It is not the goal of this release to catalog an exhaustive set of all extant Build Engine object files and sources, but rather to publish any that have been discovered in the archives and not yet shared. See below for an extensive but not exhaustive list of other such materials.
Of particular note in this package is a full set of engine sources from May 1995, including code for the abandoned groudraw heightmapping feature seen in LameDuke and later replaced with slopes.
These files may be helpful for improving source port compatibility with games using older engine versions, reverse engineering, and more.
https://dukeworld.com/2001-current/source/buildsrc-20190520.7z
NY00123 said:
// "Build Engine & Tools" Copyright © 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
This is a collection of miscellaneous files from different revisions
of the Build Engine and the Build editor, as well as related files.
Most of these are object and header files, but there is also a small
amount of Build Engine sources, mostly from one 1995 revision.
Of particular interest, the aforementioned 1995 revision includes a
snapshot of code handling groudraw (an abandoned height mapping feature).
FILESLST.TXT covers a list of files with their original
line counts (for textual files), sizes and timestamps,
before any modification was applied.
ACKNOWLEDGEMENTS
----------------
Many thanks should be sent to Ken Silverman for approving the release
of historical Build engine versions, and 3D Realms for going through
older materials that cover these sources and sending them
to Richard Gobeille and Evan Ramos, who further inspected them.
Additional thanks go to Evan for paving the way. Further thanks
go to Ken for the original open-source release of the Build Engine
on 2000, and for his original work on this engine.
Special thanks go to Nuke.YKT and Barry Duncan.
Finally, thanks to all fans of the Build engine and games made with it.
REFERENCES TO PREVIOUSLY RELEASED CONTENTS
------------------------------------------
- PND3D Demo and Source Code (http://advsys.net/ken/voxlap/pnd3d.htm).
- The Voxlap Engine source code (http://advsys.net/ke...ap/voxlap05.htm).
- The Voxlap page, covering a collection of heightmap voxel demos
predating Voxlap, including the GROUDRAW demos (advsys.net/ken/voxlap.htm).
- Ken Silverman's Build Engine Source Code Page, covering the original
open-source release of the Build Engine from June 2000,
the SLABSPRI voxel editor source code, A.ASM ported to C,
POLYTEX engine demo and source code, the initial test program
for POLYMOST, and other files (http://advsys.net/ke...src/default.htm).
- The collection of Shadow Warrior prototypes released as part of
Shadow Warrior Classic (1997) on Steam, particularly the 1995-02-10
revision which contains Ken-Build binaries and some data
(sw950210, https://store.steamp...com/app/238070/).
- A 1995 revision of CACHE1D.C (renamed CACHE1D.TXT), as well as
a source snapshot of ENGINE.OBJ from 1997, found alongside Shadow Warrior
source archives (https://gitlab.com/N...build-addendum/).
- An early 1994 snapshot of the Build Engine distribution
(Build_Apr1994.zip, http://advsys.net/ken/build.htm).
- The first sector-based Build engine
(buildsec.zip, http://advsys.net/ken/build.htm).
- A grid-based BUILD engine snapshot from 1993
(builgrid.zip, http://advsys.net/ken/build.htm)
- The first ever BUILD demo (build1.zip, http://advsys.net/ken/build.htm).
- "picrot4.bas" i.e., "PICture ROTation demo #4"
(picrot4.bas, PICROT4.EXE, http://advsys.net/ken/build.htm).
Other files can be found at Ken Silverman's official web site
as of writing this.
-Yoav N.
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
This is a collection of miscellaneous files from different revisions
of the Build Engine and the Build editor, as well as related files.
Most of these are object and header files, but there is also a small
amount of Build Engine sources, mostly from one 1995 revision.
Of particular interest, the aforementioned 1995 revision includes a
snapshot of code handling groudraw (an abandoned height mapping feature).
FILESLST.TXT covers a list of files with their original
line counts (for textual files), sizes and timestamps,
before any modification was applied.
ACKNOWLEDGEMENTS
----------------
Many thanks should be sent to Ken Silverman for approving the release
of historical Build engine versions, and 3D Realms for going through
older materials that cover these sources and sending them
to Richard Gobeille and Evan Ramos, who further inspected them.
Additional thanks go to Evan for paving the way. Further thanks
go to Ken for the original open-source release of the Build Engine
on 2000, and for his original work on this engine.
Special thanks go to Nuke.YKT and Barry Duncan.
Finally, thanks to all fans of the Build engine and games made with it.
REFERENCES TO PREVIOUSLY RELEASED CONTENTS
------------------------------------------
- PND3D Demo and Source Code (http://advsys.net/ken/voxlap/pnd3d.htm).
- The Voxlap Engine source code (http://advsys.net/ke...ap/voxlap05.htm).
- The Voxlap page, covering a collection of heightmap voxel demos
predating Voxlap, including the GROUDRAW demos (advsys.net/ken/voxlap.htm).
- Ken Silverman's Build Engine Source Code Page, covering the original
open-source release of the Build Engine from June 2000,
the SLABSPRI voxel editor source code, A.ASM ported to C,
POLYTEX engine demo and source code, the initial test program
for POLYMOST, and other files (http://advsys.net/ke...src/default.htm).
- The collection of Shadow Warrior prototypes released as part of
Shadow Warrior Classic (1997) on Steam, particularly the 1995-02-10
revision which contains Ken-Build binaries and some data
(sw950210, https://store.steamp...com/app/238070/).
- A 1995 revision of CACHE1D.C (renamed CACHE1D.TXT), as well as
a source snapshot of ENGINE.OBJ from 1997, found alongside Shadow Warrior
source archives (https://gitlab.com/N...build-addendum/).
- An early 1994 snapshot of the Build Engine distribution
(Build_Apr1994.zip, http://advsys.net/ken/build.htm).
- The first sector-based Build engine
(buildsec.zip, http://advsys.net/ken/build.htm).
- A grid-based BUILD engine snapshot from 1993
(builgrid.zip, http://advsys.net/ken/build.htm)
- The first ever BUILD demo (build1.zip, http://advsys.net/ken/build.htm).
- "picrot4.bas" i.e., "PICture ROTation demo #4"
(picrot4.bas, PICROT4.EXE, http://advsys.net/ken/build.htm).
Other files can be found at Ken Silverman's official web site
as of writing this.
-Yoav N.
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6197 169073 1995-09-06 14:47:10 19950920\BUILD.C
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138 3194 1995-03-22 16:11:02 19950920\CONVART1.C
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1288 23974 1995-09-20 20:01:20 19950920\PRAGMAS.H
443 38964 1995-10-13 17:34:16 19951014\BSETUP.EXE
572 26090 1995-10-14 00:04:58 19951014\BUILD2.TXT
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132 30698 1994-03-09 01:49:08 19951014\CONVMAP1.EXE
119 25762 1994-03-11 03:22:26 19951014\CONVMAP2.EXE
140 27718 1994-04-07 14:36:14 19951014\CONVMAP3.EXE
108 26758 1994-04-28 11:48:10 19951014\CONVMAP4.EXE
236 26758 1994-09-16 16:51:24 19951014\CONVMAP5.EXE
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258 9957 1995-10-21 16:52:08 19951025\BUILD.H
296 120114 1995-10-23 23:45:30 19951025\BUILD.OBJ
24 5438 1995-10-23 23:47:04 19951025\CACHE1D.OBJ
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185 31203 1995-06-26 22:23:46 19951025\KDMENG.OBJ
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371 9050 1995-12-08 22:22:46 19951208\BSTUB.C
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1800 35400 1995-11-04 00:02:48 19951208\PRAGMAS.H
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261 10036 1996-02-09 21:51:06 19960213\BUILD.H
296 118094 1996-02-09 21:53:30 19960213\BUILD.OBJ
28 9237 1996-01-12 12:13:04 19960213\CACHE1D.OBJ
476 195793 1996-02-13 00:23:10 19960213\ENGINE.OBJ
185 31203 1995-06-26 22:23:46 19960213\KDMENG.OBJ
11 2357 1995-04-21 17:34:28 19960213\K.OBJ
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65 16495 1995-09-02 19:03:36 19960213\MULTI.OBJ
1799 36673 1996-01-10 13:19:32 19960213\PRAGMAS.H
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287 119055 1996-03-19 11:43:20 19960320\BUILD.OBJ
29 9202 1996-03-19 11:44:28 19960320\CACHE1D.OBJ
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185 31203 1995-06-26 22:23:46 19960320\KDMENG.OBJ
11 2357 1995-04-21 17:34:28 19960320\K.OBJ
22 4571 1996-01-18 12:19:06 19960320\MMULTI.OBJ
65 16495 1995-09-02 19:03:36 19960320\MULTI.OBJ
1799 36673 1996-01-10 13:19:32 19960320\PRAGMAS.H
261 10036 1996-04-13 07:10:56 19960413\BUILD.H
1810 36807 1996-04-06 18:14:56 19960413\PRAGMAS.H
52 7363 1995-10-06 14:56:10 19960606\A.OBJ
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443 38964 1995-10-13 16:34:16 19960606\BSETUP.EXE
369 8903 1995-11-15 12:56:48 19960606\BSTUB.C
16 4344 1995-11-15 12:56:48 19960606\BSTUB.OBJ
798 37703 1995-11-15 12:56:48 19960606\BUILD2.TXT
6197 169073 1995-11-15 12:56:48 19960606\BUILD.C
258 9957 1995-11-15 12:56:48 19960606\BUILD.H
294 120570 1995-10-04 22:13:58 19960606\BUILD.OBJ
456 23517 1996-06-06 13:50:20 19960606\BUILD.TXT
24 5438 1995-10-09 21:56:26 19960606\CACHE1D.OBJ
159 31986 1995-09-23 16:43:26 19960606\CONVMAP7.EXE
1103 92938 1995-12-11 16:01:42 19960606\EDITART.EXE
423 175337 1995-10-09 16:07:14 19960606\ENGINE.OBJ
206 26162 1995-11-15 12:56:48 19960606\KGROUP.EXE
90 9342 1995-08-17 19:38:48 19960606\MMULTI.OBJ
1288 23974 1995-11-15 12:56:48 19960606\PRAGMAS.H
27 10879 1996-05-02 02:51:34 19961013\A.OBJ
513 14004 1996-09-29 09:46:12 19961013\BSTUB.C
1485 73676 1996-09-29 01:58:46 19961013\BUILD2.TXT
1851 336511 1996-10-13 07:50:08 19961013\BUILD.EXE
270 10404 1996-10-13 06:45:52 19961013\BUILD.H
282 117415 1996-10-13 07:50:04 19961013\BUILD.OBJ
5077 248062 1995-10-06 23:51:42 19961013\BUILD.TXT
123 17941 1996-09-29 09:14:54 19961013\CACHE1D.OBJ
1066 94622 1996-07-30 23:53:36 19961013\EDITART.EXE
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6116 195574 1996-10-02 00:47:34 19961013\GAME.C
2264 390671 1996-10-13 07:35:56 19961013\GAME.EXE
191 45006 1996-06-04 11:59:50 19961013\KDMENG.OBJ
13 2333 1996-05-24 02:41:54 19961013\K.OBJ
9 372 1995-12-31 23:19:12 19961013\MAKEFILE
65 16495 1995-09-03 04:03:36 19961013\MULTI.OBJ
49 1132 1996-05-16 19:04:04 19961013\NAMES.H
1930 39191 1996-05-31 01:34:36 19961013\PRAGMAS.H
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443 38964 1995-10-13 18:34:16 19961121\BSETUP.EXE
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