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Swinging doors opens in the wrong direction  "Where is problem?"

User is offline   Šneček 

#1

I don´t understand it ´cause i´m not able to find a mistake. The door pivot tail is pointing in the right direction in which the door should turn!

https://postimg.cc/Fky5BStm
https://postimg.cc/Z9Wkh2kw
https://postimg.cc/3WmTRsk6
https://postimg.cc/18Cx2Pdg

It's not the first time I have this problem that the door is rotating differently than I want. I don't know why, instead of opening the door to the hallway, it doesn't open into the sector of the room in which they are made!

This post has been edited by Šneček: 12 March 2020 - 09:58 AM

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User is offline   LeoD 

  • Duke4.net topic/3513

#2

View PostŠneček, on 12 March 2020 - 09:57 AM, said:

I don´t understand it ´cause i´m not able to find a mistake. The door pivot tail is pointing in the right direction in which the door should turn!
It's not the first time I have this problem that the door is rotating differently than I want. I don't know why, instead of opening the door to the hallway, it doesn't open into the sector of the room in which they are made!
Which build are you using?
There have been changes to swinging doors just yesterday/today. Try synthesis builds r8704 vs 8738.
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User is offline   Mark 

#3

I can't see what you did in the first 2D mapster pic but in the 2nd one if you want the door to open into the room, move the pivot to the upper right corner and aim it up.
Up = counter clockwise, down = clockwise

As it is made right now, you don't want to open to the hallway because if a door crosses over any other lines when opening it will corrupt the map. Sometimes the corruption is just a glitch in the floor and ceiling but sometimes it can be worse.

This post has been edited by Mark: 12 March 2020 - 10:58 AM

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User is offline   Šneček 

#4

View PostMark, on 12 March 2020 - 10:54 AM, said:

I can't see what you did in the first 2D mapster pic but in the 2nd one if you want the door to open into the room, move the pivot to the upper right corner and aim it up.
Up = counter clockwise, down = clockwise

As it is made right now, you don't want to open to the hallway because if a door crosses over any other lines when opening it will corrupt the map. Sometimes the corruption is just a glitch in the floor and ceiling but sometimes it can be worse.



Thanks, it helped!
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