Doom64hunter, on 23 May 2023 - 04:41 AM, said:
Since this initiative was also suggested by TerminX in the past, this is not an issue.
If Raze can have ZScript with 2 developers, eduke32 can have QuakeC with 2 developers
If that's indeed the case then that sounds great! I heard of some QuakeC talk in 2020 but not much more since so wasn't sure if it fell off the radar.
Doom64hunter, on 23 May 2023 - 04:41 AM, said:
I don't share this view honestly. Plenty of people who ask about stuff eventually release a project here.
That's fair enough, I don't hang around the server constantly so its probably a generalisation, but I've seen it happen a few times. I'm sure it happens just as frequently in the GZDoom server as well.
Doom64hunter, on 23 May 2023 - 04:41 AM, said:
I'm not sure how this is even remotely supposed to work, but then again I have no idea how UDMF is structured, nor how Doombuilder works internally.
It'd be a whole new map format, unrelated to Build as such. It'd rely on features such as named textures, etc, such as how Doom mapping is done (we're naming textures and are trying to move away from indices).