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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   elandy 

#9871

Hi there! I'im kinda new here. I released 2 maps some time ago (rosario1 and rosario2), and this is my third one. I'm using the Alien Armageddon mod because i use a lot of its textures and i like their snipers, so I designed some parts of the maps around them (long streets, distant balconies, etc... to do some sniping). Another thing i tried was to do some better shading than my previous maps, with more contrast, and i think it's an improvement, but let me know if it needs more/less shading, or any other suggestion.
The design is practically complete, but i still need to finish the shading and the gameplay. Here are some images:

Images:


It's based on a random location from the city of Rosario, Argentina.
In some of the pictures, the windows and doors are closed but those open with touchplates

This post has been edited by elandy: 14 July 2021 - 06:22 PM

12

#9872

WOW! Looks bloody fantastic! Fantastic details, love your texturing and shading too!
0

User is offline   Ninety-Six 

#9873

holy shit
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User is online   ck3D 

#9874

AA textures match your style very well and I'm definitely seeing remarkable improvement from your previous two maps in terms of shading, I'm glad you were receptive to the earlier criticism because this is looking way more on point than Rosario and Flag Memorial where the texturing and architecture were sweet but the lighting sort of flattened everything. Now here the depth of everything is more apparent and it's all looking more coherent and immersive. Also, I like all the screenshots but the sculptor's workshop in particular is a fantastic idea!

This post has been edited by ck3D: 14 July 2021 - 06:55 PM

0

#9875

My new level is almost finished, Takes me 20 minutes to pass, atm 15000 walls. so 1000 walls left for details. :o
1

User is offline   Merlijn 

#9876

That's great news William, damn you guys are moving so fast :o

And Elandy, holy shit those screenshots look good!
0

User is offline   jimbob 

#9877

View Postelandy, on 14 July 2021 - 06:18 PM, said:

Hi there! I'im kinda new here. I released 2 maps some time ago (rosario1 and rosario2), and this is my third one. I'm using the Alien Armageddon mod because i use a lot of its textures and i like their snipers, so I designed some parts of the maps around them (long streets, distant balconies, etc... to do some sniping). Another thing i tried was to do some better shading than my previous maps, with more contrast, and i think it's an improvement, but let me know if it needs more/less shading, or any other suggestion.
The design is practically complete, but i still need to finish the shading and the gameplay. Here are some images:

Images:


It's based on a random location from the city of Rosario, Argentina.
In some of the pictures, the windows and doors are closed but those open with touchplates
that looks really cool, i need to check those rosario maps :)
1

#9878

My new level is finished, its in beta testing stage atm, so just doing some finishing touches. Uses all walls possible, takes me 25 mins to pass with 210 enemies. Will be out soonish.

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User is offline   jimbob 

#9879

awesome :)
0

User is offline   brullov 

  • BAZINGA!

#9880

Posted Image
6

User is online   Aleks 

#9881

Cool shot, Brullov - not sure if you're gonna use some new art for this map, but IIRC the poles you're using for the stairs railings supports are destructible, which might not be what you want here.

Anyway, LEAKING BETA CONTENT AHEAD!

Spoiler


4

User is offline   Gerolf 

  • Honored Donor

#9882

Nice, really like the look of the boat!
0

User is offline   brullov 

  • BAZINGA!

#9883

View PostAleks, on 18 July 2021 - 08:43 AM, said:

Cool shot, Brullov - not sure if you're gonna use some new art for this map, but IIRC the poles you're using for the stairs railings supports are destructible, which might not be what you want here.



Thanks, fixed.
0

#9884

brullov the design in your shot is fantastic, nice shading too!
Alex's Boat looks really beautiful!

'm completely overhauling WGSpace3.map using the new limits and adding TROR in anywhere I can find a bridge.

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This post has been edited by William Gee: 18 July 2021 - 10:47 PM

2

User is online   ck3D 

#9885

Lovely stuff guys, all of it!
0

User is offline   Mark 

#9886

WG said "...using the new limits and adding TROR..."

Jumping into the modern age. What's next? Gonna sneak in a few 3d models? :P
0

User is offline   jimbob 

#9887

explosively goodness. i need to wrap this map up, its by far the largest ivve done to date.

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2

#9888

Ive been experimenting with sprites for the weapons similar to doom 4 doom. If anyone has any ideas to get that nice pixel look from here id love to hear it. Kind of looks more borderlands right now.

https://ibb.co/KLLLyVG
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User is online   Aleks 

#9889

Felt like doing this one for some out of reach boundary of the map to break a bit from regular buildings. It might still change it's position, but doubt it. The boundaries of the area of the image were done just for the picture, as it's still completely WIP part of the map. Here's the image I used as a reference. I decided to add the aisle on the side to break the monotony of the roof and wall a bit.
Attached Image: duke0006.png

7

User is offline   jimbob 

#9890

i like the design on that church, nice and clean

making progress on my norway map, almost done. just need to do detailing, more shading and adding places to explore but the basic progression is done and playable start to finish. so i can begin on the next map, norway Pt 2 : moreway :P

anyway, here's a few screenshots. i might need someone to betatest this thing soon to find bugs i've missed and check the fun factor of it all.

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7

User is online   Sangman 

#9891

Great looking stuff
0

User is offline   MC84 

#9892

View PostBenjamin Foley, on 22 July 2021 - 03:50 AM, said:

Ive been experimenting with sprites for the weapons similar to doom 4 doom. If anyone has any ideas to get that nice pixel look from here id love to hear it. Kind of looks more borderlands right now.

https://ibb.co/KLLLyVG


Very nice! Love the style. Did you use the original sprite as a base and re-paint over it? You say you want more of a 'pixel look' but I don't think there's any easy way to do that, apart from lots of manual touch ups. The only other things I can suggest is posterizing to reduce colour channels, and enabling dithering when converting from RGB to indexed.
0

#9893

Here are some screenshots for two of the maps I've been working on.
Screenshots #1, #2, and #3 are from a Doom-style map called Infernal Foundry that I've been working on for several years on and off. It's almost done and will hopefully be released within the next week or two.

Screenshots #4, #5, and #6 are from a far more...ambitious map I've been working on: Wet-Dry World from Super Mario 64. It's still in a very early state (so no ETA on release yet); I haven't started texturing it yet because I've been too busy working on the sectorwork, which uses a fuckton of TROR. Unfortunately, I'm not going to even try any of the wacky water level hijinks that the original SM64 course revolved around, because there's no way I'd be able to do it justice. (Part of the map's official storyline will be that "the locals destroyed all the water crystals to stop them from falling into alien hands" or something like that.) One big improvement I am planning to make is that the buildings in the "downtown" area of the map will be enterable; in the original SM64 course, they just had fake doors that didn't work. (There are several other differences as well, but most of them will probably be just minor details where I'm taking liberties with the geometry w.r.t. the original SM64 course.)

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This post has been edited by ToiletDuck64: 23 July 2021 - 03:34 AM

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User is online   ck3D 

#9894

@Aleks that's some sweet and clean construction; really cool use of spritework to complement that creamy texture with a rounded shape, too, that's my favorite bit of the shot.

@jimbob those are some of your most impressive screens I've seen so far. That overpass in particular is just great. Generally I find your progression in the mapping department to be visible with every update!

@ToiletDuck64 wow - Infernal Foundry is looking super dope. I love how it's technically simple in construction but you manage to make the best out of that simplicity with the right texture picks and tones, very moody. And Wet Dry World in Duke 3D is ambitious no joke, it's something I've thought about before actually (as well as some more Mario 64 levels) but never seriously enough to go for it - more like a 'would be nice if...' kind of thing but now you're actually going for it, that's great. I really like what you have going on with your own style. Reminds me that I have yet to play Chillin', it's been at the top of my list for a bit now so I'm looking forward to finding the time.

This post has been edited by ck3D: 23 July 2021 - 06:40 AM

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User is offline   Seb Luca 

#9895

http://www.sebluca.com/LETUEUR/projet2/hoteldeville.png
7

User is offline   jimbob 

#9896

i like the texture work on that :)
1

User is offline   Seb Luca 

#9897

Thanks ^^

PS : you remember the skybox ? ;) ;) ;)


0

User is online   ck3D 

#9898

[edit - posted to share a link that shat the bed soon after, please delete]

This post has been edited by ck3D: 24 July 2021 - 04:05 PM

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User is online   ck3D 

#9899

Apologies in advance for the crossposting of sorts but for those who can't do with keeping up with the incessant updates in the Blast Radius thread, I just centralized my favorite screenshots from all 10 maps so far that I've been posting throughout the past two years (... gah) on the BR ModDB page, here: https://www.moddb.co...-july-25th-2021

May be more practical a way to overview the whole project than losing oneself researching endless posts and threads on message boards. Also convenient for catching up if you're new or behind.
2

User is offline   Mark 

#9900

woo hoo, another MTK map on the way from Seb

This post has been edited by Mark: 24 July 2021 - 07:59 PM

1

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