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Alien World Order - Removing the commentary marks?  "Is there a way to remove the floating question marks in alien world?"

User is offline   RetroJaro 

#1

So I did a little experiment... i took megaton and dropped it in buildgdx and then I had a idea... so I took the files from 20th and without overwriting the existing files I copied them in... lo and behold alien world order is now a selectable episode... except the commentary ? marks are floating all over the place even in the original episodes. Any way to remove them?

This post has been edited by RetroJaro: 23 February 2020 - 08:08 AM

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User is online   Phredreeke 

#2

Right now there is no purpose of using the WT maps over the originals in BuildGDX as there is no renderer supporting dynamic lights. This may change with M210's future renderer but by the point that is out I wouldn't be surprised if DukeGDX already had native support for WT.
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User is offline   RetroJaro 

#3

View PostPhredreeke, on 23 February 2020 - 08:33 AM, said:

Right now there is no purpose of using the WT maps over the originals in BuildGDX as there is no renderer supporting dynamic lights. This may change with M210's future renderer but by the point that is out I wouldn't be surprised if DukeGDX already had native support for WT.


Well it -seems- to work fine except for the commentary marks all over the place. Would it even be worth it at this point to have alien order in the list or should I just stick to megaton? The commentary marks are kinda bothersome for me.

This post has been edited by RetroJaro: 23 February 2020 - 09:15 AM

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User is online   Phredreeke 

#4

When I wrote that post I thought you were talking about the versions of ep 1-4 that comes with World Tour.

Alien World Order has new enemies that are not fully implemented in any of the source ports yet.
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User is offline   RetroJaro 

#5

View PostPhredreeke, on 23 February 2020 - 09:15 AM, said:

When I wrote that post I thought you were talking about the versions of ep 1-4 that comes with World Tour.

Alien World Order has new enemies that are not fully implemented in any of the source ports yet.


Ah. So it's not worth keeping awo in it for now.
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User is offline   m210 

#6

View PostRetroJaro, on 23 February 2020 - 07:17 AM, said:

Any way to remove them?

You could remove tiles from ART file
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