Duke4.net Forums: Hitscan is bugged - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Hitscan is bugged

User is offline   Sangman 


Tested on r8090, r1517 and Doom64Hunter even tested this in the DOS version


The hitscan projectile never has any effect in the game world (no player damage, no decal, nothing)

How to reproduce:

- Put a stayput actor in sector X
- Put the player (or whatever target) in sector Y
- Navigate the target so that the angle of the stayput actor is such that the hitscan projectile would (at least visually) be spawned in sector Y

You will notice that as long as the hitscan projectile "spawns" in the same sector the actor is in, it works. If they rotate as such that that is not the case it breaks.

Test map in attachment

This behaviour works correctly with non-hitscan projectiles.

edit: I've tested this as far back as r1517 and it looks like this has been broken from the beginning :o I thought it was gonna be part of the clipping overhaul maybe, but nope

Attached File(s)

This post has been edited by Sangman: 11 September 2019 - 04:33 AM


Share this topic:

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Fury! ;) © 2019 Voidpoint, LLC

Enter your sign in name and password

Sign in options