Hi!
I just wanted to ask why does Fresh blood supply look so different to any other source port or recreation?
If i remember it correctly the original Dos version looked alot like fresh blood supply when it comes to the lights and colors.
I might be wrong though.
Is BloodGDX going to replicate the colors and lights in the future?
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palette emolution? "Blood fresh supply colors?"
#1 Posted 21 May 2019 - 03:26 AM
#2 Posted 21 May 2019 - 04:44 AM
It's because the original game used lookup tables for shading (because it was faster than multiplication) while BuildGDX's renderer uses multiplicative shading.
I believe it is something M210 is looking to implement in his new renderer.
I believe it is something M210 is looking to implement in his new renderer.
#3 Posted 21 May 2019 - 01:01 PM
NBlood has the original coloring as well, with even more accuracy than FS.
#4 Posted 21 May 2019 - 07:26 PM
Phredreeke, on 21 May 2019 - 04:44 AM, said:
It's because the original game used lookup tables for shading (because it was faster than multiplication) while BuildGDX's renderer uses multiplicative shading.
It's faster on CPU. But my and Nblood's shader implement is slower, because it have to handle each pixel separately. BloodGdx will have palette emulation as fast as I complete it
This post has been edited by m210®: 21 May 2019 - 07:29 PM
#5 Posted 22 May 2019 - 03:50 AM
m210®, on 21 May 2019 - 07:26 PM, said:
It's faster on CPU. But my and Nblood's shader implement is slower, because it have to handle each pixel separately. BloodGdx will have palette emulation as fast as I complete it
Great, your project is the most accurate blood experience.
#6 Posted 02 June 2019 - 07:54 AM
m210®, on 21 May 2019 - 07:26 PM, said:
It's faster on CPU. But my and Nblood's shader implement is slower, because it have to handle each pixel separately. BloodGdx will have palette emulation as fast as I complete it
Thanks!
#8 Posted 26 August 2019 - 03:54 AM
gordon81, on 26 August 2019 - 03:35 AM, said:
up!
Thank you for your contribution to this topic
While I’m writing this anyway, I can report that M210 has said on Discord that the next version of BuildGDX will have software rendering, which will help him make the palette shader for Polymost.
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