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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   elandy 

#9901

Here are some more captures from my latest map, Rosario3. I still have to fix a couple of bugs and do a full test run, but it's almost complete (also because i hit the wall limit)


9

User is offline   Mike Norvak 

  • Music Producer

#9902

Awesome!
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User is offline   Seb Luca 

#9903

@ck3d : Making creations, as vast and detailed, with the Build engine is a performance of creativity. Congratulations, it's great *0*

@Mark : Thanx https://www.rpg-maker.fr/smileys/biere.gif I am preparing a small town. It is not as large and impressive as HHR but this enthusiastic welcome makes me glad !

@alandy : Well done, it's a neat job :)


1

User is offline   jimbob 

#9904

started working on my next map.. some might recognise this building/facility

still on the fence on this skybox, most of the buildings are too close to the camera to give it the proper feel, the sky makes it look cramped eventhough the map is absolutely massive!



View PostSeb Luca, on 24 July 2021 - 11:28 AM, said:

Thanks ^^

PS : you remember the skybox ? ;) ;) ;)


cant say i do unfortunatly, what about it?

Attached thumbnail(s)

  • Attached Image: capt0000.png


This post has been edited by jimbob: 25 July 2021 - 01:30 AM

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User is offline   Seb Luca 

#9905

@jimbob : https://forums.duke4...efine-a-skybox/ ;)
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User is offline   jimbob 

#9906

View PostSeb Luca, on 25 July 2021 - 04:27 AM, said:


ah yes, now i remember :) nice to see it working :)
1

User is offline   jimbob 

#9907

settled on the same skybox as before, but edited to make it look like nighttime.
begun with the interrior of some buildings, trying to make a logical progression without it becomming too linear. its all pretty barebones right now.

Attached thumbnail(s)

  • Attached Image: capt0002.png

6

User is offline   ck3D 

#9908

Man, your mapping really is starting to look great. I love how spacious the areas you've been showing lately have been. Loving the high contrast of the shadow your central building here casts too, simple stuff that always works well. Maybe make sure the other surrounding constructions, objects, cliffs... also cast similar shadows for consistency (as much as your resources allow at least, I know how sometimes in large maps one can have to make compromises in that department, but I still think it's an important one). Or maybe they're indeed planned and just not in there yet!
0

#9909

Indeed, the style sure has developed into its own thing. That shot in particular makes me think of a miniature from a TV show or something, in a good way. Could totally see it as an establishing shot in a Gerry Anderson show, or maybe even in something like Garth Marenghi - like this;
https://m.media-amazon.com/images/M/MV5BZmEyNDY5ODItOGZkNi00YjZiLTkyMmYtYmZhYmFmYWZhNmRhXkEyXkFqcGdeQXVyMDU5NDcxNw@@._V1_.jpg
3

User is offline   jimbob 

#9910

ha, i love darkplace :) but its actually the vemork heavy water facility

https://weaponsandwarfare.files.wordpress.com/2018/08/interview_960x640.jpg
7

User is offline   Seb Luca 

#9911


http://www.sebluca.com/LETUEUR/projet2/salonmeuble.png

9

User is online   Sanek 

#9912

Lookin' cozy! :)

Vectors ♥♥♥
1

User is offline   Seb Luca 

#9913

Thanks :)
"Vectors" ?


0

User is offline   Tekedon 

#9914

 Seb Luca, on 01 August 2021 - 09:11 PM, said:

Thanks :)
"Vectors" ?




Probably meant voxels :D
1

User is offline   Seb Luca 

#9915

Ho? ... But there isn't. These are just sprites http://www.sebluca.com/DATAS/SMILEYS7/sueur.gif ;)
Flattered that it was taken for such, so ^^

This post has been edited by Seb Luca: 02 August 2021 - 09:16 AM

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User is offline   Tekedon 

#9916

 Seb Luca, on 02 August 2021 - 09:15 AM, said:

Ho? ... But there isn't. These are just sprites http://www.sebluca.com/DATAS/SMILEYS7/sueur.gif ;)
Flattered that it was taken for such, so ^^


Oh, looked a bit like voxels though.. very 3D. Maybe they're Sprixels xD
2

User is offline   Seb Luca 

#9917

http://www.sebluca.com/DATAS/smileys3/moqueur2.gif
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#9918

Still working on Wet-Dry World.
Uptown, one of the biggest changes is that there are now working Arrow Lifts. (Does anyone remember how useless they were in the original game?)
Downtown, most of the basic sectorwork for building interiors and such is now in place.
I still haven't done hardly any texturing (let alone shading) so almost everything is still using #182 as a placeholder texture.
As usual, all the TROR is causing the classic renderer in Mapster to eat shit, but that's just a minor detail.

Attached thumbnail(s)

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  • Attached Image: capt0001.png
  • Attached Image: capt0002.png
  • Attached Image: capt0003.png
  • Attached Image: capt0004.png
  • Attached Image: capt0005.png
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This post has been edited by ToiletDuck64: 06 August 2021 - 07:26 PM

8

User is offline   Aleks 

#9919

Attached Image: duke0010.png Attached Image: duke0011.png
I took some inspiration from the Crane Gate in Danzig (which is apparently the oldest docking crane in Europe) for this structure. Here's the real life photos for comparison (I've altered the street-side quite a bit though, as it's a bit too plain in real life):
Photo 1

Photo 2

8

User is offline   Sangman 

#9920

TROR CBP entry, actually was nice to be restricted to 1000 walls again. Prevented me from spending too much time overthinking rooms

https://i.imgur.com/dcgtceE.png
8

User is offline   jimbob 

#9921

rendering a live action footage file to create a custom ending .anm and .ivf file. the acting is hammy as hell but its something. :P

Attached thumbnail(s)

  • Attached Image: frame.png

5

User is offline   jimbob 

#9922

wel, anim2pcx doesnt seem to work on modern computers, is there a decent too to convert .pcx images to a .anm file? making a .ivf file is easy enough but for compatibility reasons i also want to make a .anm file in 320*200
0

User is online   OpenMaw 

  • Judge Mental

#9923

It should work through DOSBOX.
0

User is offline   jimbob 

#9924

View PostOpenMaw, on 14 August 2021 - 05:55 AM, said:

It should work through DOSBOX.

i'll give it a try :)
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User is offline   Seb Luca 

#9925

https://www.sebluca.com/LETUEUR/projet2/surlestoits.png



This post has been edited by Seb Luca: 17 August 2021 - 02:04 PM

6

User is offline   brullov 

  • BAZINGA!

#9926

I'm remaking one of the original levels, can you guess which one?

https://sun9-66.userapi.com/impg/kq-aslZLM8YGOIj6EwmJgHm9ouJa2P88wdTCnA/pgwelF6SG2E.jpg?size=1600x900&quality=96&sign=d7f74625b9dc9bdc2efa22f785501736&type=album
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User is online   Ninety-Six 

#9927

Hm, Pigsty?
0

User is offline   ck3D 

#9928

Screen is looking marvelous. Maybe Death Row or Rabid Transit? It's not Freeway, right?

This post has been edited by ck3D: 21 August 2021 - 05:17 PM

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User is online   Ninety-Six 

#9929

 ck3D, on 21 August 2021 - 05:16 PM, said:

Screen is looking marvelous. Maybe Death Row or Rabid Transit? It's not Freeway, right?


I suppose Freeway is possible for the Skynet connection, but I'm not sure what a subway station would want with a server farm. At least I assume that's a server farm...
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User is offline   ck3D 

#9930

Ah, good looking out if that's indeed a server farm. I'm so sharp with tech, I just assumed it was some kind of power station, which in a subway station or on death row (...) would make sense. There's also what looked like a train ticket to me on the floor, but that may be just a random piece of paper for detail. I mentioned Freeway because from afar in the thumbnail on my phone, the detail on the ceiling looked like windows with a view on that one grey, toppled skyscraper texture - but looking at it in full screen now, I can clearly see it's beams or piping and totally not what I originally assumed it was.

This post has been edited by ck3D: 21 August 2021 - 07:50 PM

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