custom DNF details for the HRP "DNF-ish gloves and crosshair"
#1 Posted 12 June 2009 - 11:45 PM
hey everyone,
ever since i saw the 2001 Duke Nukem Forever trailer, i started to like those fingerless gloves more and more.
I wanted to modify the textures in the high resolution model pack, but came across one problem: since the hands were not supposed to have gloves in the first place, they're all cut up and skewed in the UV maps. However, i've made some mock-ups of how the game would look with DNF-style gloves and replaced the regular crosshair with one that looks similar to what i saw in those Jace Hall videos.
Let me know what you think. Note that i went a bit overboard with the size of the nuke and the right freezethrower arm is not modified. I couldn't mod the pipebomb hands right.
If enough people want this implemented in their game, i'll try to figure out how to modify the textures properly to fit the model.
This post has been edited by daniel262b: 12 June 2009 - 11:47 PM
#3 Posted 13 June 2009 - 06:35 AM
#4 Posted 13 June 2009 - 08:59 AM
#7 Posted 13 June 2009 - 11:24 AM
#8 Posted 13 June 2009 - 12:27 PM
Someone said that we should make a 'DNF Mod' as it seems highly unlikely that we are going to see the 'real deal' within 3 years - if at all.
This will all look a lot more credible when we get the next-gen features (normal and spec maps) on the models.
#9 Posted 13 June 2009 - 01:19 PM
Spiker, on Jun 13 2009, 12:24 PM, said:
I agree, although I think a darker blue would be better than black.
What is the scope of this project, exactly? Would it include anything besides the modified pistol, gloves and crosshair?
#10 Posted 13 June 2009 - 01:57 PM
Spiker, on Jun 13 2009, 10:24 PM, said:
noted, will post an update soon
Tea Monster, on Jun 13 2009, 11:27 PM, said:
This will all look a lot more credible when we get the next-gen features (normal and spec maps) on the models.
with all the cool innovations on top of the good old fashioned DN3D i think that would come out great. And in less time too.
DeeperThought, on Jun 14 2009, 12:19 AM, said:
i don't really know. All changes were done on a whim, i wanted to see if anyone else liked them and if it'd be worth trying to figure out how to map them properly. I didn't plan out anything, i'll most likely change some things in the HUD or some minor stuff like that to give it more of a DNF feel, but gameplay-wise i don't think i'll change anything. Though those 3 freezeballs from the freezethrower alternate fire look a lot like the projectiles in the Battlelord fight in the new leaked footage...
i'll try to make some more mock-ups and see how far i can go with the textures on the maps in the HRP. I want to make a 2001-style version too.
thanks for the replies guys!
#11 Posted 13 June 2009 - 02:55 PM
Remaking DNF (or just making it at this juncture) is probably going to be kinda out of anyones scope. But I think it was Parkar who suggested making a couple of levels based around one of the casino levels. Sounds like that, or one of the dam levels (lots of corridors and machinery with monsties jumping out at you), would be a cool project.
#14 Posted 15 June 2009 - 09:33 AM
Altered Reality, on Jun 13 2009, 08:05 PM, said:
i might replace the status bar graphics soon
i made a glove for the shotgun, but obviously there's a little bit of a problem with the wavy mapping on the forearm. I got some MD3 tools though and i plan to start learning some basics so that i get to figure out the geometry of the model and make a new map for it
#15 Posted 15 June 2009 - 09:47 AM
#17 Posted 15 June 2009 - 09:50 AM
#18 Posted 15 June 2009 - 09:58 AM
#20 Posted 15 June 2009 - 10:54 AM
daniel262b, on Jun 15 2009, 07:33 PM, said:
i made a glove for the shotgun, but obviously there's a little bit of a problem with the wavy mapping on the forearm. I got some MD3 tools though and i plan to start learning some basics so that i get to figure out the geometry of the model and make a new map for it
This looks pretty good.
When you do the the new HUD and replace Health with EGO, you might consider adding a con coded ego system that adds difficulty-dependent amount of ego per killed enemy (like in Manhattan Project or the latest revealed DNF build) and scrap the health packs.
#21 Posted 15 June 2009 - 02:07 PM
#22 Posted 15 June 2009 - 11:23 PM
Perhaps you can improve the distortion thing.
If not, i think it doesn't matter that much because with the animation its probably hardly noticeable.
#23 Posted 16 June 2009 - 03:32 AM
#25 Posted 16 June 2009 - 06:06 AM
EDIT :
I've done something for a new title screen logo and background, what do you guys think of this?
Anything new with the gloves?
This post has been edited by Jaxx: 16 June 2009 - 10:17 AM
#26 Posted 16 June 2009 - 10:43 AM
#27 Posted 16 June 2009 - 11:45 AM
Here's an attempt on an HUD replacement :
Any ideas to improve?
This post has been edited by Jaxx: 16 June 2009 - 11:46 AM
#28 Posted 16 June 2009 - 11:56 AM
#30 Posted 16 June 2009 - 01:59 PM
Also those gloves look really cool
This post has been edited by Sangman: 16 June 2009 - 01:59 PM