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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Graphics 

#10051

I've finished making the color palettes for my mod. The colors are looking great. Just need a shade table before I can post the update on ModDB.

Here's some pictures of how everything is looking so far.
https://cdn.discordapp.com/attachments/309184341861335042/905389664695890020/Gargoyles_Quest_II_Etruria.png
https://cdn.discordapp.com/attachments/309184341861335042/905389704952811540/Teenage_Mutant_Ninja_Turtles_New_York.png
https://cdn.discordapp.com/attachments/309184341861335042/905389750448427018/Final_Fantasy_Coneria.png

By the way. If anyone can help me make a shade table or point me to a program and how to page. That would be well appreciated.

This post has been edited by Graphics: 03 November 2021 - 02:06 AM

6

User is offline   Merlijn 

#10052

View Postck3D, on 02 November 2021 - 06:44 PM, said:

Nothing but cool shit all around on this last page, 'dame' as the classic AMC spelling would have it. Exciting times all around, Launch Facility remix sounds especially great,



I agree! So much cool stuff being worked on :)
Your concept looks wicked as well, I'm guessing it's a city that's half in/above the clouds? That's a pretty cool twist on the flood zone concept.
2

User is offline   brullov 

  • BAZINGA!

#10053

EDF Panzer

https://sun9-30.userapi.com/impg/SYghrBZEFk7Pf_pMI9qtMaSP5bMkN3Sc-1rYmw/0krKMyg5rTo.jpg?size=1600x900&quality=96&sign=4ce939872f8b5ea212b59d54c28e5683&type=album
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#10054

HOLY. SHIT. @ Shaky Grounds trailer.
(Well, okay, there's other awesome stuff that people are working on, but especially that.)

As for me...well...I'm working on a map based on a certain race course from the Mario Kart 64 reject bin.

Screen #1 is a zoomed-out 2D overview in Mapster.
Screen #2 is the same map, but spun around using the F3 feature in Mapster's 2D view.
Screen #3 is atop the building roofs in the northwest corner of the map, looking southeast. (That big dish/receiver thing in the distance can also be seen in some other screenshots here.)
Screen #4 is where the start-finish line was in the Mario Kart 64 course, looking southeast.
Screen #5 is also at the start-finish line, looking northwest.
Screen #6 shows a restaurant west of the center of the map. (This would be a Duke Burger, but there are too many Duke Burger locations in maps already, so I decided to name it something else instead.)
Screen #7 shows a church south of the center of the map (and some buildings nearby, including the one with the big dish).
Screen #8 shows the interior of the church.
Screen #9 shows a view from atop the hill (above the tunnel in the southwest part of the map) looking northeast.
All of the above use the classic renderer in Mapster (with the visibility cranked up).
Screen #10 shows the same view as #9, but in Polymer; the draw distance in Polymer prevents distant structures from being visible here.
Screen #11 shows a view along a road on the south side of the map, looking west into the tunnel. (The tunnel actually curves right, but the rest of the tunnel is cut off by the Polymer draw distance.)
Screen #12 shows a Polymost closeup view of the church organ (literally the only thing in the whole map that looks good in Polymost).

Anyway...I tried to rescale the map so that certain dimensions (widths of roads, heights of one-story buildings) made sense, but it's still butt-fucking huge and I don't know if/when it will ever be finished; I'm hoping to put at least something in every single building (even if it's just one big room inside) but I don't know if it will work out that way due to map resources (especially walls).

Attached thumbnail(s)

  • Attached Image: s01_mapster_2d_overview.png
  • Attached Image: s02_mapster_2d_overview_f3_look_se.png
  • Attached Image: s03_mapster_abovestart_look_se.png
  • Attached Image: s04_mapster_startfinish_look_se.png
  • Attached Image: s05_mapster_startfinish_look_nw.png
  • Attached Image: s06_mapster_roadkillcafe.png
  • Attached Image: s07_mapster_church_exterior.png
  • Attached Image: s08_mapster_church_interior.png
  • Attached Image: s09_mapster_hilltop_look_ne.png
  • Attached Image: s10_e32polymer_hilltop_look_ne.png
  • Attached Image: s11_e32polymer_southroad_look_w.png
  • Attached Image: s12_e32polymost_churchorgan.png


This post has been edited by ToiletDuck64: 03 November 2021 - 09:54 PM

5

User is offline   Ninety-Six 

#10055

View Postbrullov, on 03 November 2021 - 03:05 PM, said:

EDF Panzer

https://sun9-30.userapi.com/impg/SYghrBZEFk7Pf_pMI9qtMaSP5bMkN3Sc-1rYmw/0krKMyg5rTo.jpg?size=1600x900&quality=96&sign=4ce939872f8b5ea212b59d54c28e5683&type=album


What's happening with the horizon?
0

User is offline   brullov 

  • BAZINGA!

#10056

View PostNinety-Six, on 04 November 2021 - 12:33 AM, said:

What's happening with the horizon?


Sunset
0

User is offline   Ninety-Six 

#10057

View Postbrullov, on 04 November 2021 - 02:39 AM, said:

Sunset


Yeah but I mean how did you do that?
0

User is online   dandouglas 

#10058

Some more work-in-progress shots, featuring some sprite-based benches i'm really happy with.

Attached thumbnail(s)

  • Attached Image: VIEW.png
  • Attached Image: BENCH.png
  • Attached Image: CORBYN.png
  • Attached Image: BUS.png

12

User is offline   ck3D 

#10059

View PostMerlijn, on 03 November 2021 - 07:15 AM, said:

I agree! So much cool stuff being worked on :)
Your concept looks wicked as well, I'm guessing it's a city that's half in/above the clouds? That's a pretty cool twist on the flood zone concept.


Yeah you guessed right, even as far as the clouds (didn't expect that!). Skybox effect in general should be a lot more interesting than that seemingly empty texture from the classic mode editor shots too. Reaper_Man has been working some magic.

ToiletDuck64 I absolutely adore your selection of Duke 3D level themes. I've had it in the back of my mind to see how much I could recreate of the Super Mario 64 main castle and stages within one same Duke map before. Of course there would be differences due to the nature of the engine but that's actually what would interest me there, maybe I'll try tackling that some day.

Also loving that sunset effect. My first impression upon seeing the shot was, he must have used the orange sunset texture as parallaxed ground floor on the same boundary sectors he's using the black sky on to enclose the map. But looking at it now, it may be 'just' a flat wall with that texture and full bright conditions. I'm curious too! I've tried this kind of mismatch before but could never make it look right.

This post has been edited by ck3D: 04 November 2021 - 09:15 AM

1

User is offline   Mark 

#10060

Its a refreshing change to see such a bright and cheerful daytime map.
1

User is offline   brullov 

  • BAZINGA!

#10061

View PostNinety-Six, on 04 November 2021 - 06:42 AM, said:

Yeah but I mean how did you do that?


Just a simple TROR trick.
2

User is offline   quakis 

#10062

View Postbrullov, on 03 November 2021 - 03:05 PM, said:

EDF Panzer

https://sun9-30.userapi.com/impg/SYghrBZEFk7Pf_pMI9qtMaSP5bMkN3Sc-1rYmw/0krKMyg5rTo.jpg?size=1600x900&quality=96&sign=4ce939872f8b5ea212b59d54c28e5683&type=album


Haha, I'd probably have spent twice the walls and quadruple the sprites - this is an excellent showing of "less is more" to achieve a real neat piece of Build construction. Nice work on its shape and clean texturing, I really do love it's elegance!
3

User is offline   Graphics 

#10063

Dandouglas, I love your work. As for the tank. I mention on Discord how awesome it is. Because it is awesome.

As for me... I've just been testing the waters with my new palette. Honestly, no word of a lie.
Here's a picture of my test the waters with this new texture and some prebaked lighting FXs.
https://cdn.discordapp.com/attachments/311884728317771777/906121716567269376/duke0001.png
By the way. I hope everyone is doing well. Glad to see the great work on this page.

PS: To ToiletDuck64. The map you're working on looks amazing. Will it be compatible with multiplayer?

This post has been edited by Graphics: 05 November 2021 - 04:24 AM

5

User is online   dandouglas 

#10064

Cheers Graphics, and likewise - that blue VR texture is beautiful.

Here's some more WIP shots from my project, still just getting to grips with Mapster32 and I've got loads of detail, shadows and shading to add.

The sightseeing bus is pretty blocky but that's because it trundles through the level as Duke fights off waves of flying enemies and snipers at windows :)

Attached thumbnail(s)

  • Attached Image: duke0111.png
  • Attached Image: duke0110.png
  • Attached Image: duke0112.png
  • Attached Image: duke0119.png

9

User is offline   jimbob 

#10065

i really like that style dan :) cant wait to play it. i could use a few good mappers to speed up my project :)
0

User is offline   Graphics 

#10066

Thank you Dandouglas. Yeah I did it with an adaptive Color Palette I've made.

Too Jimbob. If you're looking for a mapper and know how to edit Con files?
Maybe we can help one another out? I'm sure I could think up a map for you.

Quick update to the water effects. I added some lighting to the surface of it.
https://cdn.discordapp.com/attachments/311884728317771777/906281786059944046/duke0003.png

This post has been edited by Graphics: 05 November 2021 - 01:13 PM

4

User is offline   Ninety-Six 

#10067

View Postdandouglas, on 05 November 2021 - 06:51 AM, said:

Here's some more WIP shots from my project, still just getting to grips with Mapster32 and I've got loads of detail, shadows and shading to add.

The sightseeing bus is pretty blocky but that's because it trundles through the level as Duke fights off waves of flying enemies and snipers at windows :)


So far this is shaping up to be a better take on London than what WT gave us.
2

User is offline   Merlijn 

#10068

The WT version of London was pretty damn lazy, they literally threw in some landmarks in the skybox and built some vaguely victorian looking buildings around the castle.
I've been to London a few years ago and 'Bloody hell' didn't capture the look or feel of the city at all.

On topic: I agree with ninety-six, your stuff looks rad dandouglas! :)
1

User is offline   ck3D 

#10069

Growing...

Attached thumbnail(s)

  • Attached Image: newd74.png

12

User is offline   LeoD 

  • Duke4.net topic/3513

#10070

View Postck3D, on 07 November 2021 - 04:31 PM, said:

Growing...
Looking forward to...
2

User is offline   ck3D 

#10071

Thanks, I want to say me too since A.W.O.L. is Polymost only and my PC is too bad for anything but classic, which means I can't even test my own map and have to do a lot of things blind at first, such as placing models, or for some reason even my sounds won't work. But all the new mechanics sound so cool and the .art is sick. It's quite the interesting experience and so I've been virtually living in that map for the past two weeks now - it's in the 1000 sectors and 75% of the gameplay is in. The concept is fascinating to work with but I also can't wait to be done with that level now. Then I still have that other, scrapped 2400-sector A.W.O.L. map that I want to try and convert into a Duke map next, although I have no idea how that'll play since it really was designed with A.W.O.L. gameplay and mechanics in mind. But I'm basically dying to make a Duke 3D map right now.

This post has been edited by ck3D: 08 November 2021 - 02:19 AM

1

User is offline   Sangman 

#10072

Heh I'm the opposite, whenever I'm doodling something in vanilla I lose excitement really fast. Maybe it'll come back to me someday. Like the concept though, curious how it'll turn out.

Meanwhile have some shots

https://i.imgur.com/bzw4cT1.png

https://i.imgur.com/7cVjjFA.png
14

User is offline   Graphics 

#10073

To ck3D. That looks amazing. Love the open map design. Keep up the awesome work.

To Sangman. Great screenshots. I love the use of lighting and the textures look great.

As for me. I might have someone teaching me how to make a shade palette at some point. As for my color palette. I ended up finding a good one in an versatile RGB style palette.

This post has been edited by Graphics: 09 November 2021 - 09:01 AM

0

User is offline   geomancien 

#10074

Hi everyone, I am working on the full FR translation patch for Duke Nukem total meltdown mod right now, I am currently focusing on the fr textures and I have some of it back but I am missing a few , I try to tear them from Playstation CDs but it's very complicated because I don't handle the PVV software very well, if you know how to rip psx textures, please contact me and I would really have need a boost https://i.imgur.com/1ReoyoB.png
5

User is online   dandouglas 

#10075

WIP on my mod, Duke Smoochem 3D – still a lot of rough edges and placeholder stuff but it’s slowly coming together


This post has been edited by Lunick: 14 November 2021 - 05:27 AM
Reason for edit: Embedded the video

12

User is offline   Micky C 

  • Honored Donor

#10076

 dandouglas, on 13 November 2021 - 09:21 AM, said:

WIP on my mod, Duke Smoochem 3D – still a lot of rough edges and placeholder stuff but it’s slowly coming together https://youtu.be/h10pd7vDytg


Nice. Looking forward to the final version! Not sure where the name comes from though.
1

User is offline   Mark 

#10077

I don't recognize the local people you are using and making fun of so some of the humor will be lost on me but everything else is way cool. All the map effects, the texture use, little cameo appearances. If you are working alone its an epic undertaking. Great job so far.
0

User is offline   Ninety-Six 

#10078

I'm getting pretty hype for that. This is shaping up to almost look like an official expansion, as it is nailing the Duke attitude. Even if I barely understand the references, that's okay because I barely did with the vanilla game either. The tone and attitude is still able to shine through in spite of that though, and that's a really promising sign.
0

User is offline   geomancien 

#10079

some french texture add for mod fr: https://i.imgur.com/ZXoxkwv.png https://i.imgur.com/6G6hnD6.png https://i.imgur.com/U506ena.png
4

User is offline   Merlijn 

#10080

View Postdandouglas, on 13 November 2021 - 09:21 AM, said:

WIP on my mod, Duke Smoochem 3D – still a lot of rough edges and placeholder stuff but it’s slowly coming together



This looks fantastic, I'm not British but I can indentify some of the references at least. For instance we do have a Dutch version of the great British bake off so I instantly recognized that tent. :P
The texture work is really good, feels like it captures the spirit of the original!

This post has been edited by Merlijn: 15 November 2021 - 01:19 AM

1

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