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So why did it run so poorly on the Xbox 360?

User is offline   justLMAO 

#1

As you know it ran in sub-720p resolution with no AA, took forever to load despite the levels being hacked to pieces, was blurry as fuck and STILL dropped frames/tore all over the place. Why exactly was the performance so bad? Other 360 games like Gears of War ran better and looked better.
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User is offline   Phredreeke 

#2

GoW ran on the Unreal 3 engine, it was optimised by Epic for the console,

DNF used the Unreal 1 engine with bits and pieces from the Unreal 2 engine dropped in. I would assume Piranha Games focused on the PS3 version given that the PS3 had a reputation for its poor multiplatform ports.
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User is offline   Jesus is King 

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#3

Because they didn't give a shit.
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User is offline   Kerr Avon 

#4

I don't remember it running badly on the 360 (aside from the loading times, I mean), but then I still play N64 and PSX games, so I really don't notice bad performance unless it's REALLY bad. I don't recall any bug either, or slowdowns, though I might have missed them.

What I do remember, even though I only played through the game once, is being very surprised at both how boring the game was, and how a game that was written by largely the same people who wrote the very innovative Duke Nukem 3D could have made something as generic and creatively bankrupt as DNF.
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User is offline   MusicallyInspired 

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#5

The biggest thing I remember was really bad (slow) texture pop-in. I do recall framerate complaints, though. It definitely didn't run as nice as on the PC.

I was most disappointed with the desert mine section. I was expecting this sprawling underground mine section a la HL2:Ep2 and it only ended up being a tiny little cave.

This post has been edited by MusicallyInspired: 23 August 2019 - 07:57 AM

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User is offline   justLMAO 

#6

 Kerr Avon, on 23 August 2019 - 05:48 AM, said:

I don't remember it running badly on the 360 (aside from the loading times, I mean), but then I still play N64 and PSX games, so I really don't notice bad performance unless it's REALLY bad. I don't recall any bug either, or slowdowns, though I might have missed them.

What I do remember, even though I only played through the game once, is being very surprised at both how boring the game was, and how a game that was written by largely the same people who wrote the very innovative Duke Nukem 3D could have made something as generic and creatively bankrupt as DNF.


I played the PC version myself, but watched a Let's Play of the 360 version and the screen tearing, crap texture resolution and extreme blur filter was awful. The port was garbage. Some gaming website played it with a framecounter and it drops to the 20's constantly. It just cannot maintain a consistent 30fps for some reason. Marketing this as a triple-A game (and selling it to people for $100 in the case of the Balls of Steel Edition) bordered on criminal and epitomizes sociopathic business practices.

This post has been edited by justLMAO: 24 August 2019 - 07:43 AM

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User is offline   Jesus is King 

  • Jeffrey Epstein didn't kill himself

#7

 Kerr Avon, on 23 August 2019 - 05:48 AM, said:

What I do remember, even though I only played through the game once, is being very surprised at both how boring the game was, and how a game that was written by largely the same people who wrote the very innovative Duke Nukem 3D could have made something as generic and creatively bankrupt as DNF.

This isn't true though. Maybe for earlier versions of DNF you could say this, but the version that was released was comprised mostly of over a decade of made over and over again set pieces with no real story. They had ideas for pieces of a game they wanted to make. After Triptych took the helm these set pieces were put together with a story written by two women who had never written anything before. It feels broken, disjointed and on the nose because it literally is
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