton is way better compared to WT.
#4 Posted 29 March 2020 - 08:02 PM
This post has been edited by Lazy Dog: 29 March 2020 - 08:17 PM
#5 Posted 29 March 2020 - 08:45 PM
Lazy Dog, on 29 March 2020 - 08:02 PM, said:
I managed to buy a steam key for it for about $30 from a third party website a few years ago. There are still some keys here and there but they are expensive af. Although you might be able to download it from a website.
#6 Posted 29 March 2020 - 11:14 PM
Quote
r8790 | hendricks266 | 2020-03-29 01:41:21 -0700 (Sun, 29 Mar 2020) | 1 line
Implement WT episode 5 ending
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r8789 | hendricks266 | 2020-03-29 01:41:17 -0700 (Sun, 29 Mar 2020) | 1 line
Implement WT's widescreen tiles
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r8788 | hendricks266 | 2020-03-29 01:41:12 -0700 (Sun, 29 Mar 2020) | 7 lines
Implement hardcoded WT stuff
Includes the new weapon, enemy projectiles, and breakable objects.
Patch from Nuke.YKT.
I edited it some, mostly to add the proper "if (WORLDTOUR)" checks.
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r8787 | hendricks266 | 2020-03-29 01:41:07 -0700 (Sun, 29 Mar 2020) | 1 line
Fix negative viewtypes to match what World Tour expects
We may be able to stop using the (incomplete) stopgap solution soon after all...
This post has been edited by NightFright: 29 March 2020 - 11:23 PM
#7 Posted 30 March 2020 - 01:10 AM
Will_Destroy, on 29 March 2020 - 07:54 PM, said:
Megaton has more content than WT.
As a port though, Megaton has the old Polymost renderer with warped skies when looking up and hall of mirrors effect when looking down while shrunk. WT has the classic renderer (albeit with a resolution cap of 720p or so) and a new renderer with skyboxes and dynamic lights.
#8 Posted 30 March 2020 - 12:53 PM
Phredreeke, on 30 March 2020 - 01:10 AM, said:
As a port though, Megaton has the old Polymost renderer with warped skies when looking up and hall of mirrors effect when looking down while shrunk. WT has the classic renderer (albeit with a resolution cap of 720p or so) and a new renderer with skyboxes and dynamic lights.
Megaton is actually playable compared to WT.
#9 Posted 30 March 2020 - 01:04 PM
Will_Destroy, on 30 March 2020 - 12:53 PM, said:
Yeah, true 3d is unplayable for me and i had at least one big fps drop on software, the area just before the Battlelord bossfight was running at 20 fps max.
How does Megaton compares to Shadow Warrior Classic Redux on the performance side? that ran perfectly fine for me.
This post has been edited by Lazy Dog: 30 March 2020 - 01:10 PM
#10 Posted 30 March 2020 - 03:26 PM
Lazy Dog, on 30 March 2020 - 01:04 PM, said:
How does Megaton compares to Shadow Warrior Classic Redux on the performance side? that ran perfectly fine for me.
They're pretty much the same, cause I think they both run on the same/similar engine.
#11 Posted 01 April 2020 - 01:37 PM
This post has been edited by gerolf: 01 April 2020 - 01:38 PM
#12 Posted 01 April 2020 - 01:54 PM
#13 Posted 01 April 2020 - 03:13 PM
#14 Posted 02 April 2020 - 06:52 AM
-It runs much better and more closely to the original game than WT.
-It doesn't have a stupid "HD filter" or whatever the fuck that was in WT that you toggle on/off.
-It doesn't have lackluster sound effects and music quality like WT.
-It doesn't have a delay when switching weapons like WT does.
-It controls much better than WT does.
-It had better online play than WT does because of all of the above, especially when it came to being able to switch weapons during combat.
-It recorded all of your gameplay into clips that allowed you to enter the action, while WT did not.
-It didn't add poorly rerecorded Duke lines that were enabled by default. Don't try to defend those recordings, they were all garbage and he even fucked up one of the lines from episode one and they never bothered fixing it.
Sure, it doesn't have the expansions, but the expansions aren't more important than gameplay I would say. I think the base game playing properly is way more important than expansion pack support. The only thing they really have in common is they are ports of the same game and both have the rewind feature. Otherwise, WT is an inferior port over the XBLA version in every imaginable way possible.
Oh and before it gets mentioned... The Megaton port on PS3 was a POS, as it crashed constantly, and I do mean constantly, but hey it had the expansions you were hoping for at least, right?
#15 Posted 02 April 2020 - 07:54 AM
Though I do think the XBLA version had one of the best communities. I got to know a lot of folks from there as they migrated to PC multiplayer platforms, and I still talk to some folks weekly even if they don't play Duke anymore.
#16 Posted 02 April 2020 - 09:34 AM
#17 Posted 02 April 2020 - 03:47 PM
Sometimes it even freezes for few seconds. Granted, my PC is pretty shitty, but over 10 years ago, I think I had megaton edition, I could speedrun on a low end PC, but now with those perfs it would probably be really frustrating.
Also is the pirate ship room in babe land notorious for poor optimization? fps were in the single digits (or more likely, decimals). I still beat it though.
#18 Posted 02 April 2020 - 03:52 PM
i uninstalled it, and will never reinstall it again. The only thing worth a damn are Lee Jackson's new songs.
#19 Posted 02 April 2020 - 04:17 PM
This post has been edited by Lazy Dog: 02 April 2020 - 04:21 PM
#20 Posted 03 April 2020 - 02:24 PM
However, the biggest mystery is the maps of episodes 1-4. They are not identical byte-for byte but I can't imagine they have changed from a player's POV. I have no experience in mapping for DN3D, so has anyone examined them and found out why they are different? I'm guessing sprites for developer commentaries, or something like that; if not, why change the ep. 1-4 maps at all?
This post has been edited by Martin Howe: 03 April 2020 - 02:25 PM
#21 Posted 03 April 2020 - 04:59 PM
This post has been edited by Lazy Dog: 03 April 2020 - 05:40 PM
#22 Posted 03 April 2020 - 09:13 PM
#23 Posted 23 April 2020 - 02:38 PM
Lunick, on 03 April 2020 - 09:13 PM, said:
There are also various small edits to maps, such as (sector) lighting or texture changes. Some rooms with light switches now start in the lit state rather than dark. I noticed a bunch of them playing through the original episodes.