The curious case of the WT source code
#1 Posted 27 August 2019 - 05:37 PM
So why didn't Gearbox abide by the GPL? I know that the GPL's enforceability is shaky at best so I won't throw around "it's illegal" and stuff like that but it certainly is a breach of copyright, no (on top of being a "fuck you" to the community)?
This post has been edited by Zaxx: 27 August 2019 - 05:41 PM
#2 Posted 27 August 2019 - 07:48 PM
Hendricks266, on 11 May 2017 - 09:34 PM, said:
As a result of the lawsuit, Gearbox now owns everything Duke Nukem that 3D Realms owned. Therefore, they own the Duke 3D source, and are not bound by the license that the general public is.
If they had based their work on JFDuke3D or EDuke32, they would absolutely be bound by the GPL because we retain ownership of our contributions, which would have been automatically licensed back to Gearbox under the GPL, unless they would have bought a licensing exception from us. If 3D Realms 100% owned the Duke 3D source, Gearbox is in the clear as far as source code obligations.
#3 Posted 27 August 2019 - 09:01 PM
This post has been edited by Zaxx: 27 August 2019 - 09:10 PM
#4 Posted 28 August 2019 - 12:26 AM
#5 Posted 28 August 2019 - 08:49 AM
Zaxx, on 27 August 2019 - 09:01 PM, said:
WT is presumably based 100% on the original Duke 3D source code.
#6 Posted 28 August 2019 - 08:07 PM
Radar, on 28 August 2019 - 08:49 AM, said:
Yeah, I know that, what I said was that I can't decide if WT is derivative work or not. If WT is derivative work than it is protected by copyright as a new software so GPL doesn't apply to it (and I think this is the most likely situation here). If it isn't though... then my knowledge on the subject kinda stops and I don't know what's up but chances are that doesn't give much room in enforcing GBX to release the source either since the stuff that's next to the GPL terms clearly state that you get the Duke 3D 1.5 source and that's it. So guess you can't say that WT is "Duke 3D 2.0" for example so you have the right to look at its source code.
Man, it's just sad that GBX never released the WT source because I guess their DX11 renderer could be a great replacement for Polymer on top of course better compatibility with Episode 5.
This post has been edited by Zaxx: 28 August 2019 - 08:09 PM
#7 Posted 28 August 2019 - 08:39 PM
Zaxx, on 28 August 2019 - 08:07 PM, said:
I'm sure someone somewhere is working on that
#8 Posted 28 August 2019 - 08:52 PM
Hell, there were some terrible slowdowns in Golden Carnage on my computer, and that was with the relatively short draw distance in place.
It also wouldn’t support TROR which breaks compatibility with a lot of recent content.
#9 Posted 28 August 2019 - 09:21 PM
Lunick, on 28 August 2019 - 08:39 PM, said:
Oh boy, Nukey to the rescue.
#10 Posted 28 August 2019 - 09:28 PM
Micky C, on 28 August 2019 - 08:52 PM, said:
Yeah, it's certainly not a game changer honestly because the same bottlenecks are still there, it's just that it was cool to see those lightning effects, the normal mapping and the like running smoothly = basically it's like a finished polymer renderer and nothing else.
Overall I do prefer the approach of the current polymost renderer where the aim seems to be being accurate to the original with enhancing some aspects.
This post has been edited by Zaxx: 28 August 2019 - 09:31 PM
#11 Posted 29 August 2019 - 05:51 AM
Zaxx, on 28 August 2019 - 08:07 PM, said:
Man, it's just sad that GBX never released the WT source because I guess their DX11 renderer could be a great replacement for Polymer on top of course better compatibility with Episode 5.
You should really just reread the very first post in this thread. Read it slowly. It answers every question you have.
#12 Posted 29 August 2019 - 07:32 AM
Radar, on 29 August 2019 - 05:51 AM, said:
If you do think that then... well, you're wrong.
#13 Posted 29 August 2019 - 07:59 AM
#14 Posted 29 August 2019 - 08:14 AM
Phredreeke, on 29 August 2019 - 07:59 AM, said:
If that process was done through the terms granted by the GPL I guess.
Quote
Yeah, that's clear.