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r7599-r7607+ Trip mines in E1L3 don't render right.

User is offline   mjr4077au 

#1

Something between these builds caused the issue in the attached to appear.

Attached thumbnail(s)

  • Attached Image: issueTripMine.PNG

2

User is offline   LeoD 

  • Duke4.net topic/3513

#2

View PostMitch Richters, on 29 February 2020 - 02:52 AM, said:

Something between these builds caused the issue in the attached to appear.
Yuo. Already reported elsewhere. Upvote for digging up the corresponding synthesis builds and posting in the correct subforum.
0

User is offline   mjr4077au 

#3

View PostLeoD, on 29 February 2020 - 03:02 AM, said:

Yuo. Already reported elsewhere. Upvote for digging up the corresponding synthesis builds and posting in the correct subforum.

Thanks mate, glad its known but sucks I sunk 30 minutes into trying different synthesis builds ;) :lol:
0

User is offline   TerminX 

  • el fundador

  #4

It will be fixed the next time I push commits.
7

User is offline   mjr4077au 

#5

View PostTerminX, on 29 February 2020 - 04:22 AM, said:

It will be fixed the next time I push commits.

Would upvote, but forum says no ;)
1

User is offline   LeoD 

  • Duke4.net topic/3513

#6

View PostMitch Richters, on 01 March 2020 - 12:04 PM, said:

Would upvote, but forum says no ;)
You must have 50 posts to be eligible to up/down vote. (Actual number may have changed in the meantime.)
0

User is offline   mjr4077au 

#7

View PostLeoD, on 01 March 2020 - 12:36 PM, said:

You must have 50 posts to be eligible to up/down vote. (Actual number may have changed in the meantime.)

With this reply, I'm 3 posts away from the magic number 😁
0

User is offline   mjr4077au 

#8

View PostTerminX, on 29 February 2020 - 04:22 AM, said:

It will be fixed the next time I push commits.

Thanks, the fix is great and tbh, feels a lot more robust than the older revisions when it did work ;)
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