Motherflaker - Proof of concept Ion Fury/ Bomshell sequel
#1 Posted 21 March 2020 - 01:30 PM
https://twitter.com/...464127480123399
https://www.twitch.t...4443?t=0h37m29s
This post has been edited by Lazy Dog: 21 March 2020 - 02:31 PM
#4 Posted 21 March 2020 - 02:02 PM
Newken, on 21 March 2020 - 01:50 PM, said:
thanks, couldn't find it. I added it to my post
gemeaux333, on 21 March 2020 - 01:51 PM, said:
Changed the title, thanks.
This post has been edited by Lazy Dog: 21 March 2020 - 02:16 PM
#5 Posted 21 March 2020 - 02:32 PM
FYI before anyone asks: None of us Fury devs have nothing to do with either of the projects shown, we only just found out ~4 days ago of the existence
And no, we don't know any more beyond what was shown.
These are all from Fred (Assuming guys from Slipgate did these).
Curious to see if this heads anywhere in the end.
#6 Posted 21 March 2020 - 04:51 PM
Not that it matters for me, since in the replies he says its Unreal Engine 4, and those run like ass if at all on my machine. Is there are reason why something so top-of-the-line would be used for something that doesn't look that? Or is that just what the guys from Slipgate are used to?
#7 Posted 21 March 2020 - 10:04 PM
A game in the vein of Half-Life 1/Sin would work well for a new Bombshell game.
This post has been edited by HulkNukem: 21 March 2020 - 10:21 PM
#8 Posted 21 March 2020 - 10:08 PM
Prototypes are usually like that, just placeholder assets to quickly convey some idea or two, knocked together in a few days. They'd likely restart from scratch for any further work. There is no actual game yet.
#9 Posted 22 March 2020 - 07:49 AM
And...since they changed mind and decided to let VoidPoint made the game and became a Build/EDuke32 engine game(IM/IF) so Motherflaker just canceled before any artworks or something being ever made, I think.
BTW, the twitch video has a lot of canceled shit/prototypes(like the original canceled SiN 2 phorotype) and teaser of new games like Ion Fury for Switch.
#10 Posted 22 March 2020 - 07:53 AM
Also the TTK proto is all build-game textures aside from the player model.
Development of build game started way back in 2015, almost a year before bombshell was released.
#11 Posted 22 March 2020 - 08:10 AM
#12 Posted 22 March 2020 - 08:12 AM
#14 Posted 22 March 2020 - 12:16 PM
#15 Posted 22 March 2020 - 11:00 PM
oasiz, on 21 March 2020 - 10:08 PM, said:
Prototypes are usually like that, just placeholder assets to quickly convey some idea or two, knocked together in a few days. They'd likely restart from scratch for any further work. There is no actual game yet.
Fauch, on 22 March 2020 - 12:16 PM, said:
I don't think it will look anything like this because of above. It's more of a game play prototype than anything.
#16 Posted 23 March 2020 - 09:00 AM
This post has been edited by Lazy Dog: 23 March 2020 - 09:25 AM
#17 Posted 23 March 2020 - 09:17 AM
What I am trying to say is the exact opposite. If this was to go anywhere, it would likely look very different exactly because they are literally using assets from HL2 / Sin and they'd have to redo almost everything, potentially to a very different art direction
Believe me, I know HL2 inside-out, that was the first thing I noticed.
Keeping that in mind... I don't know how to say it without sounding a bit rough but it's strange to turn this in to a pitch considering that it's practically an asset flip with a rather primitive wave shooter on top. I just can't tell what it's trying to be.
#18 Posted 23 March 2020 - 01:27 PM
I've been playing a bit of VR games recently, and this is exactly the type of game I'd love to see as a nice little arcade type VR game (with flat mode compatibility of course)
#19 Posted 23 March 2020 - 06:50 PM
oasiz, on 23 March 2020 - 09:17 AM, said:
What I am trying to say is the exact opposite. If this was to go anywhere, it would likely look very different exactly because they are literally using assets from HL2 / Sin and they'd have to redo almost everything, potentially to a very different art direction
Believe me, I know HL2 inside-out, that was the first thing I noticed.
Keeping that in mind... I don't know how to say it without sounding a bit rough but it's strange to turn this in to a pitch considering that it's practically an asset flip with a rather primitive wave shooter on top. I just can't tell what it's trying to be.
It was probably just to see what an early 3D style Bombshell would look like. The Build game was already being made and Wrath seems to have taken the place of this game.
#20 Posted 24 March 2020 - 02:11 PM
And before someone says it, yes I do get what this is. I'm saying even on that level. This looks like a reskin of Sin, and that's it. That's literally all it is
#21 Posted 24 March 2020 - 04:11 PM
#22 Posted 26 March 2020 - 12:52 AM
#23 Posted 15 May 2020 - 11:51 AM
This post has been edited by Mark: 15 May 2020 - 11:53 AM