Nightdive should make a classic ROTT remake next.
#1 Posted 17 June 2019 - 01:06 AM
*Remaster,not remake.
This post has been edited by Man 'o War: 17 June 2019 - 01:06 AM
#2 Posted 17 June 2019 - 01:31 AM
#3 Posted 17 June 2019 - 04:19 AM
Micky C, on 17 June 2019 - 01:31 AM, said:
I tried it,was really disappointed.Horrendous optimization,terrible boss fights,and yes,the shitty playtform.the music was amazing though.
#4 Posted 17 June 2019 - 04:34 AM
There are two ports working on supporting ROTT but for both it comes after other games on the port, 3DGE being primarily for Doom and ECWolf primarily for Wolf3D.
#5 Posted 17 June 2019 - 04:57 AM
think that ROTT plays just fine in Dosbox. I don't like the 2013 remake, which looks more like the amateur's attempt than a proper product. I remember someone referred to this game as a "euro trash", and I can see why (although can hardly describe). The original ROTT can be described as "trash" in some sense too, but it's a good kind of trash, u know.
Besides, why can't 3D Realms make the new port by themselves? They own the franchise, isn't it?
#6 Posted 17 June 2019 - 12:55 PM
Micky C, on 17 June 2019 - 01:31 AM, said:
#7 Posted 17 June 2019 - 01:02 PM
Well, I guess they sort of shelved the System Shock remake too right? Other than those two...I really loved the Turok remasters. I'm a fan. I want more remasters from them. Just not of Build engine games.
#8 Posted 17 June 2019 - 01:27 PM
MusicallyInspired, on 17 June 2019 - 01:02 PM, said:
After a demo which looked great, they decided to switch from Unity to Unreal and do a completely different game (?!?!?!) because they thought they were gonna get money from somebody. That didn't happen, so they basically went back to what they showed in the initial Unity demo. The original release date was meant to be December 2017, lol. I am sure they will eventually finish it, but much like Blood FS, my confidence in them is down to zero. The Turok remasters is just one guy, right - so thank him, not NDS. I'm sure retarded deadlines are what's responsible for Blood FS not living up to expectations. Villarreal would've never released it in this state if he could help it.
#9 Posted 17 June 2019 - 02:24 PM
Man, on 17 June 2019 - 01:06 AM, said:
*Remaster,not remake.
ROTT is already open source. We don't need a commercial studio to make a program code remake for profit in order to get a good port.
#10 Posted 17 June 2019 - 06:41 PM
thricecursed, on 17 June 2019 - 01:27 PM, said:
Oh was it? I didn't know the details.
#12 Posted 18 June 2019 - 01:36 AM
MusicallyInspired, on 17 June 2019 - 06:41 PM, said:
Oh was it? I didn't know the details.
Yeah AFAIK https://twitter.com/svkaiser did the first Turok remaster before NDS ever got involved or had it close to being finished. He released Powerslave EX and NDS told him to take it down. I guess it will eventually come out, but it's like they put one guy's work behind a paywall. I'm sure they're paying him decently as well to make it worth his while, but eh. The idea is that if these games sell well, we'll get more of them and it'll inspire other developers, but I simply wish that someone other than NDS was involved. They're shit at managing their projects. I backed the Shock remake and I still don't understand how the fuck they felt it was OK to do what they did, first by going against what they promised and then missing their deadline by 3 years.
Zaxx, on 17 June 2019 - 08:08 PM, said:
It wasn't anything amazing, but I enjoyed it.
This post has been edited by thricecursed: 18 June 2019 - 01:37 AM
#13 Posted 18 June 2019 - 07:29 AM
Moreover, I bet they can easily make a great worthy sequel too.
Zaxx, on 17 June 2019 - 08:08 PM, said:
No, you're not, I enjoyed it too. Wouldn't say it was great or something, but it was decent.
This post has been edited by Sledgehammer: 18 June 2019 - 07:35 AM
#14 Posted 18 June 2019 - 08:15 AM
thricecursed, on 18 June 2019 - 01:36 AM, said:
It wasn't anything amazing, but I enjoyed it.
Kaiser also initially released his base engine for free as open source and NDS hired him and demanded that he make the engine close source.
Source ports run the game on an updated version of the original engine, which is why you can get faithful gameplay with some modern amenities. NDS is taking classic FPS games and recreating them in a new engine, which is less faithful.
#16 Posted 20 June 2019 - 09:42 PM
#18 Posted 21 June 2019 - 08:26 AM
MusicallyInspired, on 21 June 2019 - 07:41 AM, said:
Darkforces kinda has one already. DarkXL, not sure how good it works on modern systems though and also it is not totally finished. This guy
also was making a BloodXL, Shadow Warrior XL port but he seems to have disappeared and abandoned his projects. **Edit, I also seem to remember
he was going to make it support Outlaws now that I think about it.
This post has been edited by Tekedon: 21 June 2019 - 08:30 AM
#19 Posted 21 June 2019 - 01:05 PM
Anyone remember old Dark Forces modding/mapping tools? I seem to recall it existing but being extremely hard to get ahold of and/or use? I feel like it was quite hacky to make maps/mods for it...or I'm totally misremembering.
#20 Posted 23 June 2019 - 07:17 AM
Anybody ever compile it? I've been having issues here, think it might be 32-64 bit compability problems. Any tips?
#21 Posted 23 June 2019 - 10:08 AM
Photonic, on 23 June 2019 - 07:17 AM, said:
I had a distro that included a precompiled x64 version which worked fine for me. It would even download and install the shareware version as part of the installation. But I didn't play it much because it totally ignores the aspect ratio stuff.
#22 Posted 23 June 2019 - 12:26 PM
MrFlibble, on 23 June 2019 - 10:08 AM, said:
If you remember which distro, there may be source code patches that fix issues.
#23 Posted 24 June 2019 - 12:54 PM
see here for releases> https://icculus.org/rott/
and here for the svn> svn://svn.icculus.org/rott/trunk
But how to compile
#24 Posted 07 July 2019 - 04:20 PM
Photonic, on 24 June 2019 - 12:54 PM, said:
see here for releases> https://icculus.org/rott/
and here for the svn> svn://svn.icculus.org/rott/trunk
But how to compile
I noticed there are hundreds of updated Rott ports out there, but none of them offer compiled releases...