Hi folks,
I can´t remember how I did it the last time, so how do I change the pixalated textures in Mapster when using Hires textures?
In the past I just changed the value of gltexfiltermode in mapster32.cfg and it worked. But now (Mapster build 7627) it always resets to 0. Changing it in m32_settings.cfg didn´t help either.
Can anybody help me with this? It´s pretty annoying looking at those pixelated textures and sprites all the time while working in Mapster.
Thanks in advance.
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How do I change the pixalated Hires-textures in Mapster32
#1 Posted 13 June 2019 - 01:57 PM
This post has been edited by blizzart: 13 June 2019 - 02:02 PM
#2 Posted 13 June 2019 - 02:44 PM
can't you add nodownscale nocompress at the end of the defines?
edit: thinking about it, do you mean texture filtering? because that was removed because of incompatibility with palette emulation
edit: thinking about it, do you mean texture filtering? because that was removed because of incompatibility with palette emulation
This post has been edited by Phredreeke: 13 June 2019 - 02:46 PM
#3 Posted 13 June 2019 - 11:02 PM
Phredreeke, on 13 June 2019 - 02:44 PM, said:
can't you add nodownscale nocompress at the end of the defines?
edit: thinking about it, do you mean texture filtering? because that was removed because of incompatibility with palette emulation
edit: thinking about it, do you mean texture filtering? because that was removed because of incompatibility with palette emulation
Unfortunately adding nodownscale nocompress didn´t help.
Yes, I mean texture filtering. So, there isn´t any chance to get the textures to show in Mapster as they show up in game?
Here is a comparsion:
A sprite in r6129 (April 2017):
and in r7627 (May 2019):
#4 Posted 13 June 2019 - 11:26 PM
blizzart, on 13 June 2019 - 11:02 PM, said:
Yes, I mean texture filtering. So, there isn´t any chance to get the textures to show in Mapster as they show up in game?
Unless I'm missing something you wouldn't get texture filtering in-game either
#5 Posted 14 June 2019 - 12:31 AM
Phredreeke, on 13 June 2019 - 11:26 PM, said:
Unless I'm missing something you wouldn't get texture filtering in-game either
In-game I can set the filtering to Trilinear (although I´m sure there was a setting for antialiasing before).
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