Postal 4: No Regerts
#31 Posted 14 October 2019 - 11:45 AM
And yep, I didn't juice myself up on Polygon skill, the aiming really is that bad.
This post has been edited by Zaxx: 14 October 2019 - 11:47 AM
#32 Posted 14 October 2019 - 11:50 AM
Zaxx, on 14 October 2019 - 10:52 AM, said:
Yeah, it's not bad, but also quite off at the same time. Still a shame Rick Hunter couldn't voice Postal Dude in this one.
This post has been edited by Sledgehammer: 14 October 2019 - 11:51 AM
#33 Posted 14 October 2019 - 12:35 PM
This post has been edited by Zaxx: 14 October 2019 - 12:36 PM
#35 Posted 14 October 2019 - 02:09 PM
This was a pleasant surprise announcement. I love Postal 2 so them making a new game in very similar vein is good news to me. Let's hope they don't get screwed over and outsource it again mid-development.
#36 Posted 14 October 2019 - 02:46 PM
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Based on the "janky alpha" I'm a bit worried because honestly it's not a good first impression at all. The soul of Postal is there and you get the feeling that this will be a good game one day but the quality is just not there yet. There are just too many buildings you can't enter (the city is very boring, if you see a building that seems interesting you can bet your ass you can't enter that one) and there is just too much downtime to really get into the gameplay really. A lot of the assets seem to be placeholders, there are a lot of features missing and the game loves to crash (and you can't save the game yet in any way whatsoever so if you crash you have to start from the beginning).
To make things worse the game has the worst introductory section you can imagine because it's just so fucking boring. Remember how in Postal 2 you just started up the game, skipped the intro, kicked open a door, got yourself a gun and a crackpipe and then just went nuts? You can't do that here and even if you want to start doing your missions first you have to pick them up by literally just walking around town and asking people for work. That part just has to go.
This post has been edited by Zaxx: 14 October 2019 - 02:47 PM
#37 Posted 14 October 2019 - 03:46 PM
Zaxx, on 14 October 2019 - 02:46 PM, said:
You don't have to do anything during the intro other than pick up the two items that are on the path leading into the town and then press F to combine them. After that, you're smack dab in the middle of the town and free to do whatever you want.
#39 Posted 14 October 2019 - 04:54 PM
Marphy Black, on 14 October 2019 - 03:46 PM, said:
Yeah, you're right and I know but I really feel that something is just missing from there. The thing is that it feels weird to start the game with a "sign my petition" quest if the rest of the content is locked behind completing it because it makes the beginning a bit tedious. You get your little sign together and you walk to the city, that's fine but then you have to ask around 5 or 6 people for work and that's a bit tricky if you decide to go postal right at the beginning. People freak out, start running around and you have to walk (or scooter) for quite a while before you can find NPCs who'll react to your sign and that can make that introductory mission longer than it should be.
Having just more stuff to explore can improve that of course but I think Postal 2 did it better because there you just instantly get your missions and with that you get a rough idea of how to plan out your exploration right from the beginning. With Postal 4 what happened to me was I started playing, got my sign together, went postal, started searching for more guns and messed around in the town. Then I decided to start doing missions so I asked for work until they told me where to go and I had to go back to the other end of the town because I had my little sandbox adventure at the "wrong place". In P2 that wasn't a thing because you knew where to start your missions from the second you started playing and as a result it was the player who controlled the pace of the game.
And I know this seems nitpicky but let me tell you what I really enjoyed in Postal 2: it was a sandbox game with the lack of any real downtime. You know those boring moments in today's GTA when you decide to get to the next mission so you hop into a car and just drive for a minute or two? Or the parts in Assassin's Creed when you're just running to the next objective marker without anything happening? That didn't exist in Postal 2, the map was dense, there were resources everywhere and just stuff to explore. That's why I love more compact sandboxes like what Arkham City and Arkham Knight have too, because no matter where you are on the map every single activity is very close to you and even if it's not traversal is really fast and snappy (Batman doesn't have to run on rooftops or enter a car and drive, he just glides in the sky, genius shit).
This post has been edited by Zaxx: 14 October 2019 - 05:00 PM
#40 Posted 14 October 2019 - 05:05 PM
Zaxx, on 14 October 2019 - 04:54 PM, said:
Nothing is locked behind the sign beggar part errand. You can walk (or, if you're in a hurry, drive) straight to the job agency and skip the errand in its entirety.
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I want the very same dense and populated quality for P4. Feedback like this is invaluable as I can use it to show to the rest of the team that there's a shared feeling from the community in how we should be shaping the game, which is exactly what can and is happening right now through Early Access.
#41 Posted 14 October 2019 - 05:14 PM
Again, its real weird to have a third voice actor for the same character when there was seemingly nothing wrong with the original actor. Other than that, his performance is good in some spots and bad in others. It's definitely not the Postal Dude even though there's similar lines. It isn't bad nor good.
#42 Posted 14 October 2019 - 05:32 PM
Marphy Black, on 14 October 2019 - 05:05 PM, said:
That's great, that solves it entirely then for a second playthrough and for the first time people will just enjoy the funny dialogue anyway.
And yeah, you guys did a great job on Paradise Lost so I can imagine that lots of stuff is not there because it's just not done yet. The thing about P2 is that I know that it's funny to say that it's janky as hell, the worst game ever etc. but really there is a very well designed game under all the technical mess. That's why people didn't forget about it I think and that's what makes it infinitely replayable so I just hope that its concepts make a return in P4 too.
For example I always loved how P2 just presented you with situations where you just wanted to do something nasty. Maybe there's a protest going on, a marching band or something more subtle like NPCs having a barbecue party in the neighborhood and you just have to blow shit it up when you see that. It was a great idea to have the Dude do very mundane things that just ended up in craziness (going to church, buying milk etc.) so personally that's what I'd love to see more of. I guess that stuff is all coming though, it's just a matter of time.
#43 Posted 14 October 2019 - 07:25 PM
#44 Posted 14 October 2019 - 09:12 PM
Really the only bad thing one can say about it is that it's different and honestly being different is better than some Rick Hunter impression.
#45 Posted 14 October 2019 - 11:30 PM
#46 Posted 15 October 2019 - 08:21 AM
#47 Posted 15 October 2019 - 10:05 AM
Jon St. John can still do great VA work as evident from his Heskel recordings, but his voice really doesn't fit the cynical personality of the Postal Dude.
#48 Posted 15 October 2019 - 01:31 PM
#51 Posted 15 October 2019 - 03:38 PM
#52 Posted 15 October 2019 - 03:48 PM
Morpheus Kitami, on 15 October 2019 - 01:31 PM, said:
The other way to get around the "authenticity problem" (and yep, I admit that exists since we have to get used to the same character speaking differently) would be changing the character more to suit Jon's voice better I guess. I know, I know but hear me out.
I LOVE that the Dude is homeless now and the game seems to reflect on that a bit. He looks older, he's wearing a bathrobe instead of a jacket, his pants are gone etc. and there seem to be a lot of subtle references to The Big Lebowski. RWS could maybe take that a bit further because Jon's voice is perfect for that, let's play as the "hobo with a shotgun" this time, why not?
#53 Posted 15 October 2019 - 06:19 PM
#54 Posted 15 October 2019 - 06:29 PM
That aside, I'd like to see this game turn out decent.
#55 Posted 15 October 2019 - 07:36 PM
Zaxx, on 15 October 2019 - 03:48 PM, said:
I LOVE that the Dude is homeless now and the game seems to reflect on that a bit. He looks older, he's wearing a bathrobe instead of a jacket, his pants are gone etc. and there seem to be a lot of subtle references to The Big Lebowski. RWS could maybe take that a bit further because Jon's voice is perfect for that, let's play as the "hobo with a shotgun" this time, why not?
That could work. Maybe a reference to all those health pipes ruining the Dude's vocal cords. I still say there should be some rerecording of lines so the Dude sounds less like he's about to say "Excelsior, true believers", but I think I can live with Jon not going full Dude vocally.
#58 Posted 17 October 2019 - 07:53 PM
#59 Posted 17 October 2019 - 09:45 PM
Also: having a cat on your gun seriously messes with visibility while aiming:
#60 Posted 17 October 2019 - 10:33 PM
This post has been edited by Sledgehammer: 17 October 2019 - 10:36 PM