Blake Stone: AoG is not my favourite game but I do like it, for reasons already mentioned above:
NightFright, on 16 January 2020 - 05:39 AM, said:
It's an improved Wolfenstein clone with a better setting (IMHO), textured floors and ceilings and - informants (which can sometimes turn out to be traitors)!
Morpheus Kitami, on 16 January 2020 - 02:53 PM, said:
Blake Stone felt like one of the better shareware shooters back in the day, especially among Wolfenstein clones. Not better than Nitemare 3D, but it was second-best. A lot of blue, now that I think about it. It felt very much like a real office building, albeit a sci-fi one. It didn't get incredibly confusing like Wolfenstein or Isle of the Dead, everything always felt like it made sense. I liked the use of secrets, always felt like there was something to uncover.
Arjak, on 20 January 2020 - 10:55 AM, said:
I remember really enjoying the level interactivity in that one, talking to informants, buying food from the vending machines to restore my health... If you really think about it, it was the first FPS to really have that kind of interactivity that we love so much about Duke 3D. Anyone who loves Wolfenstein 3D should definitely give it a try.
I completed the shareware episode once, on medium difficulty I think, but the game is very playable on hardest difficulty because it pushes the player to be more careful with the resources that you have. I quite enjoy the wall-tapping hunt for secrets from
Wolf3D, and
Blake Stone improves that by adding the minimap so you can make better guesses at where the secrets are.
One thing you immediately notice about the shareware version of
Blake Stone is how much more content it has to offer compared to
Wolf3D. It's not just the tech improvements like floor and ceiling textures and lighting fading with distance, you have a huge roster of enemies/monsters, ceiling turrets and those nasty energy alien spawning holes. The levels feel very densely populated compared to
Wolf3D, and again, as said above, level layouts make much more sense and are not just mazes with different textures and props.
I bought both
Aliens of Gold and
Planet Strike on a GOG.com sale some time ago, and played a bit of
Planet Strike, but surprisingly it did not make such a favourable impression on me in spite of several improvements like new mechanics with the radar map that must be powered by energy items that you find across the levels. There are other changes like all the player's HUD weapon sprites are now properly hi-res and look better than the
AoG pixellated counterparts, monsters with partial invisibility etc. but the level design itself felt much less interesting and inspired to me. I got through about two levels, and they were very linear, although you can still go back and forth between levels via elevators like in
AoG (I think). The second level was like open a door, flip a switch or maybe find a key to unlock access to an area with a mini-boss version of one of the original
AoG episode bosses, defeat it, and proceed to the next area that is just the same except with another mini-boss. I stopped playing after I think the third such encounter. Maybe the levels get more interesting after that but so far I didn't feel compelled to find out.