Marphy Black, on 14 October 2019 - 03:46 PM, said:
You don't have to do anything during the intro other than pick up the two items that are on the path leading into the town and then press F to combine them. After that, you're smack dab in the middle of the town and free to do whatever you want.
Yeah, you're right and I know but I really feel that something is just missing from there. The thing is that it feels weird to start the game with a "sign my petition" quest if the rest of the content is locked behind completing it because it makes the beginning a bit tedious. You get your little sign together and you walk to the city, that's fine but then you have to ask around 5 or 6 people for work and that's a bit tricky if you decide to go postal right at the beginning. People freak out, start running around and you have to walk (or scooter) for quite a while before you can find NPCs who'll react to your sign and that can make that introductory mission longer than it should be.
Having just more stuff to explore can improve that of course but I think Postal 2 did it better because there you just instantly get your missions and with that you get a rough idea of how to plan out your exploration right from the beginning. With Postal 4 what happened to me was I started playing, got my sign together, went postal, started searching for more guns and messed around in the town. Then I decided to start doing missions so I asked for work until they told me where to go and I had to go back to the other end of the town because I had my little sandbox adventure at the "wrong place". In P2 that wasn't a thing because you knew where to start your missions from the second you started playing and as a result it was the player who controlled the pace of the game.
And I know this seems nitpicky but let me tell you what I really enjoyed in Postal 2: it was a sandbox game with the lack of any real downtime. You know those boring moments in today's GTA when you decide to get to the next mission so you hop into a car and just drive for a minute or two? Or the parts in Assassin's Creed when you're just running to the next objective marker without anything happening? That didn't exist in Postal 2, the map was dense, there were resources everywhere and just stuff to explore. That's why I love more compact sandboxes like what Arkham City and Arkham Knight have too, because no matter where you are on the map every single activity is very close to you and even if it's not traversal is really fast and snappy (Batman doesn't have to run on rooftops or enter a car and drive, he just glides in the sky, genius shit).