duke caribbean on eduke
#1 Posted 03 June 2009 - 01:10 AM
#2 Posted 03 June 2009 - 02:17 AM
http://forums.duke4....p?showtopic=998
check my posts
I think the topics should be merged and pinned
This post has been edited by supergoofy: 03 June 2009 - 02:18 AM
#3 Posted 03 June 2009 - 10:01 AM
#4 Posted 03 June 2009 - 10:07 AM
duke92, on Jun 3 2009, 11:01 AM, said:
You mean you have the Duke Nukem 3D Registered Version 1.3D ?
Then it will not work. For Duke3D v1.3D the VACA13.SSI is used. Sorry but I'm not willing to make a patch for VACA13.SSI to convert it to .grp file.
I can only say follow the instructions that are written in the topic that I mentioned, on how to unpack .ssi file and convert it to .grp file.
#5 Posted 03 June 2009 - 10:18 AM
supergoofy, on Jun 3 2009, 07:07 PM, said:
Then it will not work. For Duke3D v1.3D the VACA13.SSI is used. Sorry but I'm not willing to make a patch for VACA13.SSI to convert it to .grp file.
I can only say follow the instructions that are written in the topic that I mentioned, on how to unpack .ssi file and convert it to .grp file.
so how do you unpack .ssi file and convert it to a grp file, thanks for your help
#6 Posted 03 June 2009 - 10:21 AM
check the attachment by Iggy:
http://forums.duke4.net/index.php?act=atta...=post&id=81
Instead of VACA15.SSI use VACA13.SSI
#7 Posted 04 June 2009 - 03:06 AM
supergoofy, on Jun 3 2009, 07:21 PM, said:
check the attachment by Iggy:
http://forums.duke4.net/index.php?act=atta...=post&id=81
Instead of VACA15.SSI use VACA13.SSI
yes i have the instructions but to me it's all hard to follow as ive never done this sort of thing before , can anyone help, thanks
#8 Posted 05 June 2009 - 04:58 AM
When I try to apply change ( 4. Open the tabrecord "Shortcut" and add at the end of the fieldvalue of "Target" the
startparameters "-unpackssi dukedcpp.ssi *.*".) an error occourred
where I must add the startparameters ? "C:\Programmi\duke3d\Duke DC\unpackssi.exe"
http://www.mypicx.co...052009/Stringa/
This post has been edited by Fabio: 05 June 2009 - 05:02 AM
#9 Posted 05 June 2009 - 05:08 AM
"C:\Programmi\duke3d\Duke DC\unpackssi.exe" -unpackssi vaca15.ssi *.*
#10 Posted 05 June 2009 - 06:29 AM
OK all ok, I have exceeded this step.
Now I have this problem: when starting Duke in DC loads raw meat!
#11 Posted 05 June 2009 - 09:11 AM
example: i write this: [ C:\PROGRA~1\duke3d\DUKEDC~1\KGROUP.EXE kgroup dukedc.grp *.* ]
http://www.mypicx.com/06052009/screen/
thanks
#12 Posted 05 June 2009 - 10:13 AM
#13 Posted 05 June 2009 - 12:24 PM
#14 Posted 05 June 2009 - 01:33 PM
duke92, on Jun 5 2009, 04:24 PM, said:
Try this:
Right click on VACA13.SSI, open with, then chose unpackssi.exe.
#15 Posted 05 June 2009 - 02:12 PM
eddym4814, on Jun 5 2009, 10:33 PM, said:
Right click on VACA13.SSI, open with, then chose unpackssi.exe.
hi thanks for your help, i done that and the carib.exe came up but now when i click on it there are two options single palyer and mulitplayer but when i choose one of them nothing happens.
#16 Posted 05 June 2009 - 04:50 PM
duke92, on Jun 5 2009, 06:12 PM, said:
Edit: After you unpacked the VACA13.SSI file all the files created have reversed file extensions. You are probably going to need a BAT file to either rename them or to create a GRP file. Right now I don't remember how I installed Caribbean last time. Sorry.
This post has been edited by eddym4814: 05 June 2009 - 06:41 PM
#17 Posted 06 June 2009 - 01:52 AM
Where should I continue my problem with Duke it out, D.C., I open a different topic?
#18 Posted 06 June 2009 - 03:24 AM
eddym4814, on Jun 6 2009, 01:50 AM, said:
hi when i unpacked the VACA13.SSI file there was no BAT file, were do i get the BAT file, thanks.
#19 Posted 06 June 2009 - 06:07 AM
C:\GAMER\KEXTRACT.EXE "KEXTRACT VACATION.GRP *.*"
C:\GAMER\KGROUP.EXE "KGROUP CARIBBEAN.GRP *.*"
please help as i think that ive nearly done, thank you.
This post has been edited by duke92: 06 June 2009 - 06:25 AM
#20 Posted 06 June 2009 - 06:10 AM
This post has been edited by duke92: 06 June 2009 - 06:23 AM
#21 Posted 06 June 2009 - 03:13 PM
That said there are no BAT files in the VACA13.SSI file. BAT files are user made files that can do different things like launch addons and mods using different ports like EDuke32. Some are very simple, others more complicated. I wrote two of them as an example for you. The first is a simple installer that would launch the VACA.GRP file using the EDuke32 port. The second would rename all the Caribbean files so that they have the correct file extension. RENAME.zip (654bytes)
Number of downloads: 321 There are 132 files in the VACA13.SSI file and most of them would have to be renamed before a GRP file could be made. You could rename them manually, use a BAT file to rename them for you or find another way to rename them. The RENAME.BAT file I provided is incomplete but will give you and idea of how they work. If you right click on a BAT file then click on EDIT you will see the contents of the BAT files. I am sure that are easier ways to rename the Caribbean files and make a VACA.GRP file but I am not familiar with them. Maybe someone else will be willing to help you out. Eddy
#22 Posted 07 June 2009 - 09:30 AM
eddym4814, on Jun 7 2009, 12:13 AM, said:
That said there are no BAT files in the VACA13.SSI file. BAT files are user made files that can do different things like launch addons and mods using different ports like EDuke32. Some are very simple, others more complicated. I wrote two of them as an example for you. The first is a simple installer that would launch the VACA.GRP file using the EDuke32 port. The second would rename all the Caribbean files so that they have the correct file extension. RENAME.zip There are 132 files in the VACA13.SSI file and most of them would have to be renamed before a GRP file could be made. You could rename them manually, use a BAT file to rename them for you or find another way to rename them. The RENAME.BAT file I provided is incomplete but will give you and idea of how they work. If you right click on a BAT file then click on EDIT you will see the contents of the BAT files. I am sure that are easier ways to rename the Caribbean files and make a VACA.GRP file but I am not familiar with them. Maybe someone else will be willing to help you out. Eddy
thanks man, i think your right about the getting the Atomic edition as it would be much easyer as well, so when i get the Atomic edition i will let you know how i get on, cheers.
This post has been edited by duke92: 07 June 2009 - 09:31 AM
#23 Posted 08 June 2009 - 08:09 AM
#24 Posted 08 June 2009 - 10:04 AM
http://www.sendspace.com/file/8fvzs6
http://www.rapidspre...p?id=sts66u5a8f
http://sharebee.com/4d03f20c
This post has been edited by supergoofy: 08 June 2009 - 10:49 AM
#25 Posted 09 June 2009 - 11:15 AM
Contains the original Vacation HRP + "frak67" models (corrected size) + shark cove mini-episode and a .BAT
http://www.mediafire.com/?sharekey=8d207c5...04e75f6e8ebb871
#26 Posted 09 June 2009 - 12:20 PM
http://www.mediafire...php?gtyfnzw2nj0
sharkcove_hrp.zip
http://www.mediafire...php?hqgw5lf12ie
The sharkcove2.zip is not my creation
I created the sharkcove_hrp.zip to make sharkcove2.zip compatible with/included in vacation_hrp.zip
#27 Posted 10 June 2009 - 10:31 AM
This post has been edited by frak67: 28 June 2009 - 11:15 AM
#28 Posted 10 June 2009 - 12:13 PM
@frak67:
Please, from now on, if you have submissions to my HRP, email them to me at Hendricks266 at gmail dot com. I would like to talk to you about your work.
@Fantinaikos:
Do not preempt me by releasing unofficial "versions". Do not make updates or other compilations with new content of the HRP. This is for two reasons. One, separate packs confuse end-users, who end up using outdated or even incorrect versions of my packs. Second, it also make keeping track of submissions and changes difficult for me to integrate into the pack. If you have suggestions and/or improvements, post just the changes by themselves. So, in this case, if you just changed the DEFs, post the new DEF code only. If you changed the models, post changed models, not integrated into some sort of immediately usable pack.
BTW, what adjustments did you make? I am curious to know, so that I can improve the official pack.
@supergoofy:
Thank you for your diligent mirroring. I approve of your Shark's Cove patch, instead of a complete, unofficial HRP with it integrated.
To all:
I will be starting official threads for my projects soon, so we will have a central location for development.
This post has been edited by Hendricks266: 10 June 2009 - 01:02 PM
#29 Posted 11 June 2009 - 01:10 AM
This post has been edited by supergoofy: 11 June 2009 - 06:49 AM