Duke4.net Forums: Elevators Broke - Duke4.net Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Elevators Broke

User is offline   Forge 

  • Speaker of the Outhouse

#1

If the player starts a map in an elevator tagged sector (18 or 19) the elevator no longer automatically triggers and activates

E2L3 is broke
(luckily the use button can still trigger the elevator, but it's supposed to start automatically)

(It only works in E1L2 because that elevator has a master switch and touchplate)

the last working snapshot was r7839
the next snapshot in the synthesis is r7842, and it does not work

This post has been edited by Forge: 23 August 2019 - 07:02 AM

5

User is offline   Danukem 

  • Duke Plus Developer

#2

Someone told Duke that the elevators are broke so he's trying to help them out.

Posted Image
8

User is offline   Forge 

  • Speaker of the Outhouse

#3

E2L3 is still broke using 20190827-8052

elevators do not automatically start when the player's start position is in them
0

User is offline   Forge 

  • Speaker of the Outhouse

#4

Warp Factor E2L3 is still broke using r8075

the elevator at the beginning still does not automatically activate.

This post has been edited by Forge: 03 September 2019 - 02:33 PM

2

User is offline   Forge 

  • Speaker of the Outhouse

#5

the elevator at the start of E2L3 doesn't automatically activate using r8090
3

User is offline   Forge 

  • Speaker of the Outhouse

#6

appears to be fixed with r8122
0

User is offline   ViDi 

#7

r8738, r8751
E2L3 (Warp Factor) lift is broken again, the same issue - doesn't automatically start.
0

User is offline   LeoD 

  • Duke4.net topic/3513

#8

Issue caused by jump-related code changes in player.cpp.

First introduced by r7841:

Quote

Make it easier to jump into vents

Coincidentally fixed by r8119:

Quote

This should help with some of the player movement fuckery
This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.

Re-introduced by r8737:

Quote

Fix IF crouch jumping and unintentional automatic crouching under sprites


This post has been edited by LeoD: 15 March 2020 - 08:47 AM

1

User is offline   Danukem 

  • Duke Plus Developer

#9

View PostViDi, on 14 March 2020 - 01:38 PM, said:

r8738, r8751
E2L3 (Warp Factor) lift is broken again, the same issue - doesn't automatically start.


This is still broken, right?

I was watching a playthrough of AA and an elevator in a very old map was broken. I'm trying to ascertain whether it's this bug or a different EDuke32 bug.
0

User is offline   ViDi 

#10

View PostTrooper Dan, on 28 March 2020 - 08:56 PM, said:

This is still broken, right?

I was watching a playthrough of AA and an elevator in a very old map was broken. I'm trying to ascertain whether it's this bug or a different EDuke32 bug.

Warp Factor elevator works fine in current AA (r8642), but it was broken previously.

This post has been edited by ViDi: 29 March 2020 - 05:59 AM

0

User is offline   Danukem 

  • Duke Plus Developer

#11

But I wasn't asking about the older r8642. Your own post above said that elevators got re-broken after that.
0

User is offline   ViDi 

#12

I'm confused.
I guess the best way to find out is to play that map on certain snapshots.
0

User is offline   Danukem 

  • Duke Plus Developer

#13

Can confirm auto-starting elevators such as the one E2L3 are broken as of r8791

This was reported on March 14th and there have been quite a few revisions since then.
0

User is offline   Danukem 

  • Duke Plus Developer

#14

Still broken in r8811.

Last good version is still r8642 AFAIK.

I can't update to a newer version and take advantage of improvements such as sloped sprites while things are broken. I made the mistake of updating the .exe for a version of AA a while back without checking on the elevator thing, and sure enough I started getting bug reports about the broken elevators on the AA discord.
0

User is offline   TerminX 

  • el fundador

  #15

I'm aware of the problem and will be looking at fixing it sometime soon.
0

User is offline   TerminX 

  • el fundador

  #16

Fixed, please let me know if it breaks anything.
2

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options