Legend of the Seven Paladins 3D: English Version
#1 Posted 22 September 2019 - 08:59 AM
Legend of the Seven Paladins 3D
("搖滾少林系列 七俠五義3D", literally "Rock'n'Roll Shaolin Series: The Seven Heroes and Five Gallants 3D")
is a Taiwanese game made by a company named Accend. 3D Realms was
negotiating a deal with the Asian company for their Build Engine, but according to
3D Realms staff, the contract didn't came to be, and they thought Accend never
developed more than a demo based on their engine.
Turns out, though, that they not only finished the project (which makes
Legend of the Seven Paladins the first commercially released Build Engine
game), but even licensed it out further to the Koreans, which adjusted some
graphics and the story to squeeze the game into a Korean historical setting.
The game is now fully translated to English and ready to play with a pre-configured DOSBox.
Unfortunately, it's still impossible to make it actually playable due to a bug (?) which makes
enemies fire dozens of projectiles rapidly.
Download: https://github.com/f...ins-3D/releases
This post has been edited by fgsfds: 22 September 2019 - 11:21 AM
#2 Posted 22 September 2019 - 10:13 PM
#3 Posted 23 September 2019 - 12:27 AM
Jim, on 22 September 2019 - 10:13 PM, said:
GDX port is planned, and I don't see why the bug won't be fixed there. As for the DOS version, that's unlikely.
#4 Posted 23 September 2019 - 10:17 AM
#6 Posted 23 September 2019 - 10:31 AM
fgsfds, on 23 September 2019 - 10:25 AM, said:
Oh good, thank your efforts. Can't wait the GDX port~!
#7 Posted 23 September 2019 - 10:38 AM
I guess it was done to justify "the 7 paladins" in the name.
Screenshot (48).png (33.34K)
Number of downloads: 35
837.png (12.73K)
Number of downloads: 34
#8 Posted 27 September 2019 - 11:46 PM
Many thanks for your work with this translation. Really cool that this build-engine underdog is now in english.
I tried the game but i'ts really heavy to play. The difficult is really hard (even in easy mode) or i'm to old for this
Maybe we can think about a "community release" like MARS 3D (just a joke).
This post has been edited by mr-edit: 28 September 2019 - 12:21 AM
#10 Posted 02 October 2019 - 12:44 PM
#11 Posted 02 October 2019 - 04:27 PM
#12 Posted 03 October 2019 - 03:40 AM
Frenkel, on 02 October 2019 - 12:44 PM, said:
Make sense, since VV was Accend Inc.'s first their own game so used the artworks from VV in Lot7P demo is normal, I guess.
#13 Posted 02 February 2020 - 01:40 PM
https://drive.google...M7zMSfsxHJ/view
#15 Posted 03 February 2020 - 07:32 AM
fgsfds, on 02 February 2020 - 04:08 PM, said:
I wonder is the port still working with original Chinese version...or the English version only?
#16 Posted 03 February 2020 - 08:09 AM
But it will still be in English except for the non-translated tiles.
This post has been edited by fgsfds: 03 February 2020 - 08:15 AM
#17 Posted 05 February 2020 - 07:18 AM
fgsfds, on 23 September 2019 - 12:27 AM, said:
Please don't fix the bug (or leave an option in the menu to keep it), I am used to playing the game with it and it would be way too easy and boring if the enemies only shot one projectile. This way it feels like an fps bullet hell.
#18 Posted 05 February 2020 - 08:06 AM
neznam, on 05 February 2020 - 07:18 AM, said:
Too bad it did made me give up the game...I just can't dodge them for some reasons...maybe the control sucks, or I just sucked at that.
But I'm sure a lot of people complains about this projectile...made the game become so hard.
#19 Posted 05 February 2020 - 03:08 PM
#20 Posted 28 July 2020 - 04:14 PM
Edit: I figured out partly how to go about reconstructing the last one
Attached File(s)
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tile1025 textless recreation.png (1.83K)
Number of downloads: 5 -
tile1030 textless recreation.png (5.4K)
Number of downloads: 2 -
tile1035 textless recreation.png (2.26K)
Number of downloads: 3 -
tile1025.png (4.41K)
Number of downloads: 14 -
tile1030.png (9.32K)
Number of downloads: 7 -
tile1035.png (5.79K)
Number of downloads: 10 -
tile1040 partial textless.png (11.15K)
Number of downloads: 8
This post has been edited by Phredreeke: 28 July 2020 - 04:50 PM
#22 Posted 29 July 2020 - 07:07 AM
#23 Posted 29 July 2020 - 07:34 AM
Phredreeke, on 29 July 2020 - 07:07 AM, said:
Okay, just let you know I'm fine with your idea, but that just looks weird to me for some reasons.
#24 Posted 23 August 2020 - 05:14 PM
fgsfds, on 03 February 2020 - 08:09 AM, said:
But it will still be in English except for the non-translated tiles.
How hard would it be to replace some sprites of this game with voxels?
I could make some to spice up the game though...
This post has been edited by mxrtxn: 23 August 2020 - 05:16 PM