Phredreeke, on 16 September 2019 - 11:54 AM, said:
GDX ready versions aren't necessarily supported by NBlood (unless I've missed it implementing RFS support)
These with fixed resources, after all most of classic mods for vanilla either added new art or midi or replaced, altered original game files. There were batch scripts for this, so I have no idea how you would do that for NBlood in different way than already altered, patched files with new content beyond simple ini, map and midi files like addons or mappacks. Other ones like BPF or CARNAGE especially require this and simply running mod files in the same folder won't work and gives visual/sound errors.
Technically that launcher does the job automatically. After you select and 'install' a mod, you can just run CUSTOM folder in NBlood.