- Create a sector, with a child sector inside, extend downwards with TROR
- Make the TROR layer transparent and blocking (ie. where normally there's an invisible TROR texture, there will be a visible texture similar to masked walls)
Either:
- Put the player in the bottom TROR sector and have them hit their head on that visible TROR texture. This can be accomplished either through jumping or through having a low ceiling and standing up after crouching
OR
- Activate view mode and position the camera in a way that triggers the bug - see video below
Effect:
The player's view (*not* the actual player sprite, again see video below) sticks to the ceiling of the sector the player pokes through.
Attached is a map with this thing set up. In this case, there's another TROR layer on the ceiling of sector 0 but I've tested the issue without it and that doesn't matter. You'll find a more simplified room exhibiting the same bug in this map as well.
This is possibly related to this one https://forums.duke4...om-under-water/
As the pipebomb testing shows, the player sprite is still physically in the bottom TROR sector, hit detection and all seems to be handled as such. It's simply the camera acting oddly or so it would seem.
Attached File(s)
-
trorbug.zip (1.04K)
Number of downloads: 93