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Ion Fury Mapping

#91

Time to Comeback to Ion Fury
https://cdn.discordapp.com/attachments/627663433294151690/647189324277743653/duke0010.png
5

User is online   Mike Norvak 

  • Music Producer

#92

View PostTruck Stop Santa Claus, on 21 November 2019 - 01:41 PM, said:

Time to Comeback to Ion Fury
https://cdn.discordapp.com/attachments/627663433294151690/647189324277743653/duke0010.png


Wooow that's looks gorgeous, a bit blocky still but the ambience depicted really invites for a stroll.
3

#93

I'm making a TWHL Tower map now
So this may get a little less love
Sorry
0

#94

And I'm back
https://cdn.discordapp.com/attachments/610404865230766080/655211527036600350/20191213185228_1.jpg
5

#95

Hot springs
https://cdn.discordapp.com/attachments/627663433294151690/656187931203076127/20191216111156_1.jpg
0

#96

Posted Image
adding vines
3

#97

Any way of making the bubbles not go all the way to the sky?
I'm using SP+ sprites to do this
0

User is offline   Mblackwell 

  • Evil Overlord

#98

Quote

Mblackwell Today at 12:24 PM
let me see
maybe
but generally they only disappear when they collide with things
yeah rising bubbles only go away when they hit the ceiling (looked at the code)
either a sprite or sector

0

#99

I'll try it
0

User is offline   Mblackwell 

  • Evil Overlord

#100

Edited the OP with a link to the furymap docs that are still being worked on
0

#101

Did a lot of work before Christmas/eve
Wouldn't be able to work on Christmas day (got to travel to family)
But I may have a back up gift on Christmas eve :lol:
The first map I made for Ion Fury, a soccer ball stage, that you play with a severed head
https://cdn.discordapp.com/attachments/610404865230766080/658861215883329556/20191223203648_1.jpg
https://cdn.discordapp.com/attachments/610404865230766080/658861189203361833/20191223203446_1.jpg
https://cdn.discordapp.com/attachments/610404865230766080/658861126653575216/20191223203412_1.jpg
4

#102

And here you go
https://files.gamebanana.com/img/ss/castaways/5e02cd341541a.jpg
Ion Soccer
2

#103

I've released a open beta for my Jungle Fury map
Jungle Fury
2

User is offline   oasiz 

  • Dr. Effector

#104



Some of the hotkeys that were added to Fury editor.
A bit longer one that goes through pretty much all I can remember.
5

#105

Is this the same video you posted on the 3D Realms Discord?
0

User is offline   oasiz 

  • Dr. Effector

#106

yes
0

User is offline   brullov 

  • BAZINGA!

#107

Does it work for Duke?
0

#108

like Oasiz said
these hotkeys were added for Ion Fury
so I'd say no
0

User is offline   oasiz 

  • Dr. Effector

#109

You can load the scripts but anything fury-specific will obviously be broken.
Most hotkeys in 2D/3D should work just fine however.
0

User is offline   Mblackwell 

  • Evil Overlord

#110

Here's something from Discord for posterity because I don't remember if it's logged anywhere in the data files - Allowing Turrets to be bound to MOVER groups:

Mblackwell said:

@SPYmaps turret is a special pal
here's a bit of behind the scenes - my commit log:
Add a new ability for turrets:
PAL 19 - Regular
PAL 20 - Fruity
In all seriousness turrets with these palettes will
have 300HP and aren't tied to canisters (this can
be modified if really necessary), instead they will
search for a MASTER MOVER whose HITAG matches their
OWNER, and follow along with them.
Check customize.con to modify hp value

I believe the fruity flavor is 360 spin instead of limited turning, and increased range
like the orange vs red turret

0

#111

Fruity :rolleyes:
0

#112

Took a little brake from my Sven Coop map to try something out
Might do something more with it
IDK
https://cdn.discordapp.com/attachments/627663433294151690/666007497152266270/duke0000.png
1

User is offline   Micky C 

  • Honored Donor

#113

Have you come across Zykov Eddy’s Duke Craft map?

https://youtu.be/S0tetUn3jAE
1

#114

yeah I played that one
0

#115

making custom textures for my next map
https://cdn.discordapp.com/attachments/610404865230766080/666765804825608193/duke0000.png
2

#116

Up date time
Vally of the King WIP
https://cdn.discordapp.com/attachments/610404865230766080/668908213487403029/duke0005.png
4

User is offline   Seb Luca 

#117

Well done :rolleyes:
0

#118

This part seem to come out well
https://cdn.discordapp.com/attachments/610404865230766080/674440535485841408/duke0012.png
4

User is offline   MC84 

#119

The OP stated we could ask general questions here - so here goes; is there a reason why Ion Fury didn't use transparent submersible water sectors? I'd like to implement some transparent water in my project but figure if the devs chose not to use it then I suspect this was because of bugs/glitches? I see that the sample ROR map in eduke32 contains use of SE40, but this seems very limited, in that the underwater sector has to match the red AND white walls of the above-water sector... The other option seems to be TROR, which I understand Ion Fury did use in certain sections.. but not water sectors. Was this initially attempted but later found to be too buggy?
0

User is offline   TerminX 

  • el fundador

  #120

There were some issues with TROR water transitions that we didn't get around to fixing or even really make an effort to fix, because we had so much other stuff to finish and it wasn't really any kind of killer feature we absolutely had to have.
1

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